reporust_rebootcancel

136,834 Commits over 4,474 Days - 1.27cph!

40 Minutes Ago
Satellite stuff WIP
58 Minutes Ago
game_room_dlc -> main
59 Minutes Ago
Compile fixes
1 Hour Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
1 Hour Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
1 Hour Ago
pool: - sound effect on mounting
1 Hour Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
2 Hours Ago
Merge from attachment_fx_fix_2
2 Hours Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
2 Hours Ago
merge from server_inventorydeserializing_optims
2 Hours Ago
Server skips fetching all the properties of players steam items when deserializing their inventory Speeds up entering playmode (and runtime server inventory deserializing), can be slow depending on your inv size
2 Hours Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
2 Hours Ago
merge from fix_editor_disable_deepsea -> main
2 Hours Ago
Don't spawn in the deep sea manager at all when it's disabled in editor preferences
3 Hours Ago
merge from copy_paste_load_threaded -> main
3 Hours Ago
merge from bootstrap_optims
3 Hours Ago
Load the copy paste files on startup on a background thread - still loads textures and adds to the list of files on the main thread - saves 600ms for my 36 copy pastes - more important for editor iteration speed than standalone clients (as most players aren't admins and don't have copy pastes on their client)
3 Hours Ago
Removed the forced world and prefabs asset scenes activation from bootstrap (they still stream in the background, bootstrap no longer waits on them) Skin viewer activates the prefabs scene when opened for the first time, it keeps waiting for it to be loaded if its not ready to be activated Skin viewer loads bundled workshop skins through a sync path when the async bundle queue is blocked (the world scene holds the queue until its activated it when connecting to a server)
3 Hours Ago
pool: Ensure we cant move after hitting the ball
3 Hours Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
4 Hours Ago
Add the upkeep component to both high walls and gates
4 Hours Ago
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
4 Hours Ago
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
4 Hours Ago
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
5 Hours Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
5 Hours Ago
rock carving pedestal wip baked model
5 Hours Ago
merge from console_optims
5 Hours Ago
Console autocomplete optims
6 Hours Ago
Flare animation and events updates
One more terrain fix in puzzle zoo
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
Today
merge from waterwell_stock_decrease -> main
Today
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
Today
dome logic decal tweaks to help left to right reading
Today
refactor turn in place to mostly use anims, give up on ik for now.
Today
merge from turret_hqm_increase -> main
Today
Increase turret crafting cost from 10 HQM -> 25 HQM
Today
Polish pass on supply signal refresh anims
Today
merge from fix_boat_vendor_heli -> main
Today
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
Today
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
Today
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
Today
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
Today
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
Today
more basement player block blockouts
- play confetti effect on win
Today
merge from PlayerMaintainedMonuments
Today
merge from PlayerMaintainedMonuments
Today
merge from PlayerMaintainedMonuments