131,632 Commits over 4,262 Days - 1.29cph!
* Fix randomly disappearing in-motion objects since switching to the new TransformMemory implementation.
* Fix randomly disappearing stationary and in-motion objects in the deep sea.
* Fix concurrent access exception when in-motion objects are destroyed.
Finished boats can be repaired with the hammer without entering edit mode.
Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs.
Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat.
Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
merge from naval_update/islands_navmesh_fix
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it
NPC spawners are now properly waiting for the navmeshs to be generated before spawning
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly
Fixes scientists phasing through dwellings
Merge from nav_optimisation
Bump radius to 200m just to be safe
merge from main -> fix_steam_nickname_bags
Fix pumpkin.wearable (was back to front)
added elite crates to ghost ships, rebalanced cannon damage against player boats
Fixed diving fins missing material
add graphics.atmospherefogdensityscale
merge from deepsea_portal_weather_fixes
merge from deepsea_portal_weather_fixes
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
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Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
merge from deepsea_demos_fixes
Fixed climate not using the deep sea weather when playing demos in the deep sea
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
Fixed terrain config not switching to deep sea when playing demos
latex balloon better text conformity
merge from spacestation_storepages
Skin viewer: restored space LR 300 ammo counter screen following the changes
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Added oil barrels to docks.
Mummywraps full body female reposed
Do not display sign text when censorsigns convar is enabled
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Tweaked balloon pack in the skin viewer, fixed scale and pos
Fix unset storage container in RHIB.DeepSea
Fixed scientist NRE on docks.
turret_fixes -> naval_update
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Adding retargeted v4 player update anims
Merge from convar_to_disabled_npcs_on_islands
First pass weapon refresh salvaged cleaver set