reporust_rebootcancel

136,148 Commits over 4,474 Days - 1.27cph!

1 Hour Ago
Puppets, demo player clothing + position overrides.
1 Hour Ago
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
2 Hours Ago
merge from fix_progress_bar_persist -> main
2 Hours Ago
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
2 Hours Ago
merge from fix_progress_bar_persist -> main
2 Hours Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
3 Hours Ago
Lighting progress
3 Hours Ago
merge from fix_apartment_hostile_warning_flicker -> main
3 Hours Ago
Add shot director mode, basically the same as demo1 ui camera recording
4 Hours Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
4 Hours Ago
hook up demo2 UI to the game
4 Hours Ago
merge from fix_ent_kill_position -> main
4 Hours Ago
Show position and network ID when entity commands are used (example: ent kill)
4 Hours Ago
merge from fix_apartment_bag_limit -> main
4 Hours Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
4 Hours Ago
Add support for certain sleeping bags to not count towards bag limit
4 Hours Ago
merge from delete_timed_lock -> main
4 Hours Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
4 Hours Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
5 Hours Ago
merge from hackweek_parented_ddraw
Today
Pull in shelve for runtime fbx -> animation clip parsing
Today
merge from main
Today
merge from main
Today
More tuning, fix spine twisting, make leg animator glue work better with turn in place
Today
merge from icewall_col_fix
Today
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
Whitebox progress
Today
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Today
Server compile fix
Today
Post-merge cleanup and fixes
Today
update gas station maintainable prefabs from new environment
Today
gamesroom shotgun trap - textures updated, still work in progress
Today
merge from hackweek_parented_ddraw
Today
merge from hackweek_parented_ddraw
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from fix_apartment_bathroom_door -> main
Today
Add monumentblocker_barrels_100x300.entity and gibs
Today
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
Today
merge from fix_apartment_fridge_transfer -> main
Today
Fix compile error
Today
merge fix for fridges to the correct branch
Today
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
Today
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
Today
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
Today
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
Merge from PlayerMaintainedMonuments/powergrid
S2P powerplant
Merge from PlayerMaintainedMonuments
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar