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140,431 Commits over 4,536 Days - 1.29cph!

17 Minutes Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
18 Minutes Ago
More automated rendering - categorised workshop urls too
59 Minutes Ago
merge from main
1 Hour Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Rin
1 Hour Ago
merge from improved_event_saveloading
1 Hour Ago
Cleanup
2 Hours Ago
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
2 Hours Ago
automating twitch drops render - flav to review
3 Hours Ago
Fix refraction filter pass with merged resolution handling changes
3 Hours Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
3 Hours Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
4 Hours Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
4 Hours Ago
Merge from main
6 Hours Ago
Merge from main
Today
Replace common water texture samplers with shared sampler
Today
Cache compute shader kernels ids for rrp passes
Today
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
Today
merge from glass_ar
Rin
Today
merge from rrp_flashbang_blur_fix
Rin
Today
merge from arrowhead_load_fix_2
Rin
Today
merge from fix_composter_menu_option
Rin
Today
merge from flashlight_shield_fix
Rin
Today
merge from fix_campfire_fast_cook
Today
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
Today
merge from main
Today
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
More null guards, including against sounds
Today
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
Today
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
Today
fix train headlight beams pooling, add it to tests
Today
add wooden skins to scene
Guard against accessing null particle systems in PowergridEngineFx
Put all faces into the face selection - populated according to the bodytype you've selected
Today
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
Today
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
Today
merge
Today
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
Today
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
Today
merge from misc_error_cleanup
Today
merge from improved_event_saveloading
Today
Slight cleanup and more safety around the spawned instance ids saveloading
Today
Chandelier - removed unused material, fixed unnecessary two sided materials
Fix a ghost man occasionally showing up in the character creator due to sss
Today
WIP first pass on randomised small room Variant I
Add environment reflections to the character stage - Restores sky reflections in eyes
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
Today
Fix traincaraudio not having a reset state
Today
Added new sounds for the animal fences :fence::cow2::fence:
Today
Added boost settings to options UI
Today
look boost