reporust_rebootcancel

137,535 Commits over 4,474 Days - 1.28cph!

13 Minutes Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
20 Minutes Ago
Whoops, that should be stage 3 Also applied to small oil rig
24 Minutes Ago
Oil rig now requires stage 2 power plant level (50%)
31 Minutes Ago
Remove satellite event chat log
31 Minutes Ago
Unsaved
32 Minutes Ago
Fixed power icon on satellite computer
34 Minutes Ago
Push up phrases too, oops
34 Minutes Ago
Add copy/paste for timeline keyframes
36 Minutes Ago
Merge from main
40 Minutes Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
41 Minutes Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
44 Minutes Ago
Fix demos not loading, blur manager NRE
Rin
1 Hour Ago
network++ save++ persistance++
Rin
1 Hour Ago
merge from sculptures
Rin
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
merge from main
Rin
2 Hours Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
2 Hours Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
2 Hours Ago
Doubled cull distance of airfield terminals
2 Hours Ago
Merge from water_treatment_plant_maintainables
Rin
2 Hours Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
3 Hours Ago
Merge from main
3 Hours Ago
Expose where to implement an analytics event for fuse inserting
3 Hours Ago
merge from editor_cfg_parallel_import -> main
3 Hours Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
3 Hours Ago
Add some better tooltips depending on what you pot
3 Hours Ago
Minor colour changes
3 Hours Ago
merge from waterwell_stock_decrease -> main
4 Hours Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
4 Hours Ago
Create tests to confirm waterwell stock is correct
4 Hours Ago
Cleanup method that returns max stock
4 Hours Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
4 Hours Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
5 Hours Ago
Poolball Shadows, highlights, stripes etc
5 Hours Ago
Merge from boombox_volume_interact
5 Hours Ago
Icons
5 Hours Ago
Codegen
5 Hours Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
5 Hours Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
5 Hours Ago
dartboard bullseye and win effect sounds
5 Hours Ago
fix missing pool table deploy sound
6 Hours Ago
Unsaved wip from yesterday
6 Hours Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
6 Hours Ago
merge from sculptures - stone sculpture update
6 Hours Ago
stone sculpture icon
Today
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
Today
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
Today
better lod distances on dartboard and pooltable
Today
Merge: from main
Today
bar games sprays icons