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135,270 Commits over 4,444 Days - 1.27cph!

14 Minutes Ago
Fixed door zfighting on Rentable Shop B
2 Hours Ago
merge from apartment_complex_monument
3 Hours Ago
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
3 Hours Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
3 Hours Ago
merge from darts_game -> game_room_dlc
3 Hours Ago
fix proto after merge, codegen
3 Hours Ago
Revert to an old version of deployable snapping that didn't break every two seconds
3 Hours Ago
Fix raid window widget showing the wrong time
4 Hours Ago
merge from game_room_dlc
4 Hours Ago
Add gather rate and raid window details to the softcore changelog section
4 Hours Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
4 Hours Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
4 Hours Ago
ui fix
4 Hours Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
4 Hours Ago
possible fix for clients needing to remount once after joining to throw darts
4 Hours Ago
increased triangle count font size and made it left aligned
4 Hours Ago
fix scoreboard crash
5 Hours Ago
Merge from clan_bugfixes
5 Hours Ago
Enable clan system by default, except in hardcore
5 Hours Ago
More fixes. S2P.
5 Hours Ago
merge from main
5 Hours Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
5 Hours Ago
More fixes & polish. S2P.
5 Hours Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
5 Hours Ago
Volume polish
5 Hours Ago
Mid floor corridor z-flickering fix
6 Hours Ago
main -> game_room_dlc
6 Hours Ago
removal of unused meshes and textures
6 Hours Ago
satellite lods
6 Hours Ago
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6 Hours Ago
- More shot animation work - More debugging
6 Hours Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
6 Hours Ago
Fix BuildActionResult NREs hopefully
6 Hours Ago
Lighting on its own dedicated culling volumes instead of with furniture.
Today
Fixed missing door in Rentable Shop B when it's not rented
Halloween Costume setup
Today
Founders Door - fixed guide mesh
Today
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
Today
over-fitting basement terrain volumes
Today
Lighting cullers progress.
Merge from /main to /halloween_costume_2026
Today
Culling tests.
Today
Styling fixes for search/scrub/filtering
Today
Disabled breast censorship cube on roundabout chair and swing seats
Today
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
Today
Migrating main building commons lighting into its own culler system, part 1 (WIP)
Today
merge from shopfront_stringpool_warning_fix
Today
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
Today
Add scrub slider similar to the one in frame debugger
Today
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list