134,344 Commits over 4,293 Days - 1.30cph!
Improve scientists undergeared player evaluation
Removed IO hover text for signage, which has no IO connections
Fix front pt boat turret having really high sensitivity and being hard to aim
Initial bandaid fix for npc recklessly rushing players with prim weapons
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Paintball Gun - removed refraction material from 3p models, now only in 1p
shutter frame network range fix
Fix incorrect guide mesh for boat walls
Adding rigged salvaged hammer viewmodel mesh
Attempt to unbork the naval merge subtraction
DPV anim updates to fix root issues
Fix for radar rotation and corrected broken paint tint.
Added a blit texture specifically for transparent refraction on view model objects
disabled "lockable" on frames
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
Subtract
141960 fix_npc_flanking
Merge from artist_pack_dlc
Update some damage protection properties for paintball damage type
Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway
These damage protection properties also had not been configured correctly for bee stings and water
Updating skinning for egg suit
Merge from client_parenting_callback_fix
outbreak scientist npc player v4 rig anims exported
Merge from bbs_player_limit
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot
- Buff RHIB Loot
snowmobile, zipline and paddling anim updates
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null
hideifaiming_nre_fix -> main
work in progress on block prefabs - bespoke collisions
head_animation_debug_command -> main
Added buttons for switching between each shadow preset on the editor window to make it easier to test
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Add a command to debug cannon/ptboat head animations not working
Adding player skin component to overalls
Adding skeleton skin component to paintball overalls arm mesh
Fixed paintball overalls clipping camera when doing gestures
Updating paintball overall prefab with new arm mesh
Adding arm mesh back to paintball overalls