135,270 Commits over 4,444 Days - 1.27cph!
Fixed door zfighting on Rentable Shop B
merge from apartment_complex_monument
NPC in the basement sells master keys
Added apartment.masterkeyprice convar, set to 1000 scrap for now
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
merge from darts_game -> game_room_dlc
fix proto after merge, codegen
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Add gather rate and raid window details to the softcore changelog section
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
looser "is this player playing" checking, was overkill & causing edge case bugs
Fixed missing shutters of Rentable Shop C variant
https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
possible fix for clients needing to remount once after joining to throw darts
increased triangle count font size and made it left aligned
Enable clan system by default, except in hardcore
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
More fixes & polish.
S2P.
Ensure demo compatability is false to start (ensures it prompts you everytime)
Mid floor corridor z-flickering fix
removal of unused meshes and textures
- More shot animation work
- More debugging
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Fix BuildActionResult NREs hopefully
Lighting on its own dedicated culling volumes instead of with furniture.
Fixed missing door in Rentable Shop B when it's not rented
Founders Door - fixed guide mesh
Fixed incorrect ejecting position for small apartment (basements)
https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
over-fitting basement terrain volumes
Lighting cullers progress.
Merge from /main to /halloween_costume_2026
Styling fixes for search/scrub/filtering
Disabled breast censorship cube on roundabout chair and swing seats
Merge: from renderbatch_meshlod_improv
- Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups
- Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching
Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
Migrating main building commons lighting into its own culler system, part 1 (WIP)
merge from shopfront_stringpool_warning_fix
Fix stringpool warning spam when hitting metal shopfront
Fix interaction collider incorrect physics material
Add scrub slider similar to the one in frame debugger
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc
Test list