141,081 Commits over 4,383 Days - 1.34cph!
Fix submesh bypass per prefab being inverted
Enable submesh batching on shipping container
Only enable submesh batching on certain assets instead of every single one
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
Delete unused Combine() overload from MeshRendererData
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent
- until we fix the LOD2 container wall having mismatched material order compared to the other lods
Add support to RendererBatch for submeshes
- RendererBatch will send each submesh to the batching system separately with it's own material and track them both
- update batching system to use submeshes when merging meshes
Added female/light player seed
Female/light body material updates
PlayerModelMouth balance pass
Setup engineering bench filler/item visuals
Crypt building skin store page baseline
Add sell order skin support to the marketplace terminals in outpost
Fix all the compile errors
main -> vendingmachine_ui_refresh
merge from unity_6.3.11/new_inputsystem
merge from unity_6.3.11/new_inputsystem/tmp_update
update textures for prototype upgrade
Initial pass on darts game reticle
- convar options for testing
- acceleration, velocity, and friction for movement
- random acceleration for variance, with "hold breath" to stop random and increase friction
- accuracy ring once velocity is below threshold
Fixed TMP_SDF - Depth Offset shader
TMP Settings
updated engineer workbench
created empty states/models for prototype, range, defence, surplus, effiency and surplus.
+ full empty state mesh.
created prefabs
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Stripped out TMP style sheet
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Industrial Storage - WIP textures
merge from unity_6.3.11/new_inputsystem
- Smoothed the zooming in and out in third person camera view
- Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
client.prefab holds the canon EventSystem
Removed the dupe from EngineUI2
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
Industrial Torch - Updated model with reduced dimentions and thinner grip area
exported edited 3p crouch movement anims
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
restore wb2 placement mesh ref
Updated bootstrap legacy input module to FpStandaloneInputModule
Potential fix for "can't call stop on disabled agent" log spam
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Hook up t2 filler/upgrade item links
Patched TMP shaders to work with soft mask
forgot to commit empty filler prefabs