155,226 Commits over 4,536 Days - 1.43cph!
merge from Livestock_animals
Makes livestock docile in safezones to prevent griefing, make npc livestock buyer react properly if livestock dies / flees during conversation
Prevent cows grazing on ice / sand
Fixed item pickup and drop notices layout isssues, converted to flex
country_selection_streamer_mode -> main
Fix country selection tag showing players country regardless of streamermode settings when in between updates
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Streamline NPC team system, merges the competing systems into one
Regenerate wool icon for new textures
Animal fence gate HP 500 > 100
Sandbag Barricade HP
Stage 1 - 200 > 150
Stage 2 - 300 > 200
Stage 3 - 400 > 250
Stage 4 - 500 > 300
merge from biofuel_generator
merge from AnimalTechTreeFix
Changing back to having the shadow sampling loops unrolled
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
Fix navmesh not building properly on player roofs / conditional roof models
Fix navmesh building on top of player boats
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shear sheep and milk cow sounds
Cow and sheep sound polish
Calf and lamb sounds
Merge from livestock_animals
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard
Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
Fixed buffs tooltip not able to show times > 60m
Update milk description to reference skimming
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
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Fix error when saving modular cars on a thread
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
Tin can alarm can now detect gen2 AIs and critters
Merge from Livestock_animals
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Fixed navmesh generating on top of hot air balloons
Fix navmesh not baking properly graveyard fence and frontier bar doors
Fixed duplicate states in floor.ladder.hatch RendererLOD components
it was confusing RendererLOD.OnValidate and kept reserializing the prefab
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
Fix corrupt scientist2 prefab
Merge from Livestock_animals
Added monument tests checking the prefabs are healthy
merge from texture_optimisations_2026/harbor_fix3
S2P harbor_1, prefab was corrupted