reporust_rebootcancel

159,229 Commits over 4,597 Days - 1.44cph!

25 Minutes Ago
Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast) Just parking on a branch for posterity
49 Minutes Ago
Fixed hoppers not collecting body bags
50 Minutes Ago
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1 Hour Ago
build fix
3 Hours Ago
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4 Hours Ago
Fix harmless ch47 sounds NRE when disconnecting from a server
4 Hours Ago
fix laser stretching in laserjobs
4 Hours Ago
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4 Hours Ago
Merge from ballista_bolt_fix
4 Hours Ago
Fixed ballista bolts not working (regression)
4 Hours Ago
remove stray sound anim event with no sound assigned from shears deploy
4 Hours Ago
Add search utility to tech trees https://files.facepunch.com/martynchapman/2026/November/04_22-38-LuxuriousHydatidtapeworm.mp4
4 Hours Ago
Merge from audio_import_changes
4 Hours Ago
Mark all animal footsteps and cow moos as decompress on load
5 Hours Ago
fix melee subsystem nre
5 Hours Ago
Add dynamic monument map marker entity, which can change label text and position at runtime
5 Hours Ago
Merge fixes
5 Hours Ago
Merge from rustplus_remove_direct
5 Hours Ago
early out water caustics where surface mask is 0 (no water)
5 Hours Ago
increase water foam indirect lighting contribution so it's actually visible in shadow
5 Hours Ago
fix turn in place rotation getting set twice per frame in first person leading to pops
Today
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Today
Fixed landlocked lakes near the spawn beach sometimes creating valid spawn points, players can now only spawn on true beaches. Also fixes lighthouses spawning inland and not off the beach. PlaceMonuments and SpawnHandler both use an outside-in floodfill ocean check to distinguish inland ocean topology with real connected ocean.
Today
Extended the Rail Lift stage to also fix any floating rails (pre-existing to cs170256), this could happen at a junction where one rail goes uphill but the lower rail sculpts terrain from underneath the other.
Today
first pass at npc routines + editor authoring
Today
fix water wheel menu NRE
Today
fix edge case swimmingNPC and simpleShark look rotation zero error
Today
added "pinSlack" field to ragdolls/corpses to prevent small ragdolls stretching up to 1m past their pins seagull corpses can now float
Today
Update: include assetscenes in contentdir build Back to 43k assets, 14.3GB output Tests: build server content dirs
Today
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Today
Update: use a whitelist to reduce the amount of rogue assets that make it into server ContentDir builds Shrinks builds from 16.5GB to 9.1GB (44k -> 32k assets) Tests: ran build
Today
Simpler fix for the lighthouse crate spawning inside the ground, S2P lighthouse
Today
Removed unused shaders and removed the GrabPass from the optimized blur shader
Today
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Today
merge from main
Today
Removed all BiRP only subshaders that previously handled GrabPasses
Today
added seagull head trophy to huntingtrophy small prefab. Added a head dispense to the seagull corpse prefab.
Clear unused reloadSounds array Fix not always using intended automatic fire rate whilst placed in a turret
Today
fix tattoo file storage after merge from main
Today
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable
Add pause between being allowed to rename after petting livestock to prevent accidental double taps starting a rename
Today
Removed parts of the TOD system that are no longer needed in RRP
Today
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Today
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Today
exported tattoo gun vm anims and linked textures to rig
Today
let FSM graph debug selected client entities in the inspector (just find the server entity from the client one)
Today
Removed stray terrain tile from compound prefab. Softened splat blend slightly to improve transition in arid areas. Repainted blend to fall within radius/fade. S2P. Tested in proc map.
Today
Merge from main
Today
Fix NRE in Rust+ CameraInput when the target camera was destroyed