129,409 Commits over 4,232 Days - 1.27cph!
Bugfix: treat instruction stream as 64bit, not 32bit
- ServerProfiler built from 6c5c94dd
Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side
Tests: viewed BasePlayer::ServerUpdateParallel
Item buttons are working, added styling etc
Restore engine ui blur background
Wood chestplate pose/lods male/female
Bugfix: use ListView+labels intead of multiline TextField
Fixes weird disappearing text and gets rid of the vertex limit for text
Tests: viewed BasePlayer.ServerUpdateParallel
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
wood armour helmet repose
Terrain configuration, textures & related.
Update: display 32-bit disassembled instruction stream in editor window
- ServerProfiler built from 5bff6c48
Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next
Tests: viewed BasePlayer::ServerUpdateParallel
Fix console not working on first open (eg youd open it to a blank screen)
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
Setup correct warning colour
- Setup virtual flex
- Got something printing, buffer is working
sea netting textures added
Initial console page backend work:
- Timestamp bucketing system
- Fixed size queue system
- Simple rewrite of console
Check auth for finish building
Player blink updates (for media team)
- Re-exported the anim with no baked keys on any of the skeleton except eyes & lids
- Added BlinkMask avatar
- Added 3p_eye_anims_add (additive animation)
Check for auth when trying to clear build area
Large Backpack female pose/lods
Savas-specific terrain config (WIP)
Fix collection modified exception in MissionEnded
Jumpsuits male/female/lods repose
Item tab is populated by items, can switch categories
Some layout changes
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
Fix issue with potential null boomboxes on underwater labs mission start
Vagabond jacket repose/lods
Added female version
Added conditional meshes
Updated AO map/material
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU
Updated the Verlet Integration physics to work on the GPU
vault door impact fx hit fix
Calculate cellsize based on vertex count and texels per unit
Use max axis for LOD distance
Use camera position snapped to half cell increments for LOD distance
Change LOD falloff to log function
Enable shore wetness
Got building working at Team B monument
WIP auth support for team build zones, not working yet
Each team has their own spawn beach
Create game mode, create two teams on start and auto add new players to the lowest pop team