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133,549 Commits over 4,293 Days - 1.30cph!

34 Minutes Ago
Update: OcclusionGroupTests - added LaggyTeleport test Think I'm done, going to do a bit of manual testing and merge it back Tests: unit tests
1 Hour Ago
Update: restore lastPlayerVisibility support in new logic - updated tests to validate corret removal of timestamp Just have one last test to implement, and it's done Tests: ran unit tests
1 Hour Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
1 Hour Ago
fix occasional single-pixel ocean line in canyons
1 Hour Ago
paintable window fixes
1 Hour Ago
merge from main
1 Hour Ago
current progress for skin blocks parts and material
2 Hours Ago
Test list
2 Hours Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
2 Hours Ago
Update: prep unit tests for lastPlayerVisibility validation Tests: ran unit tests
2 Hours Ago
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
3 Hours Ago
Reimplement parenting logic
3 Hours Ago
merge anim fix to main
3 Hours Ago
main -> mountplayersync_ai_bypass
3 Hours Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
3 Hours Ago
Fix edge case with playable graphs already being setup when spawning a player model, immediately set isPlayableSetup rather than next frame.
3 Hours Ago
Update: OcclusionGroupTests now check if 2nd player in a test only references itself in the group Tests: ran unit tests
3 Hours Ago
Salvaged cleaver animation blend adjustments
3 Hours Ago
Added gibs for stone component box
3 Hours Ago
Clean: extract a bit of code to handle initialization Tests: ran all unit tests
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from main
3 Hours Ago
- Don't process which missions are available for a player if they have an active mission, or if they are talking to an NPC to complete a mission - Request a missions update if the deep sea opens/closes whilst our map is open, not only when the deep sea opens - Other minor fixes
3 Hours Ago
Update: rewrite OcclusiongGroups logic to be simpler - updated unit tests with new expectations Each player now has their own occlusion group that they modify as they navigate network grid. OcclusionGroups are driven by network subscription logic. Got couple TODOs and couple unit tests to add, then done Tests: ran unit tests, all passed
4 Hours Ago
S2P islands for ai zones
4 Hours Ago
Day extension for march.
4 Hours Ago
Revert TOD change for branch placement.
4 Hours Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
4 Hours Ago
junkpile_ladder_clip_fix -> main
4 Hours Ago
junkpile_ladder_clip_fix -> main
4 Hours Ago
merge from main
4 Hours Ago
merge from automatedtesting
4 Hours Ago
merge from main
4 Hours Ago
merge from main
5 Hours Ago
Updating last of the gesture anims to v4 rig
5 Hours Ago
Easel placement setups for scrap and lightup frames
6 Hours Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
6 Hours Ago
stone, wood panel title and description updated
6 Hours Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
6 Hours Ago
food, meds, metal box panel title and description updated
6 Hours Ago
armor box, comps box, explosive box panel title and description updated
6 Hours Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
6 Hours Ago
updated icons for ammo, comps, stone boxes
6 Hours Ago
ore box naming fix
6 Hours Ago
ammo box naming fix part 2
6 Hours Ago
ammo box naming fix part 1
ptboat_turret_safezone -> main
Don't allow AI or players to shoot mounted weapons when in safe zones
Today
meds box ran manifest, localization and icon manifest
Today
food matrix prefab tweak