userConnacancel

4,645 Commits over 1,310 Days - 0.15cph!

3 Months Ago
Fixed some issues in hotbar
3 Months Ago
Get rid of BlockItem - do it another hacky way for now, solve this problem of multiple item types later Fix
3 Months Ago
Add BlockItem. Make some stuff in Item virtual. Add Item.Name (virtual). Can use BlockItem.Create( Block, int ) to create a block item.
3 Months Ago
Add [JsonIgnore, Hide] to BlockToIndex
3 Months Ago
Remove AllowedTools in favor of a GatherSourceKind (MaterialKind) on the Block defintion. Remove MinimumEffectiveness from the defintion too as it'll be unused in Zik's damage system
3 Months Ago
Added Block types. Update to use Block references. Added Palette.GetBlockIndex( Block ). Blocks can define tags, a name, max health and breakable settings / damage scales - @Metapyziks will implement health / block damage with this stuff
3 Months Ago
Added [KeyProperty] Name to Palette entries
3 Months Ago
Make default temperature for a Biome asset be 0.5 instead of 0
3 Months Ago
Reset block types in the example Biome asset files
3 Months Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
3 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods)
3 Months Ago
Can only MoveOne or Split to slots when the target slot is the same item type
3 Months Ago
Only drop to world item when dragging if we're over the back panel
3 Months Ago
Fix dropping item by dropping out of slot
3 Months Ago
Don't create whole new item when moving one if there's only one to move
3 Months Ago
Item now implements IValid
3 Months Ago
Forgot to rename inventory UI stylesheet
3 Months Ago
Add ItemDragType. Implement moving one item from stack, or splitting stack in half and moving. Drag outside of any slot to drop the item in the world (untested.)
3 Months Ago
More doc
3 Months Ago
Some extra docs
3 Months Ago
Completely client-auth inventory, remove networking for now. Improve world item pickup to reduce/eliminate possibility of two players picking up the item / duplication.
3 Months Ago
Put these behind a IsHost - we should be able to let anyone "own" an Inventory, but only the host can modify it Name inventory let channel own it Include resources
3 Months Ago
My item def became corrupted
3 Months Ago
Try our luck updating Hud prefab
3 Months Ago
Forgot player.cs test code
3 Months Ago
Some kind of networked inventory v0.1 - turns out it's a PITA (let's resolve that another time). Item definitions can define prefabs for when an item is consumed/equipped (not impl yet), can also define a custom Item prefab for even more extensibility., world model etc for future. Basic API for giving an item (host), moving an item from one Inventory to another based on slot id. Mostly everything is component/game object based but Inventories must be Host controlled.
3 Months Ago
Fix deserializing across network when GameObject reference on a property doesn't exist on the receiving end
3 Months Ago
Better warning messages on unknown component / gameobject for RPC - try to log the RPC method name, and if unknown component the GameObject name
3 Months Ago
Don't need to use the RPC filter here this should fix Tony's issue - doing a check inside the RPC callback anyway Fix parent setting, flush for appropriate game object only, ++
3 Months Ago
Stash tests
3 Months Ago
Set startup scene in project settings
3 Months Ago
Set Jigsaw piece ownership transfer mode to Takeover
3 Months Ago
This isn't needed
3 Months Ago
Add undo support / unsaved changes to advanced network settings
3 Months Ago
Clearer logic for these flags Only log this message if networking debug is on
3 Months Ago
Re-enable Nagle by default, Protocol++
3 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
3 Months Ago
Make sure we do include reliable transform update when changing ownership
3 Months Ago
Squashed commit of the following: commit 76f039bef3ee819f4b5e0b34179223405196d5bd Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:50:41 2024 +0100 Cleanup commit 7559957d809b94986d20f93f417f69194138782a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:43:55 2024 +0100 Some logs commit ed9cb58705a97c3889d8d7a4ef97d8895b93dc98 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:04:35 2024 +0100 Remove debug log commit 91c006383091050f87ac0a75b70df02e9ac17498 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:54:41 2024 +0100 Remove debugging - fix spike when flushing pending updates commit a681e665208d87bc99c82ffb9865abc24365caa5 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:43:32 2024 +0100 Fix flags commit 5eee6683b66a3b38390605a1f7ba72aaf51cc68a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:34:28 2024 +0100 More debug commit f35802593b1e9af772bf91a3eb451cb6c1c6dc3a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:30:52 2024 +0100 Debugging commit 42e0e1d3d06f4cce830c530e7b2e3943b94921e4 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:52:35 2024 +0100 ++ commit d2402c9253ef520bdea0b141a393d0baa72a8d82 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:46:25 2024 +0100 Initial commit
3 Months Ago
Set DisconnectCleanupTime to 120
3 Months Ago
Cleanup
3 Months Ago
Some logs
3 Months Ago
Remove debug log
3 Months Ago
Comment this out for now
3 Months Ago
Remove debugging - fix spike when flushing pending updates
3 Months Ago
Fix flags
3 Months Ago
More debug
3 Months Ago
Debugging
3 Months Ago
++
3 Months Ago
Initial commit