reporust_rebootcancel

158,391 Commits over 4,566 Days - 1.45cph!

36 Minutes Ago
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52 Minutes Ago
Seagull audio tweaks
1 Hour Ago
shear sounds
1 Hour Ago
Merge from swamp_tree_x_improvement
1 Hour Ago
Lowered marker points on swamp_tree_f
1 Hour Ago
Merge from main
1 Hour Ago
Merge from Livestock_animals
1 Hour Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
1 Hour Ago
Add [+firemode] to ReplaceTokens
2 Hours Ago
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2 Hours Ago
Merge from main
2 Hours Ago
merge from fix_sail_guide_mismatch -> main
3 Hours Ago
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3 Hours Ago
Optimize network thread's batching overhead slightly - during the end of frame flush only set the last batch sent as "immediate" priority - avoids paying the extra 0.4us to wake the RakNet thread after every single batch sent, instead only paying it once for the entire batch
3 Hours Ago
Add unordered batch alongside the ordered one so we keep sending position packets unordered while keeping them batched - my previous commits were incorrect: positions have always been sent unordered
3 Hours Ago
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3 Hours Ago
Move packet batch from Dictionary -> Connection field
3 Hours Ago
main -> mainisland_roaming_scientistboats
3 Hours Ago
boat_targetting_improvements -> main
3 Hours Ago
Various fixes Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
3 Hours Ago
Don't break existing server saves for livestock
4 Hours Ago
fix snap settings styling
4 Hours Ago
improve demo gizmos, add spotlights and demo toolbar
4 Hours Ago
merge from main -> fix_sail_guide_mismatch
4 Hours Ago
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4 Hours Ago
main -> mainisland_roaming_scientistboats
4 Hours Ago
first pass at seagull "groups" - groups (animators+rigs) are different than "flocks" (shader animation), flocks stay up high in the sky, groups actually land - groups land at "interest points" which are components that can be placed in scenes/prefabs - groups are a single entity, with multiple gulls, similar to a swarm, except they actually have hitboxes - if you come close a group of gulls, they will startle and fly off, at a sufficient distance they turn into a "flock" - after a wait time, the groups will come down to land at a new interest point, and transition from a flock back into a group - individual birds can be shot while in a "group", with ragdolling corpses - also various improvements to flock movement
5 Hours Ago
Fix wool and lead armor insert worldmodel outlines
5 Hours Ago
Merge: from reserialize_sprites - Update(editor): reserialized all Sprite assets to stop unexpected modifications (meta changes only) Tests: spot checked a bunch of metas
5 Hours Ago
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5 Hours Ago
Update: reserialized all Sprite assets, part 10/10
5 Hours Ago
Update: reserialized all Sprite assets, part 9/N
5 Hours Ago
Update: reserialized all Sprite assets, part 8/N
5 Hours Ago
Update: reserialized all Sprite assets, part 7/N
5 Hours Ago
Update: reserialized all Sprite assets, part 6/N
5 Hours Ago
Final nailgun adjustments
5 Hours Ago
Update: reserialized all Sprite assets, part 5/N
5 Hours Ago
Update: reserialized all Sprite assets, part 4/N
5 Hours Ago
Update: reserialized all Sprite assets, part 3/N
5 Hours Ago
Update: reserialized all Sprite assets, part 2/N
5 Hours Ago
Update: reserialized all Sprite assets, part 1/N Tests: spot checked 10-15 metas
5 Hours Ago
Double Barrel Shotgun - Added sights to worldmodel (long overdue)
6 Hours Ago
Nail visual projectile tweaks.
6 Hours Ago
Tweak on nailgun attack FX.
Today
merge from main
Today
Merge: from consolidate_onitemremovedfromstack - Bugfix: added missing invokes for OnItemAddded/RemovedFromStack Tests: unit tests + automated tests
Today
Update: refresh server test list Tests: ran my new tests
Today
Fix caboose lights missing their volumetric beams the first time you turn them on with the light switch Caused by AmbientLightLOD skipping the first faded toggle after an instant one
Today
lamb sprint animation test
Today
Fix LightGroupAtTime pooling bugs, caused caboose lights to become darker on reuse Cache authored light intensities once at the start, later they could be changed from their defaults when coming out of the pool