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137,368 Commits over 4,474 Days - 1.28cph!

27 Minutes Ago
Fix drone's view being obscured by the drone's colliders
1 Hour Ago
Pool Cues - Updated textures for A and B
2 Hours Ago
Merge from explosion_fx_script_cleanup
2 Hours Ago
Cleanup some third party fx scripts to get stripped/not run on the server
2 Hours Ago
Merge from main
2 Hours Ago
Merge from water_catcher_tests
2 Hours Ago
Build compile fixes
2 Hours Ago
More stack size shenanigans
3 Hours Ago
Cleanup Lock any crude that's inserted into the tanker
3 Hours Ago
Enable fire button for drones in Rust+
3 Hours Ago
Regenerate test list, tests pass
3 Hours Ago
Fix camera raycasts returning bullshit sometimes
3 Hours Ago
Merge from water_catcher_tests
3 Hours Ago
Merge from main
3 Hours Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
3 Hours Ago
Fix Rust+ cameras missing the ocean
4 Hours Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
4 Hours Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
Today
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
Today
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Today
merge from water_treatment_plant_maintainables
Today
pool table - updated item desc / localization
Today
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
Today
merge from admin_status_indicators
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from gas_station_maintainables
Today
apply prefab changes to scene + S2P gas station
Today
merge from codeanalyzer_getwrapperattrib
Today
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
Today
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
Today
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
Today
merge from gamemode_tag_active_fix
Today
merge from editor_hotbar_swap -> main
Today
Cleanup redundant UIBeltSecondRowPreview.cs
Today
FX updates
Today
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
Today
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
Today
Add undo/redo to demo2 ui
Today
Default satellite client positioning changes to off. Default flat land serverside gating on.
Today
Merge from terrain_renderer
Today
changed SculptingToolData from mono to static helper class
Today
rewmoving now-redundant SculptingToolData PrefabAttribute
Today
Merge from terrain_renderer/holes
Today
mark ice sculpture as hidden
Today
cleaned up tooltips and icons a bit in the sculpting gui
Today
Remove some left over logging, and testing holes from foundations