reporust_rebootcancel

156,594 Commits over 4,566 Days - 1.43cph!

17 Minutes Ago
Merge from npc_phone_conversations
18 Minutes Ago
Add test conversation hidden behind admin convar to demo phone conversations S2P fishing villages
1 Hour Ago
Stop sending some conversation state info with every speech node when we don't need to Add missing conversation to conversation manifest
1 Hour Ago
scrap king - texture updates
1 Hour Ago
scrap king - collider update
1 Hour Ago
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1 Hour Ago
Don't send string keys to format to client unless the current speech node contains that key
2 Hours Ago
Uzi FX & related files.
2 Hours Ago
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2 Hours Ago
Merge fixes
3 Hours Ago
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5 Hours Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
6 Hours Ago
Merge from grid_optimizations
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Merge from native_render_passes
6 Hours Ago
Breakroom progress
6 Hours Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
Today
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Building privilege debug draw convar
Today
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Today
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
Today
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
Today
Merge from occlusion_culling
Today
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
Today
electronic chessboard - gibs added - off material state added - prefab updated
Rin
Today
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Today
Add occlusion culling support for RRP
Today
run doprepare on flares again
Today
play 3p flare fx, fix spawn position in local third person
Today
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Today
Random room work WIP
Today
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Today
more unmangling. move ignite to new grenade subsystem
Don't allow nudity in the character creator - was a bit grim
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
Today
Fixed players being able to drive vehicles through graveyard fence
Today
merge from main to grab grenade subsystem changes
Merge from grenade_drop_animations
Today
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
Today
merge from /main/Weapon_Refresh_Flare
Today
merge back unmangled changes from main
Merge from main
Today
Merge from Halloween_CratesFix
Today
Fixed loot crates floating in halloween tunnels
Today
merge from contacts_server_occlusion_fix