144,985 Commits over 4,413 Days - 1.37cph!

Today
Fixed missing transparency in apartment interior trims (for steps)
Today
Fixing FPBuild path var in unity tests step in Jenkinsfile
Today
penthouse decals cont
Yesterday
merge from PlayerRigUpdate2/asset_cleanup
Yesterday
Delete old player textures
Yesterday
medium apartment collision
Yesterday
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
Yesterday
Add profiling. Showing approx 0.08ms per table when bodies are moving
Yesterday
Updating female skinning and cloth sash
Yesterday
Quick refactor
Yesterday
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
Yesterday
Yesterday
merge from version_log_server
Yesterday
merge from traintunlightfixes
Yesterday
merge from cargoshipfixes
Yesterday
merge from terrain_lowering_nms_large_cave
Yesterday
deleted duplicated old reference prefabs
Yesterday
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
Yesterday
Deleted old hair assets Deleted old hair sets
Yesterday
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
Yesterday
merge from main
Yesterday
Penthouse apartment edge decals and remaining wall textures
Yesterday
Subtract navmesh subtraction
Yesterday
delete old materials
Yesterday
delete old head prefabs
Yesterday
Delete old player model fbx and prefab reference duplicates
Yesterday
Minor cleanups Check for empty strings when getting sound duration
Yesterday
Subtract bad merge
Yesterday
Manifest
Yesterday
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
Yesterday
delete debug player model prefabs, no longer needed
Yesterday
Delete old skinset assets
Yesterday
Codegen
Yesterday
Bunch of compile fixes
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Can now walk around the pool table when mounted
Yesterday
apartment oven, texture tweaks, prefab setup, lods and collision
Yesterday
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
Yesterday
Merge: from main
Yesterday
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Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
Sync pool mountable locations over the net
Yesterday
merge from mismatched_serialized_analyzer
Yesterday
analyzer optim, takes approx 40% the time it did before
Yesterday
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Yesterday
Fixed texture artifacts on Male/N player seed
Yesterday
Merge from main