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22,418 Commits over 1,614 Days - 0.58cph!

48 Minutes Ago
Added Search Bar to Editor Keybinds, moved Reset to Default outside of the scrollbox, and gave bind FixedWidth to prevent alignment issues. Resolves Facepunch/sbox-issues#7643 Editor Keybinds now have alternating background colors and improved margins https://files.facepunch.com/CarsonKompon/2025/February/18_17-10-ProbableHarrierhawk.mp4
1 Hour Ago
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637 Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
1 Hour Ago
Add albedo absorption parameter to glass https://files.facepunch.com/sampavlovic/1b1811b1/GpgOqFCTvs.png
2 Hours Ago
Fixed properties with AssetPathAttributes not opening the correct AssetPicker and not always loading the Cloud Browser tab. Resolves Facepunch/sbox-issues#7666
6 Hours Ago
Track other messages too like spawn and destroy messages and their frequency. Add a temporary command to log the top 10
Fix the CloudBrowser infinite scrolling only working in List View.
Added `ClothingContainer.PrefersHuman`. Switching to the human character on the Main Menu will toggle this option and save to your avatar.
Today
Start by storing incoming RPCs by name, increment total calls, total size, and build an average message size
Today
Show progress (#/#) when downloading files in loading screen
GraphCompiler no longer throws error when multiple NodeErrors occur on the same node in Shadergraph Replace GraphCompiler.NodeStack with GraphCompiler.InputStack to prevent Circular Reference detection when a node is being re-referenced through a different input.
Today
Shut down properly before reconnecting - ensure we've destroyed the scene etc
Today
Don't do terrain hit testing when gizmo selection is disabled Deselect mesh elements when clicking on nothing
Today
Allow quad slice to set number of cuts
Today
Fix mesh resize undo
Today
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
Today
Add remove bad faces operation
Today
Remove duplicate nvpatch postbuild event Avoid using parallax for diffuse IBLs, it's causing issues with non-uniform scaled envmaps for minimal actual gains https://files.facepunch.com/sampavlovic/1b1711b1/SMr1GfypB3.png
Yesterday
Use `FileWatch.SuppressWatchers` to prevent error spam while downloading library files.
Yesterday
Only download new/changed files when updating a Library, delete any that no longer exist, and download files in parallel.
Yesterday
LibraryDetail version now updates the ComboBox upon downloading a new version of the Library. Resolves Facepunch/sbox-issues#7669
Yesterday
Can now use multiple of the same subgraph with different values without it attempting to cache values from the other node of the same type. Also tracks nested nodes with their own cache so it's still optimized.
Yesterday
Don't call Component.OnPreRender on dedicated servers I'm gonna keep an eye on this - but you shouldn't be using this to do non-rendering logic
Yesterday
Standardise "Find in Asset Browser" and "Open File Location" option logic, create a browser if needed, raise tab into view Rename "Open File Location" to "Go to Location" so I stop confusing it with the one that opens it in explorer
Yesterday
Protocol++
Yesterday
Fixes
Yesterday
Stash this
Yesterday
CreateLobby async returns active lobby
Yesterday
Add bool Editor.WheelEvent.Accepted
Yesterday
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
Yesterday
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
Yesterday
Group mesh elements up front instead of doing it every operation
Yesterday
Box and Sphere colliders default size match default primitive model sizes
Yesterday
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
2 Days Ago
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
2 Days Ago
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
2 Days Ago
Compute texture params from coordinates on new bevel faces to keep uvs intact
2 Days Ago
FPArms: add Reduce_WeaponRoot_50 weightlist
2 Days Ago
Hide transform gizmos for prefab root in the prefab editor for now.
2 Days Ago
Hide transform widget for prefab root in the prefab editor for now. Related to sbox-issues/issues/7316 sbox-issues/issues/7577 sbox-issues/issues/6785
3 Days Ago
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
3 Days Ago
Catch serialization errors when pasting game objects Fixes sbox-issues/issues/7645
3 Days Ago
Add summary
3 Days Ago
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
3 Days Ago
Fix undo for TagSet ControlWidget
3 Days Ago
Fix regression when cloning List of user defined classes that contain a member called "Prefab" Fixes sbox-issues/issues/7638
3 Days Ago
Fix being able to select prefabinstance child objects when using box selection in scene editor
4 Days Ago
Remove old undo system (#1824) Removes all the private members/method related to the old undo system. Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
4 Days Ago
Scene editor, select outermost prefab instance when clicking on a nested prefab instance
4 Days Ago
Fix iterating modified collection when cloning components & gameobjects
4 Days Ago
Fix iterating modified collection when updating prefab instances