8,831 Commits over 1,735 Days - 0.21cph!
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
Adjusting pedal bike physics
Fixed pedal bike bounciness
Pedal bike cogs now rotate appropriately
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Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
Don't show the duplicate bone name message if they're both triggers
Removed the IgnoreCollision, let fireballs collide with each other again
Subtract
97289. Didn't fix it 100%
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call.
- Fixed gameplay now that these additional options are allowed.
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Fixed poker tester GUI layout errors when no game is in progress
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls
- Replaces the previous system for helicopters vs. dropped items
Fixed "not enough space" deploy problem
Pool table correct deploy mesh
Pool table item name/description
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
Pool ball physical interaction work
Fixed prefab ID shenanigans
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
Better colliders so the holes aren't blocked
Manifest rebuild for pool table entity
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
Manifest build, add the pool ball entities
Merge main -> hackweek_pooltable
Restore fast manifest-only updates
Gravity is now a replicated var as well
Oops, don't need Default section on the ServerVars, only the replicated ones
Code review, add defaults to the new vars
Time convar changes following code review
Sprint bar timing works properly, with network sync
Sprint WIP + remove leftover snowmobile mount code