reporust_rebootcancel

137,319 Commits over 4,474 Days - 1.28cph!

19 Minutes Ago
Remove some left over logging, and testing holes from foundations
23 Minutes Ago
Crash fixes/tweaks/wip
43 Minutes Ago
merge from main
1 Hour Ago
merge from PlayerMaintainedMonuments
1 Hour Ago
merge from buried_item_null_checks
1 Hour Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
1 Hour Ago
merge from main
1 Hour Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
1 Hour Ago
GetExtrapolationTime tweak
1 Hour Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
1 Hour Ago
Change min region size to meters, include oom logs
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from main
1 Hour Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
1 Hour Ago
Remove old placeholder explosion/effect, use new one.
1 Hour Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
2 Hours Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
2 Hours Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
3 Hours Ago
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
3 Hours Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
3 Hours Ago
Fix tile bounds height being too larged when passed to create heightfield
4 Hours Ago
Adjust calf walk speed to 0.58
4 Hours Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
4 Hours Ago
Fix potential exception
4 Hours Ago
adjust push velocity for short time after sculpture edit
Rin
4 Hours Ago
merge from CollaredShirt0
4 Hours Ago
Merge from main
4 Hours Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
4 Hours Ago
overlap censor bounds to avoid nasty visible grid
4 Hours Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
4 Hours Ago
Adding second loop for master key
5 Hours Ago
Cleanup unused variables and redundant comments
Rin
5 Hours Ago
Adjusted heavy fuse spawn rate to be more common
5 Hours Ago
merge from satellite_crash
5 Hours Ago
Moved fuel counts to convars
5 Hours Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
Today
merge from main
Today
Merge from recyclebin_storage
Today
Merge from main
Today
Merge from PMM
Today
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
Today
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
Today
Mark Electrical_fuse_box_B_COL r/w
Today
Fixed inventory limit rules on modular cars
Today
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
Today
Compile fix
Rin
Today
merge from PlayerMaintainedMonuments/powergrid
Today
Merge from rustnav_draw_fix