reporust_rebootcancel

130,698 Commits over 4,232 Days - 1.29cph!

14 Minutes Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
16 Minutes Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
18 Minutes Ago
Play codelock effects/sounds for steering wheel
20 Minutes Ago
boat steering anim update
35 Minutes Ago
single 50cal turret mount/dismount changes
37 Minutes Ago
merge from space_checking_ore_spawners -> main
39 Minutes Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
41 Minutes Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
53 Minutes Ago
Diving Mask repose
1 Hour Ago
Space LR300 - updated worldmodel with LODs
1 Hour Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
1 Hour Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
1 Hour Ago
Do not save the boats spawned by ghost ship hackable crates
1 Hour Ago
merge from hackablecrate_boats_fix
1 Hour Ago
Variable Zoom Scope LOD0 Refresh
1 Hour Ago
Added a null check in EnableScientistBrains for safety
1 Hour Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
1 Hour Ago
edited vm lr300 space anims
2 Hours Ago
Fixes and optimisations for can accept mission checks
2 Hours Ago
ore box updated with preliminary material and baked lowpoly geo
2 Hours Ago
merge from deep_sea
3 Hours Ago
Cocoknight armor repose
3 Hours Ago
merge from boat_building
3 Hours Ago
Holding shift disables rotation snapping
3 Hours Ago
exported updated lr300 3p anims
3 Hours Ago
re-added decal mask 0 to space station skin
3 Hours Ago
Merge from parent
3 Hours Ago
merge from boat_building
3 Hours Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
4 Hours Ago
subtracting 137641 - got errors on play
4 Hours Ago
Merge from naval_update
4 Hours Ago
Spotlight to prefab.
5 Hours Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
5 Hours Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
5 Hours Ago
Codegen
5 Hours Ago
balloon skinviewer 3d model and prefab
5 Hours Ago
Various PT boat related.
5 Hours Ago
Merge from boat_deployables_rotation_snap_improvements
5 Hours Ago
Merge from wheel_fixes_wip
5 Hours Ago
5 Hours Ago
Fix waiting for reload bugs
5 Hours Ago
added wallpaper icons
6 Hours Ago
enabled tintbytimeofday on balloons
6 Hours Ago
Changes on the trigger emitter script and change on casino area emitters
6 Hours Ago
merge from main
Today
Sunglasses Blocky reposed
Today
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
Today
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
Today
Reduced boat building UI scale
Today
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands