157,059 Commits over 4,566 Days - 1.43cph!
Revert some files I didnt mean to commit
Deep sea content is now loaded on demand when entering it
- it has its own asset scene loaded/unloaded when crossing the portal
- entities wait for their asset scene before spawning
Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
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merge from misc_logging_cleanup 🧹
Fix yaml issues in calf, calfmale and lamb prefabs
rust 13th birthday cake
- world model prefab updated
- game model updated
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merge from ledgedrop_crouch_fix
first pass on painting/tattoo stencils
- stencils can be stamped onto the body as tattoos
- stencils are in full RGB colour, tintable, and can be greyscaled
merge from disable_tip_npcs
rust 13th birthday cake
- game model added
- material added
- prefabs setup
- viewmodel setup
adding extra chain joints
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Fix deploy state not being correct for spectators
Anim controller fixes
ADS fixes
Adjust mag capacity and fire rate
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Fix colliders in a nested BaseEntity being attributed to the wrong Model component
Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue
Used it on the 39 flagged prefabs, renamed 194 bones in total
S2P oil rigs, junkyard, outpost
All tests pass
Add a default shot to charactershotsettings
Add fov settings to charactershotsettings
Value tweaks
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
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Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
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fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
merge from Halloween2026DLC
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Disable turn in place on NPCs
exported updated warhead garage door anims
merge from modulator_as_struct
Lighting balance in characterstage, room is a bit darker
Disabled ~20 lights that weren't really doing anything
Some charactershotsettings tweaks
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode
Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Updating viewmodel skinning
Same deal with adrip1, removed duped font and made a material
S2P apartment complex
Fix another "Some objects were not cleaned up when closing the scene"
Set NotoSans to non readable
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile
Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Disable pool.debug by default in editor
Fixed duped NotoSans fonts used for apartment mailboxes and doors
Apartment complex S2P
Restored TMP missing font log warning on the client
Restored TMP missing font log warning on the client