137,791 Commits over 4,474 Days - 1.28cph!
merge from PlayerMaintainedMonuments -> main
merge from main -> PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
updated scene with lighting changes, removed junk clipping into water tank blades
hook up water treatment plant lighting to powergrid generator
Added posed world model, updated icon
merge from PlayerMaintainedMonuments
add a howtoplay translatable canvas onto new sticky note on the board
properly translate some missed elements
default names of "Player1" -> "P1" until name is fetched
Add correct pool racking for Shadowfrax
Dartboards can now be placed on boats
Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats)
Reduced artifical tilt of darts, so they look more accurately placed
Revert to the old animations for just now (to get around the freaky hit animation)
added postit note to dartboard - updated textures and prefab
Remove pitch variation on turbine sounds
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
Add deploy animation when first getting on the pooltable
- Move standard walking distance from the table to be 25% closer
- Use a different pool cue materials for each player
- Fix walking distance not working properly
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
Chinook terminal volume changes
Added new sounds for the two new airfield terminals and code changes for audio triggers
LS Office area lighting facelift WIP.
fix sockets of dartboard for better placement
dartboard prefab fixes
- fix bullseye boom particles playing on show
- fix realmed remove not removing Client child object
added lit variant of text for dartboards
(still quite bright in darkness)
fix NRE that was breaking demos
Halloween garland LODs and mani update
Animation polish pass on pool table
Added airfield terminal sounds and distance changes for the powerline electric box sound
Adding glass bullet feed script and updating animations
Merge from /powerplant_activation_sounds
Merge from /PlayerMaintainedMonuments
Audio file tweaks and voice count changes
Merge from PlayerMaintainedMonuments
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs
tripled the water production stats to match
Added generator VFX to the powerplant.
Code audio fade tweaks and added sounds to the industrial generator
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
merge from PlayerMaintainedMonuments