159,326 Commits over 4,597 Days - 1.44cph!
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Fixed stolen PT boats getting removed when the roaming boat event ends, only boats that still have their crew get cleaned up now
Fix favorites and history not listing reliably in the server browser
- Favoriting a server saves IP:port straight away, then its favendpoint if the server reports one
- favorites.cfg saves each hostname's last resolved IP:port so queries generally succeed even if the DNS queries haven't finished yet
- Hostnames that fail DNS queries for 30+ days revert to IP:port so they don't log failures forever
- "No servers found" no longer shows over results while a refresh or a feeding list is still loading
Added in barricade pillbox into the scene as well
Nail gun position and rotation amended
Fixed TravellingVendorSounds.UpdateTireSounds NRE properly - caused by vehicle pooling
- VisualTick kept running after DoClientDestroy
Added in the Uzi into the scene
Fix TravellingVendorSounds.UpdateTireSounds NRE
- Real cause probably vehicle pooling
Uzi: stock always folded when holstered, unfolds on deploy
- new w_uzi deploy_stock anim with the stock unfold, hooked up in w_uzi controller
- 3p deploy_stock updated to match the viewmodel unfold
- Uzi.cs: holstered world model always shows the stock folded (visual only, still in rifle mode)
- updated 3p aniims to match correct bolt position, fix out of sync issues
Door.SetSwingDynamic NRE guards
merge from f1items_nre_fix
merge from gamepad_focus_nre
merge from get_networklodcell_fix
merge from pickupnotice_nre_fix
merge from LightHouse_Cratefix2
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merge from distanceflaregammafix
merge from laserstretching_fix
merge from npcencountertimer_fix
merge from nameplates_maxnameplates_hotfix
merge from netread_nre_fix
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale
- Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p
- Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
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NPC phone calls ignore the MaxConcurrentCalls cap
fix NPCEncounterTimer error
fix vclouds "kernel not set" error sometimes showing up
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OnClothingItemContentsChanged no longer calls OnClothingChanged
Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged
Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
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Contact list note saving fix
some setting up lever action rifle anims/anim controller
Fix demo name overflowing when its 16 characters or more.
Updated softcore modal to match the recent softcore changes
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
Fix sorting order for demoui2 being under community ui
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
Fixed supply drop on Primitive game mode not having blueprint pages
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)