reporust_rebootcancel

156,294 Commits over 4,566 Days - 1.43cph!

33 Minutes Ago
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34 Minutes Ago
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41 Minutes Ago
merge from vm_alloc_fix
42 Minutes Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
44 Minutes Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Description pass and cleanup
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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2 Hours Ago
merge from moo_tweaks
2 Hours Ago
Cows moo less: idle animations can now be weighted
3 Hours Ago
wip viewmodel anims, animator updates
3 Hours Ago
electronic chessboard; - textures updated - material updated
3 Hours Ago
More merge fixes
3 Hours Ago
Post merge fixes
3 Hours Ago
Some cleanup, converted some old tests
3 Hours Ago
merge from PlayerTurning_Animations
3 Hours Ago
fix gun jitter when turning anims are playing
3 Hours Ago
Merge from main
3 Hours Ago
Add clear anim events to flare
3 Hours Ago
merge from PlayerTurning_Animations
3 Hours Ago
enable tip by default again
3 Hours Ago
merge from main
3 Hours Ago
Fixed copypaste erroring when pasting invulnerable entities
4 Hours Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
4 Hours Ago
biofuel_generator_pool_fix -> main
4 Hours Ago
Fix biofuel generator pooling bug
4 Hours Ago
merge from horse_optims
4 Hours Ago
merge from main
4 Hours Ago
Compile fix
4 Hours Ago
merge from buildingplan_deploy_fix
4 Hours Ago
firecracker drop vm anim edited
4 Hours Ago
Fix incorrect shot settings
4 Hours Ago
merge from wounded_sound_fix
4 Hours Ago
update softcore_tc_limit/map_icons
4 Hours Ago
Minor shadow changes/fixes
4 Hours Ago
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4 Hours Ago
Some formatting
4 Hours Ago
Merge from livestock_animals
4 Hours Ago
Fix viewmodel drop animations not playing for spectators
4 Hours Ago
Merge from livestock_animals
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
4 Hours Ago
Update deploy tool
4 Hours Ago
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
5 Hours Ago
merge from main -> softcore_tc_limit