reporust_rebootcancel

155,285 Commits over 4,536 Days - 1.43cph!

14 Minutes Ago
stirrer position fix
21 Minutes Ago
Fix one more case of incorrect pool usage
25 Minutes Ago
frog size x1.2
30 Minutes Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
48 Minutes Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
1 Hour Ago
merge from skinviewer_ladderhatches
1 Hour Ago
▅▄▄▌▄▉▇▇▍ ▉█▍▅ ▌█▌▉▋ ▌█▅ █▊▅▉ ▆▊▆ ▉▊█▆
1 Hour Ago
Added all ladder hatches to the skin viewer
1 Hour Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
1 Hour Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
1 Hour Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
2 Hours Ago
Fix rotations on ladders
2 Hours Ago
Fix ladder hatches so they pull skins properly
2 Hours Ago
Merge from livestock_animals (new icons)
2 Hours Ago
Tea icons
2 Hours Ago
Pie icons
2 Hours Ago
hooked up workshop render settings scripts
2 Hours Ago
biofuel_generator_sounds_fix -> main
3 Hours Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
3 Hours Ago
twitchdropsrender ladder hatches
3 Hours Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
3 Hours Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
3 Hours Ago
Ensure Biofuel generator is silent at idle
3 Hours Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
4 Hours Ago
merge from main
4 Hours Ago
▆ ▋▊▍▄▌ ▉▆▋▄ █▅▆▄▄▊▍▊▋▅▉▅▉▉█▆▉▆▍▌▍▅▉▆▅▊▍▋▄▇▊▉▌▅▇
Rin
4 Hours Ago
merge from Crossbow_Arrow_Fix
Rin
4 Hours Ago
merge from PregnantUI
Rin
4 Hours Ago
merge from pickupnotices_flex
Rin
4 Hours Ago
merge from cold_overlay_lingering_fix
4 Hours Ago
Merge from main
Rin
4 Hours Ago
merge from Machete peg adjust
4 Hours Ago
Machete refresh weapon rack peg adjustment
4 Hours Ago
▇ ▋▌▆▇▍▍▋ ▊▋▍▌▊ ▅▅ ▄▋ ▅▆▊▇▍▊▉ ▋▆▍▋▆▅ ▋▊▋▌ ▅▌▌▅▅
4 Hours Ago
merge from main
4 Hours Ago
merge from Livestock_animals
4 Hours Ago
merge from main
4 Hours Ago
merge from skinnable_ladder_hatch
4 Hours Ago
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
5 Hours Ago
Snap cold overlay to zero to fix lingering post effect
5 Hours Ago
merge from main
5 Hours Ago
Fix camera path spline getting desyncedm when moving keyframes around.
5 Hours Ago
fixed auto turret pitch cover not being in the lod component
5 Hours Ago
Fix mortar camera animation not playing in builds
5 Hours Ago
Fixing bowless crossbow arrow head rotations
Rin
5 Hours Ago
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
6 Hours Ago
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
6 Hours Ago
Merge from main
Today
Merge from livestock_animals
Today
Filter items offered by livestock vendor by game mode so we don't give guns in primitive