reporust_rebootcancel

140,211 Commits over 4,536 Days - 1.29cph!

41 Minutes Ago
merge from demo_ui_2
41 Minutes Ago
fix scrollbar styling and presets being cut off in editor curve ui
45 Minutes Ago
russian roulette; - fix RussianRouletteStorage CanAcceptItem - prefab updated - updated localization - ran manifest
53 Minutes Ago
first pass on squirrel interest mechanic
58 Minutes Ago
merge from main
59 Minutes Ago
fix train pooling errors, add them back to tests
60 Minutes Ago
merge from main
1 Hour Ago
merge from storepage_crystalAR
1 Hour Ago
Restored skin viewer cam fov
1 Hour Ago
fix glass AR refraction blurring being screen resolution dependent
1 Hour Ago
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
1 Hour Ago
Added backdrop bg to the skin viewer so the crystal AR has something to reflect Restored viewmodel inspection
2 Hours Ago
merge from main to high_stakes_dlc
2 Hours Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
2 Hours Ago
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
3 Hours Ago
test scene fluff
3 Hours Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
3 Hours Ago
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
3 Hours Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
3 Hours Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
4 Hours Ago
radwater_buff_2 -> main
4 Hours Ago
Buff sprinkler rads by another 1.5x
4 Hours Ago
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
4 Hours Ago
Analogue steering support WIP
4 Hours Ago
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
4 Hours Ago
Bunch of driving improvements + refactor. Driving control set updates.
5 Hours Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
5 Hours Ago
Merge: from main
5 Hours Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
5 Hours Ago
Added missing PostOpaqueDepth to skin viewer cameras
5 Hours Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
5 Hours Ago
Crystal AR page media
5 Hours Ago
Driving controls wip
5 Hours Ago
Arrow world model colider change
6 Hours Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
6 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
champagne mortar icon tweak
6 Hours Ago
merge from main
Today
Revert Bootstrap, commited by accident in 162774
Double radiation output of sprinklers with radwater
Today
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
Today
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
Today
Fix manifest
Today
Second part missing from the initial commit
Today
statesync tests for events not firing if they're on frame 0
Today
merge from glass_ar - square steam images, pack icon, naming tweaks
Today
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
Today
merge from main