reporust_rebootcancel

135,692 Commits over 4,474 Days - 1.26cph!

20 Minutes Ago
Merge from vm_currency_drop_fix
23 Minutes Ago
merge from canbe_charms_audio
24 Minutes Ago
merge from main
25 Minutes Ago
fix up charm equip/unequip sound implementation
33 Minutes Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
4 Hours Ago
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
4 Hours Ago
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
6 Hours Ago
Compile fix 2
6 Hours Ago
Merge from culling_falsepos_improv
Today
merge from flat_estimatedvalue_sleepers
Today
merge from culling_falsepos_improv
Today
Compile fix
Today
merge from demo_shotlist_fix
Today
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
Today
merge from piemenu_binds_feedback
Today
Fixed Demo "Shot List" and folder buttons not working
Today
Merge: from main
Today
Fixed bind texts overflowing
Today
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
- Manifest - Demo compat
Today
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
main -> game_room_dlc
Today
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
Codgen
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
Today
merge from apartment_early_evict_fix
metabolism_fixes -> main
Only advance the baseline when we report a change
Code cleanup
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
Today
blast door gib material fixes
Today
merge from doorcontroller_restart_fix
Today
Fixed door controller triggering on server restart
Today
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
Today
merge from horseprotection_leak_fix
Today
merge from wallpaper_deploymismatch_fix
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
Today
Fixed wallpaper construction switching mismatch
Today
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
halloween costume mat setup
Today
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
halloween costume prefab conditionals
Today
LOD stages for stacked desks monument blocker
viewmodel settings fixes
Viewmodel for halloween costume
Today
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
Today
merge from ClanActionResult_leak
Rin
Today
merge from bannotification_date_fix
Rin
Today
merge from raidwindow_convar_fix