146,146 Commits over 4,413 Days - 1.38cph!

Yesterday
merge from main
Yesterday
merge from industiral_dlc
Yesterday
merge from bowless_crossbow
Yesterday
Merge: from main
Yesterday
Use legacy bind pose switches between new and old pose instead of saving
Yesterday
Merge from main
Yesterday
Adjust deploy guide of wanted poster 1 again
Yesterday
Fixed LOD states in mannequin hide poncho
Yesterday
Don't try to initialise BatchRendererGroup if the ConVar is disabled
Yesterday
compile fix
Yesterday
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Yesterday
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Yesterday
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Yesterday
Light consistency fixes.
Yesterday
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Yesterday
merge from skinnables_icons_fix
Yesterday
LR, Bow, Crossbow and Eoka PropRenderer settings converted
Yesterday
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Yesterday
Industrial torch uses vm camera Fixed 3p flare visible in first person
Yesterday
Prop renderer legacy pose wip
Yesterday
merge from skinnables_icons_fix
Yesterday
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Yesterday
Swap out the materials on the industrial torch when enabled/disabled
Yesterday
Icon render pose prefab
Yesterday
Ponytail/Bun hair update
Yesterday
industrial torch sounds
Yesterday
Torch entity stuff
Yesterday
More work on show/hiding ammo/mags for viewmodel reloads
Yesterday
merge from premium_rebrand
Yesterday
Changed the wording, updated tag icon
Yesterday
industrial_conveyor_network_optimize -> main
Yesterday
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Yesterday
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Yesterday
Unbusy has to call the full update because we are .5s later
Yesterday
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Yesterday
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
Yesterday
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
Yesterday
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
Yesterday
PlayerCopyTool copies base color brightness
Yesterday
network_analyser_rebuild -> main
Yesterday
more skinset balance
Yesterday
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
Yesterday
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Yesterday
Merge from props_usage
Yesterday
Try changing LZMA compression length calc again so its good on 64bit
Yesterday
Mat tweaks.
Yesterday
Light fix
Yesterday
Various torch related.
Yesterday
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
Yesterday
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab