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135,824 Commits over 4,474 Days - 1.26cph!

48 Minutes Ago
Obfuscation fix
52 Minutes Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
Compile fix
1 Hour Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
1 Hour Ago
Merge from playermaintainedmonuments
1 Hour Ago
Remove logging now.
1 Hour Ago
Increase movement speed
1 Hour Ago
Merge from monument_cc_logging
1 Hour Ago
Remove control seeat from launch site s2p
1 Hour Ago
Revert rolling changes Reduce stop threshold
1 Hour Ago
Add the control chair to the control computer prefab itself
1 Hour Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
1 Hour Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
2 Hours Ago
Merge from apartment_complex_monument
2 Hours Ago
S2P apartment complex
3 Hours Ago
Harsher pausing
3 Hours Ago
Logging to figure out mount issue with control computer at monument
3 Hours Ago
Missed files
3 Hours Ago
Split pool table into client + server files to cut down on the bloat
3 Hours Ago
Fix a ton of movement lag issues
3 Hours Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
4 Hours Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
4 Hours Ago
Merge from paintball_fixes
4 Hours Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
4 Hours Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
5 Hours Ago
Halloween costume fixes
5 Hours Ago
Whitebox progress / more work on the collapsed tunnel
5 Hours Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
6 Hours Ago
Whitebox progress Added NPC dwelling component for testing room randomization
Today
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Today
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
Today
Clean: minor refactors - codegen Tests: none, trivial changes
Today
gamesroom shotgun trap - textures updated - material updated
Today
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
Today
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
Today
Clean: remove last Jobs 2 code and branches Tests: compiles
Today
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
Today
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
Merge from m16a2_viewmodel_fix
Compile fix
Merge from main
Today
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
Today
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
Today
Disable saving on static control computer prefab
Merge from monumentisland_apartments_fix
Fix empty monument island loading apartments
Today
Recalculate button keeps cliffs in the same location
Today
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them