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137,584 Commits over 4,474 Days - 1.28cph!

25 Minutes Ago
Cherrypicked from 151180
40 Minutes Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
41 Minutes Ago
Merge from main
42 Minutes Ago
Added tap sounds and reassigned pipe creak sounds
46 Minutes Ago
Fix tile seams not being perfectly aligned because of quantization
49 Minutes Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
53 Minutes Ago
Delete empty folders
54 Minutes Ago
Satellite.entity realmedremove tweak
58 Minutes Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
59 Minutes Ago
Delete 3 unused models/prefabs
1 Hour Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
1 Hour Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
1 Hour Ago
merge from cui_updates
1 Hour Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
1 Hour Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from main
1 Hour Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Hours Ago
game_room_dlc -> main
2 Hours Ago
Ensure cue ball starts on the line is should
2 Hours Ago
merge from main
2 Hours Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
2 Hours Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
3 Hours Ago
Add resource dispenser component to satellite remains
3 Hours Ago
Stop the racked balls clipping into each other
3 Hours Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
3 Hours Ago
Ensure pool balls are set to an identity rotation when first spawned
3 Hours Ago
merge from main
3 Hours Ago
Compile fixes
3 Hours Ago
Remove WIP text on the pooltable
3 Hours Ago
merge from main
4 Hours Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
4 Hours Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
4 Hours Ago
merge from 2Bench2Fixed
4 Hours Ago
merge from Softcore_T2T3bench
4 Hours Ago
merge from fix_cliff_gaps
4 Hours Ago
Merge from PMM
5 Hours Ago
merge from main
Today
Merge from sleeper_hardcore_fix
Today
Fixed not being able to loot sleepers in safe zones in hardcore
Today
Merge from powergrid
Today
S2P dome
Today
Added some pfx when the crude oil is pumping at dome
Today
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
Today
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
Today
Merge from main
Today
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
Today
Reworked power pole visual emphasis. Cleaned up old FX.
Yesterday
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text