137,368 Commits over 4,474 Days - 1.28cph!
Fix drone's view being obscured by the drone's colliders
Pool Cues - Updated textures for A and B
Merge from explosion_fx_script_cleanup
Cleanup some third party fx scripts to get stripped/not run on the server
Merge from water_catcher_tests
More stack size shenanigans
Cleanup
Lock any crude that's inserted into the tanker
Enable fire button for drones in Rust+
Regenerate test list, tests pass
Fix camera raycasts returning bullshit sometimes
Merge from water_catcher_tests
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
Fix Rust+ cameras missing the ocean
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions
Delete CrudeOilProducer and WaterProducer items
Fixed fuel pumps not producing if connected to a full tanker
Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
merge from water_treatment_plant_maintainables
pool table
- updated item desc / localization
water pipes fixes
- raised terrain around the corners (hide the sharp edges)
- lower terrain in center (creates a small ridge-like effect, makes it more noticeable)
- spawn lower in the ground
- add terrain hole for center
merge from admin_status_indicators
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from gas_station_maintainables
apply prefab changes to scene + S2P gas station
merge from codeanalyzer_getwrapperattrib
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
gas station fixes & updates
- fixed no power using backup generator
- fixed issues with control interactions collider
- fixed(?) cars lerping from underneath the ground when doing the magnet movement
- added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement
- manifest
- Add toggle to cast shadows in sandbox lights
- Fade out dolly cameras when you get too close to them
- Add a "open export folder" button in the export tab.
- Automatically switch to dolly view when exporting.
- Fix spacebar not pausing/resuming demo when in dolly view.
merge from gamemode_tag_active_fix
merge from editor_hotbar_swap -> main
Cleanup redundant UIBeltSecondRowPreview.cs
Fixed blurring fade when closing the menu
Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4
After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
Add undo/redo to demo2 ui
Default satellite client positioning changes to off.
Default flat land serverside gating on.
Merge from terrain_renderer
changed SculptingToolData from mono to static helper class
rewmoving now-redundant SculptingToolData PrefabAttribute
Merge from terrain_renderer/holes
mark ice sculpture as hidden
cleaned up tooltips and icons a bit in the sculpting gui
Remove some left over logging, and testing holes from foundations