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8,831 Commits over 1,735 Days - 0.21cph!

Today
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
Today
Adjusting pedal bike physics
Today
Fixed pedal bike bounciness
Today
Pedal bike cogs now rotate appropriately
Today
Merge main -> Bikes
Yesterday
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Yesterday
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Yesterday
Merge main -> Bikes
Yesterday
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
Yesterday
Don't show the duplicate bone name message if they're both triggers
Yesterday
Manifest
Yesterday
Merge main -> Bikes
Yesterday
Full manifest rebuild
Yesterday
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Yesterday
Removed the IgnoreCollision, let fireballs collide with each other again
Yesterday
Subtract 97289. Didn't fix it 100%
3 Days Ago
Merge Bikes -> Aux2
3 Days Ago
Fix compile error
3 Days Ago
Manifest
3 Days Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
3 Days Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.
3 Days Ago
Merge Bikes -> Aux2
3 Days Ago
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4 Days Ago
Fixed poker tester GUI layout errors when no game is in progress
4 Days Ago
Editing headers only
4 Days Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
4 Days Ago
Merge main -> Bikes
6 Days Ago
Fixed "not enough space" deploy problem
6 Days Ago
Pool table correct deploy mesh
6 Days Ago
Pool table item fix
6 Days Ago
Pool table item name/description
6 Days Ago
Better vector system
6 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
7 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
7 Days Ago
Pool ball physical interaction work
7 Days Ago
Fixed prefab ID shenanigans
7 Days Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
7 Days Ago
Better colliders so the holes aren't blocked
7 Days Ago
Manifest rebuild for pool table entity
7 Days Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
7 Days Ago
Manifest build, add the pool ball entities
7 Days Ago
Merge main -> hackweek_pooltable
7 Days Ago
Restore fast manifest-only updates
8 Days Ago
Gravity is now a replicated var as well
8 Days Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
8 Days Ago
Code review, add defaults to the new vars
8 Days Ago
Time convar changes following code review
9 Days Ago
Minor bug fixing
9 Days Ago
Sprint bar timing works properly, with network sync
9 Days Ago
Sprint WIP + remove leftover snowmobile mount code