reporust_rebootcancel

139,586 Commits over 4,505 Days - 1.29cph!

13 Minutes Ago
session_modal_overflow_fix -> main
13 Minutes Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
19 Minutes Ago
same as attack heli - setup hab armour colliders properly for both client+server so they can be removed properly added collision mesh for the frame updted prefab
32 Minutes Ago
First pass boiler room (random room) shell
38 Minutes Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
38 Minutes Ago
Fix old ais fleeing when player jumps
41 Minutes Ago
HQM prefabs
47 Minutes Ago
give this a try cause why not
60 Minutes Ago
HQM ore texture and HQM collectible art
1 Hour Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
1 Hour Ago
merge from main -> fix_hotbar_swap_overstack
2 Hours Ago
merge from comfort_fixes
2 Hours Ago
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
2 Hours Ago
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
2 Hours Ago
merge from main (conflicts resolved)
2 Hours Ago
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
2 Hours Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
3 Hours Ago
Merge from main
3 Hours Ago
merge from more_cliff_fixes
3 Hours Ago
Merge from main
3 Hours Ago
Add HealthThresholdToggle
3 Hours Ago
set gib models to read/write enabled
3 Hours Ago
removed blocker assets from branch & split up train tunnel parts
3 Hours Ago
merge from demo_ui_2
4 Hours Ago
Update: Add DynamicPagePrefab to "shadow" PagePrefab field on ItemStoreTakeover - added default picker rendering to DynamicResourceRefDrawer - ran StoreBundleTool to auto-assign DynamicPagePrefab Tests: inspected the prefab changes
4 Hours Ago
Compile fix
4 Hours Ago
Remove debug logs, slight cleanup + formatting
4 Hours Ago
weapon + tool texture further reduction pass where applicable 45 ao maps 1024/2048 -> 512, reduced m15 worldmodel bc/nrm/sg 2048 -> 1024 (almost no visual difference for 3rd person) vram 44.1mb -> 11.8mb
4 Hours Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
4 Hours Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
4 Hours Ago
added missing rabbit files. Animation, model and prefabs now added.
4 Hours Ago
Glass AR - worldmodel texture rebake
Rin
5 Hours Ago
merge from More_SMGbodies
Rin
5 Hours Ago
Minor increase to SMG body spawn chance Minor decrease to Rifle body spawn chance Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
5 Hours Ago
merge from authorize_friend_lag_fix
5 Hours Ago
Some market terminal UI to explain the system
5 Hours Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
5 Hours Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
5 Hours Ago
Merge conflicts
5 Hours Ago
reset locations of gibbable stages
6 Hours Ago
main -> character_customisation
6 Hours Ago
Merge from hackweek_random_skin_crafting
6 Hours Ago
New random icon. Swap material for icon. Cache some stuff.
Today
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
Today
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
Today
re exporting assets
Today
Merge from render_pipeline_testing
Today
Updated Deferred+ to be compatible with SSS
Today
Move SSAO (and motion vector) passes to before transparent
Today
Merge from main