userTony Fergusoncancel
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103 Commits over 213 Days - 0.02cph!

58 Days Ago
Fixed interaction UI icon alignment being shit NPC weapon attack speed reduced
58 Days Ago
AttackingState: fixed AI agents getting stuck in place, trying to move all the time
58 Days Ago
Scale agent bloodamount so they're not one huge blood cell on death
58 Days Ago
Fixed NPC blood fx
2 Months Ago
Bunch of assorted error fixing
3 Months Ago
Unfucked main menu lighting
3 Months Ago
First pass at crackhead joints/shapes
3 Months Ago
Fixed another few errors that have cropped up now
3 Months Ago
Fixed a bunch of reported errors
3 Months Ago
Fixed broken damage/death sound references in crackhead NPC
4 Months Ago
Fixed fucked ambient lighting
4 Months Ago
Hostile NPCs will attack anything that isn't a friend
4 Months Ago
Rip out leaderboards page for now
4 Months Ago
Fixed slider control being positioned wrong
4 Months Ago
Fixed blocked door after crowbar pickup area Fixed not being able to change weapons/pick up new ones
4 Months Ago
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo New map compile
4 Months Ago
How'd this guy get here?
4 Months Ago
Remove light trigger volumes since performance is good without em
4 Months Ago
Proper validation in PlayerInventory
4 Months Ago
Interaction system error fixes
6 Months Ago
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
6 Months Ago
Minor adjustments to door to match design
6 Months Ago
Adjust base door rotate speed
6 Months Ago
Make doors behave as we wanted them to
6 Months Ago
Fix NRE
6 Months Ago
Fixed incorrect IsAllowedTransitionState logic AlertState uses scoring and FromStates (from Idle, or Patrol only)
6 Months Ago
Start designing FromStates, state entry scores PatrolState is implemented using scoring system now
6 Months Ago
Actually apply TimeSinceFootstepEvent Stop reacting to our own footsteps General cleanup Give the other guy a patrol path so he can return to it after battering the crackhead Update AI playground scene
6 Months Ago
Helper utility to walk AI actors to a set destination (RTS style) Refactor AttackingState to be derived from Chase, AI can fight eachother kinda now Fallback for if the attacker lost its target somehow AI broadcast footstep stimuli too
6 Months Ago
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
6 Months Ago
Port Alex's work on patrol paths over to the main branch, with a few changes.
6 Months Ago
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
6 Months Ago
Kill StateMachine experiment and all associated code
6 Months Ago
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
6 Months Ago
Fixed insufficient stack overflow
6 Months Ago
Update .gitignore
7 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
7 Months Ago
Type updates on demo_02_level
7 Months Ago
Fixed editor compile
7 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
7 Months Ago
Add ability to click a connection and edit its transition via actiongraph
7 Months Ago
Compile fix
7 Months Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
7 Months Ago
Refactor, hook up connections, started work on storing transition actions
7 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
7 Months Ago
Deserialize graph state
7 Months Ago
Serialize graph state
7 Months Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
7 Months Ago
More boilerplate for nodes / graph
7 Months Ago
Start blocking out state machine resource + editor window