userAlexcancel

570 Commits over 396 Days - 0.06cph!

30 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
31 Days Ago
Fix crash when drag-dropping .sbproj into launcher
34 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
34 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
34 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
37 Days Ago
Update haptics per-controller Scoped haptics support
37 Days Ago
Docs, cleanup Apply LengthScale
37 Days Ago
Squash history, update for SDL
44 Days Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
48 Days Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
48 Days Ago
If door is cracked open, pressing E will open it all the way
48 Days Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
50 Days Ago
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
51 Days Ago
SCSS: Implement rem and em https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_f5t9eFrLSk.png
56 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
56 Days Ago
Parse commandline properly to prevent projects with `-test` in the name breaking sbox-issues/issues/5208 Test for multiple keyframe percentages (sbox-issues/issues/5168) Support multiple keyframe percentages e.g. ```scss @keyframes tilt { 0%, 10% { transform: rotate(0deg) scale(1); transform-origin: center; } } ``` sbox-issues/issues/5168 Vector2Int, Vector3Int sbox-issues/issues/4995
2 Months Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
2 Months Ago
Simpler NPC walk logic Walk along path Demo path example
2 Months Ago
Shared pathing code Scene update
2 Months Ago
Initial patrol state, editor Need to do a proper rewrite of the actor movement stuff before this works properly though. We should be sharing a lot of code here rather than re-writing the same thing across multiple states, and ideally we should be able to queue up positions to move to. https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_AEtQOhETj3.png
2 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
2 Months Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
2 Months Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
2 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
2 Months Ago
Motor frequency emulation Remove unused PWM fixes
2 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger)
3 Months Ago
Fix build (we don't support "display: inline", not sure if this was done on purpose?)
3 Months Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png
3 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
3 Months Ago
Correct text-decoration thickness default value
3 Months Ago
programmer art car new camera Separate car rear/front wheel grip tuning Update dev scene
3 Months Ago
Clear dirty framebuffer region when popping a UI layer sbox/issues/1461
3 Months Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
3 Months Ago
Add support for CSS `font-smooth` https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_oYg0ytkmSm.png
3 Months Ago
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723
3 Months Ago
Stomp cursor delta if we're locking to canvas in scene view, should hopefully prevent camera going wild when wrapping? Add support for editor pixmap cursors from managed, use it for custom eye cursor inside scene view Add margin to LockCursorToCanvas, clean up
4 Months Ago
Tidy up AfterUI render stage and use that for after-UI post-processing effects, rename to `AddHookAfterUI`
4 Months Ago
Add `CameraComponent.AddHookAfterOverlay`, supports running post-processing effects after UI is drawn
4 Months Ago
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines If you preferred the previous panning behaviour there's an option for inverting it https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
4 Months Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
4 Months Ago
DoF doesn't need to grab depth buffer, we can use the depth prepass (thanks Matt) Don't need to grab depth for any other post processing effects either (because they don't use them) Compile shaders Undo changes to Graphics.GrabDepthTexture to avoid problems
4 Months Ago
Correctly resolve textures fetched from Graphics.GrabDepthTexture DOF uses DepthBuffer texture again + clean up a bit
4 Months Ago
Update DOF post-processing to use new Depth::GetNormalized() instead of accessing non-existent texture
4 Months Ago
Update editor play button when using F5 hotkey sbox-issues/issues/4529 Add button to open code editor if we fail to load a project
4 Months Ago
test wheel collider component
4 Months Ago
Suspension correctly uses wheel velocity rather than car velocity Suspension adjustments Don't apply tire smoke in air Give orbit camera a height property
4 Months Ago
UI: optimal gradient width prefers background size if specified
4 Months Ago
UI: improve gradients by calculating an optimal width for gradient textures
4 Months Ago
Adjust handling Basic downforce + more handling tweaks Basic tire smoke
4 Months Ago
Abstract shared car stuff into a BaseCarComponent