157,994 Commits over 4,566 Days - 1.44cph!
switch flock interest from prefab+component to event+manager (with priority) system
Update: new fleck with client websocket support
- release bins from 7093f4c9
Tests: ran auto tests
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys
Its using the shelves pickup volume stuff
Scrap king building skin enabled in standalone
merge from livestock_petting
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
merge from first_join_default_skins_fix
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe
Enabled fade to depth on the Ice AK particles
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
Merge from render_pipeline_testing
Added a fix for soft particles and billboard view model particles in RRP
▌ ▋▋▉█▋ ▍ ▌▉▌▊▊▄ ▋▌▌█▆█▇ ▇▄ ▉▊▇ ▄▉▉▊▅▊ ▆▆▌▉▉ █▍▅▊▅ ▅▄█▅▌▄▆▊ ▌▇ ▇▌▌▅ ▌▆▄▆▇▆▇▅ ▇▆▇█▆ ▆▇▇▉▄▌▅▅▄▅█
▋ ▊▍▋▊▆ ▅▌▄▇▊ ▉▇▊▄▇▋▋▇▋ ▌▄▌▆▍▉▄ ▄▉▍▅▅▊▋▅▇▅ ▆▉█▄▄▋▍ ▄▇▋▆▆▆
Taper river terrain with smooth slopes when monument terrain blend would otherwise dig terrain out
merge from updaterequired_improvements
L and U stairs rotatable after placement
Add state deleting + better state add popup
Merge from weaponrack_posing_optim.
Flatter hierachies, less parent switching, less gameobjects.
Misc fixes
merge from scrap_king_buildingskin_dlc
Fixed rotation and flip checks not taking final rotation into account
Fixed flip resetting the 10min window
Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
Fixed skull trophies invisible in the skin viewer
Improved DPV radial menu. Now shows Mount, Fuel, Pickup
Condition isn't removed when picked up
Doubled acceleration speed
Reduced fuel per second 0.15 > 0.08
Reduced idle fuel per second
fixed camera anims not working
Fixed demolish option showing Building blocked when you can still build
Now shows a toast like the other option when selected when disabled
▆ ▍▌▉ ▆▊▌▆▊▉▍ ▍▋▇▍█▋ ▄▆▅▅ █▊▆▋ ▌▄█ ▋▆▆▌▇▊▅ ▉▉▍▅▍▄▅▅▅██▄▉▄▊ ▌▅▋▆▊▌ ▇ ▊▌▇▉ █▉█▆▅▊▄
Recreating the render pipeline on a graphics device reset to prevent issues with render textures being uninitilized when loading RenderDoc
Predicted dropped grenades now inherit velocity and spin from the viewmodel
polish pass on customiser walk in animation
Updated Alien Costume description
Swapped Manor and Cultist tile descriptions
▄ ▄▍█ ▋▍▇▆█▌▊ ▅▌▅▍▆▉ ▌▍▆▋▄▍ ▋▋██▆▍ ▆ ▉▆▇█▊▄▆▄ █▇▇▇▇▍▅▊▊ ▇▄▆▋▊█▆ ▊▄▅▅▊▆█ ▅▆▆▆ █▌██▌
committing a bunch of .meta files that won't go away
Fixed an issue with AutoExposure that was causing the scene view to go black in the editor when loading RenderDoc
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes
Give terrain inspector better sliders per LOD and more info
Improve terrain cell snapping and padding with the other mesh topologies
Merge from hempcolourblind
Inverted the mask of the hemp accessibility tint, only affects the bud now
Did a big clean up, impostors don't show the bud so we no longer need an impostor baked per colour setting
Show the blocked reason in a toast if blocked when attempting to flip or rotate a block
▅ ▇▍▌▊▍█ ▅▉▄▅▍▇▇▍▆▊▄ ▌▋█▆▅▋▌ ▊▅█▌▄▋ ▊▆█▋▇▄▌ ▉▉▊ ▆▉ █▄█▄▋▅▄▄▊▇ ▅▊▍▅▅ ▄▍▌▄▆█▆ █▊▍ ▊▊▅▌▉▆▅▆▋▋▋█ ▊▇▆ ▌▍▅▆▅▋▋▆