136,086 Commits over 4,474 Days - 1.27cph!
Fixed recharge countdown display
Rock Sculpture - added new material, shader, textures
Correctly allow mounting the computer during final descent/impact.
Fix countdown display issues.
Switch instantly to the recharging/cooldown screen after impact.
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
merge from apartment_s2p_spawner
Remove rogue disabled small apartment in the scene
S2P apartment complex
Hide the timer when mounting after lockin
Setup larger powerplant fusebox, placed in powerplant. S2P
Reduce default fuse condition loss rate, was silly high for testing
merge from automated_testing
Fix small backpack broken world model outline
Testlist
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
Updating mini crossbow with new arrow meshes
remove a bunch of ? nullable wrappers
Baseline, added premium manifest and new SteamInventoryBundle item type
fix invokes from strings to actions
Remove old slow mip map bias code
merge from raid_window_door_melee
Reduce noise locker retexture
merge from AK_ReloadUpdate
merge from metabolism_optimization_2
Revert PlayerAnimation controller - merge issues
Second pass of monument blocker locker textures to make 'em dirtier
merge from rust_relay_server
merge from apartment_day_limit
Apply additional mip map bias when upscaling (DLSS)
fixed nasty memory leak with mesh data
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
Set _GlobalMipBias automatically from ConVar
demo_compat_crc_fix -> main
Stop Demo CRC being ignored in Editor
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
Merge from PlayerMaintainedMonuments
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
fixed issue with sculpture not always initializing, cleaned up naming conventions
fixed capsule carve height being doubled
Refresh screen when flags change too for instant important updates
Monument blockers placement prefabs for LS, MT, large Oilrig
To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release
Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
Change to invoke instead of Update for map display
Profile monitor map udates
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"