136,148 Commits over 4,474 Days - 1.27cph!
Puppets, demo player clothing + position overrides.
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
merge from fix_progress_bar_persist -> main
Fix break-in progress bar not being hidden if you unequip the master key while breaking in
- still needed to have master key equipped when the break-in finishes
merge from fix_progress_bar_persist -> main
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect
- causes the break-in progress bar to remain stuck on screen (other ones too tbf)
merge from fix_apartment_hostile_warning_flicker -> main
Add shot director mode, basically the same as demo1 ui camera recording
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration
- give an extra 1s after their weapon is holstered before showing the warning
hook up demo2 UI to the game
merge from fix_ent_kill_position -> main
Show position and network ID when entity commands are used (example: ent kill)
merge from fix_apartment_bag_limit -> main
Set apartment beds to not count towards bag limit
- not a big deal since you can only have a single apartment on the map
Add support for certain sleeping bags to not count towards bag limit
merge from delete_timed_lock -> main
Added null check when searching identified ddraw objects to mark them as cleared
Merge from hackweek_parented_ddraw
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
merge from hackweek_parented_ddraw
Pull in shelve for runtime fbx -> animation clip parsing
More tuning, fix spine twisting, make leg animator glue work better with turn in place
merge from icewall_col_fix
Shrunk nameplate inner colliders a tad
Added comment component onto the collider to describe its meaning
Post-merge cleanup and fixes
update gas station maintainable prefabs from new environment
gamesroom shotgun trap
- textures updated, still work in progress
merge from hackweek_parented_ddraw
merge from hackweek_parented_ddraw
merge from PlayerMaintainedMonuments
merge from fix_apartment_bathroom_door -> main
Add monumentblocker_barrels_100x300.entity and gibs
Fix bathroom door requiring apartment ownership to open & close
- don't need to block access to the bathroom for non-tenants
merge from fix_apartment_fridge_transfer -> main
merge fix for fridges to the correct branch
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
Fix fridges not transfering their content when upgrading your room
- caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges
- add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
Fixed nametags showing through Short Ice Walls
https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
Fixed inaccurate High Ice Wall collision
Removed High External Stone Wall collider out of the ice wall prefab
Added inner boundary collider for nametags
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame
Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first
Update powergrid.status convar