136,434 Commits over 4,444 Days - 1.28cph!

Same thing for the second entry way
Today
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
raiding_countdown_fix -> main
Today
update apartment_complex_monument/prototype
Fixed hole in basement Scene2prefab
Communal interior shadowproxies
Today
fix disco ball in RRP, do forward+ lighting in fragForwardBase
Today
Fixed ironsights
Today
Glowing wallpapers - graffiti pack update
Today
Today
line endings
Today
Keep the viewmodel active in the world so it can be seen in freecam
Today
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Today
merge from useplayerupdatejobs4
Today
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Today
merge from fillmounts_networking_fix
Today
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Today
Arrow missing meta
Today
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
Today
Merge from main
Today
Hold leftshift for faster orbit camera zooming
Today
Arrow Icon Pass
Today
carve mode hotkeys
Today
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
Today
fixed serialization buffers not being initialized correctly in all cases
Today
Make roundabout functional, rebuild manifest
Today
merge from apartment_complex_monument
Today
Subtract 155581, changed SFX on wrong prefab
Today
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
Today
Widescreen monitor
Today
Screen zoom, focus targeting location, viewpoer + mask
Today
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Today
Remove debug. Screen pos/scale tweaks
Today
World-space monitor UI experiments. Show targeting map and locations.
Today
Arrow prefab updates and poison arrow prefab setup
raid_window_fixes -> main
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
Today
merge from main
Today
Update sharpen_vignette, radiation, and cctv RRP volumes
Today
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
Fix tugboat doors or siegetower doors not being raidable outside raid window
Today
Glowing wallpapers - texture update second try please unity
Today
Glowing Wallpapers - texture and config updates
Today
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Yesterday
Fixed softcore modal typos
Yesterday
raid_window_fixes -> main
Yesterday
Fixed a loophole allowing frame insert items to be damaged