reporust_rebootcancel

136,086 Commits over 4,474 Days - 1.27cph!

30 Minutes Ago
Fixed recharge countdown display
39 Minutes Ago
Rock Sculpture - added new material, shader, textures
44 Minutes Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
45 Minutes Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
47 Minutes Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
1 Hour Ago
merge from apartment_s2p_spawner
1 Hour Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
1 Hour Ago
Hide the timer when mounting after lockin
1 Hour Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fix small backpack broken world model outline Testlist
1 Hour Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
1 Hour Ago
merge from main
1 Hour Ago
Updating mini crossbow with new arrow meshes
1 Hour Ago
remove a bunch of ? nullable wrappers
2 Hours Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
3 Hours Ago
merge from darts_game
3 Hours Ago
fix invokes from strings to actions
3 Hours Ago
Remove old slow mip map bias code
3 Hours Ago
merge from raid_window_door_melee
3 Hours Ago
Reduce noise locker retexture
3 Hours Ago
merge from AK_ReloadUpdate
3 Hours Ago
merge from metabolism_optimization_2
3 Hours Ago
Revert PlayerAnimation controller - merge issues
3 Hours Ago
Second pass of monument blocker locker textures to make 'em dirtier
3 Hours Ago
merge from rust_relay_server
3 Hours Ago
merge from apartment_day_limit
3 Hours Ago
Apply additional mip map bias when upscaling (DLSS)
3 Hours Ago
fixed nasty memory leak with mesh data
3 Hours Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
3 Hours Ago
Set _GlobalMipBias automatically from ConVar
3 Hours Ago
Codegen
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
demo_compat_crc_fix -> main
4 Hours Ago
Stop Demo CRC being ignored in Editor
4 Hours Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
4 Hours Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
4 Hours Ago
fixed capsule carve height being doubled
4 Hours Ago
Comment cleanup
4 Hours Ago
Refresh screen when flags change too for instant important updates
4 Hours Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
4 Hours Ago
Change to invoke instead of Update for map display
4 Hours Ago
Profile monitor map udates
5 Hours Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
5 Hours Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
5 Hours Ago
more cleanup
5 Hours Ago
dead code cleanup