reporust_rebootcancel

153,756 Commits over 4,536 Days - 1.41cph!

11 Minutes Ago
Merge from vm_hand_spawn
16 Minutes Ago
Fixed name parsing to account for v_portableboombox._anims
21 Minutes Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
57 Minutes Ago
Merge from main
Yesterday
Added autosize support for the loading and VOIP icons as well
Rin
Yesterday
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Yesterday
merge from main
Yesterday
merge from sv_console_terminal_fix
Yesterday
Fixed row window height causing the status info not to render on Windows Host consoles
Yesterday
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
Yesterday
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2 Days Ago
scrap king - updated meshes, added frames and lods
2 Days Ago
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2 Days Ago
Launch site, trainyard and radtown power grid rooms
2 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
2 Days Ago
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2 Days Ago
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2 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
2 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
2 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
2 Days Ago
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2 Days Ago
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2 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
2 Days Ago
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2 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
2 Days Ago
bull/calf/cow use old bias map
2 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
2 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
2 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
2 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
2 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
2 Days Ago
Merge from render_pipeline_testing (fixed)
2 Days Ago
Re-apply improved hair and beard rendering cleanly
2 Days Ago
Merge from main
2 Days Ago
Subtract borked changeset
2 Days Ago
Merge from fuse_analytics_fix
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
2 Days Ago
Correction to the player element returned for fuses
2 Days Ago
Reverted that line
2 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
2 Days Ago
merge from sv_console_terminal_fix
2 Days Ago
Added more guardrails
2 Days Ago
Update rust native for all platforms
2 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
2 Days Ago
merge from sv_console_terminal_fix x2
2 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
2 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
2 Days Ago
Subtract 163953
2 Days Ago
merge from main