reporust_rebootcancel

135,396 Commits over 4,474 Days - 1.26cph!

15 Minutes Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
35 Minutes Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
57 Minutes Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
4 Hours Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
5 Hours Ago
Merge from clan_bugfixes
5 Hours Ago
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
6 Hours Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
Today
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
Today
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Today
Fix failing container corpse test for bed testlist
Today
merge from main
Today
merge from clan_bugfixes
Today
Fixed camera positioning, fixed screen shake / effects, enable post processing
more texture tweaks
Merge from pmm_supermarket_food_freezer
Merge from PlayerMaintainedMonuments
Added small ramps to basement colliders to help with movement
Today
More reverb zone distance tweaks
Merge from main
Fix viewmodel animations resetting on other high fire rate guns at low fps
minor wooden helmet mesh tweak
small wooden pants mesh tweak
Today
Reverb zones misaligned center fixes
Today
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
Today
Adding forward and back pose for pool viewmodel anims
merge from WoodArmour_skinnable/V2
texture size pass
wooden pants mesh update texture import settings world model rename
Today
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Today
Fixed static furnitures being invisible when reconnecting inside your flat
Today
Warmup item/wearables icons on startup to avoid FPS dips
Today
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Today
merge from main
Check socket base instead
Only send snapping mode information provided we have a snappable object
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
Revert snapping back to 146206 Send snapping mode from the client with the building info
Today
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3p pool cue sticks to hand bone
Today
Fixed audio distance for industrial single/double door
Today
Fix foliage impostors again
Today
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
Today
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merge from main
Today
Added audio triggers for equip/unequip weapon charms
Today
Adding on the spot turn step animations
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
Today
merge from apartment_complex_monument/terminal_shops
Today
merge from main