145,384 Commits over 4,413 Days - 1.37cph!

Today
Adding new world model rig for m16
Merge from industrial_dlc
Reorder industrial shelf colours to match shipping container
Today
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Today
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
Today
Fix rare NRE from missing player models when creating sweep handles
Today
update from main
Today
merge from PlayerRigUpdate2
Today
Fix burst cloth when spawning in near sleeping players
Updated shorts to eliminate transparency bleed in some skins
Today
Caching m16 viewmodel textures
Today
Show faded fuel blocks when consumed instead of hiding them.
Today
Mortar animation update
Today
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
Today
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
Today
Merge from lockin
Today
Today
FIx map not appearing
Today
compile fix
Today
set serialized version as well
Today
wip keep locked trajectory visible but allow now control after locking in.
Today
tool just injects the property into the .unity file instead of opening and saving it
Today
testlist
Today
updated m16a2 world mesh material order issue
Today
initial tool
Today
Fuel UI tweaks
Today
added /ProfilerCaptures to ignore.conf
Today
Add fuel related UI prefabs. Refactor/move UI fuel code.
Today
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
Today
added prefab exporter
Today
m16a2 textures update
Today
Mortar animation update to use the player update content
Today
update: m16a2 textures , shading fixed on worldmodel
Today
Merge: from main
Today
Initial conversion of fuel count display from just text to blocks.
Today
Fixed drone config screen inputfield config type
Today
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
Today
Merge from main
Today
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
Today
Trigger an explosion at state transition too.
Today
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
ensure position updates are networked to fake player
Today
Codegen
Merge from PlayerRigUpdate2
Added mannequin skinset subset, fixes NRE/kick
Today
Merge from main
Today
Merge from prototyping
Today
Merge from combine