146,009 Commits over 4,413 Days - 1.38cph!

Today
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
Today
exported updated v_m16a2 anims
Today
█ ▄▊▇▊█ ▄▄▄█ ▆▊▅▅▆▇█▊▉█▊▍▊▆▆▊▇▌
Today
▌ ▋ ▍▅▅▉▊▉▍▄▉▌█▊▉▋ ▄▄▉▄ ▉▋█ ▌▅▄ █▆▆█▉██▌▆▍ ▊█ ▌ ▆▍██▉▍▋▄ ▆▋ ▌▄▆█▉▅▅▆▄▍▅▄ ▇▆ ▉▉▄▇▉▇▊ ▅▉▅▇▄▄▆▍▍█▄▅▉ ▇ ▇▇▄▍▊▅▊▉▉▋▅▉▅ ▍▄▌ ▇█▍ ▅▋█▄▅█▄▌▇▅█ ▅▍▌▌▅▅ ▄▇▍ ▅▍▉▄█▅█ ▍▇ ▍▄▅▉▅█▊▌▆ ▍█▉▆▆ █▄ ▊▆▋▇▋ ▌▌▍█▋▅ ▅█▊▍▍▅▉█▄▇ ▉▋█▅▇▍ ▅▍▇▍▊▄▍ ▌▍▋▊▊ ▄▆▅▅█▆▉█▊▍██▋▌ █▋▄█▇▅ █▌▊▄▅▌█▄█ ▋▍▆▉▌▇▋▅ █▆▅▊▌▆▅█▍▅▌▊▆▋█▇ █▅▅ ▉▄▍▉▋ █▄▌▍▆▌ ▌▉▊▉▊▆▅█▉▊ █▊ ▆ ▋▊█▆▄█▌▄▊ ▅▅ ▅█▊█▆ ▋█ ▆▆▅ ▆▇▄▊▄▆▆▄▊▉ ▅█ ▋▌▅ ▄▌▌█▇ ▋▆ ▇██▆ ▉▋▅▌▆▆ █▅█▇█▊ ▍▆▊ ▄▄▉▄▋▋ ▌▆▆▍▉▋▌ ▇▄▍ ▉▅▌▋▉ ▍▌▇▌▄▊█▋▉ ▅▍▆▋▋▅
Today
Fixed some bind widgets not using the full command
player_loot_mark_dirty_fix -> main
Remove repeated allocation in PlayerLoot::MarkDirty
Today
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
Today
small and medium apartment, mesh colliders
Today
merge from main
Today
merge from main
Today
dance gesture animation update
Merge from PlayerRigUpdate2
Today
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
Today
UI sounds polish and audio tweaks
merge from main
Today
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
Today
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
merge from PlayerRigUpdate2
merge from PlayerRigUpdate2 (just texture metas)
commit annoying body hair and mannequin texture metas
Today
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
Male playermodelskin set up
Today
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
Fix 'elbow-ness' a little on the front turret
Today
merge from resourcedispenser_allocs
Today
Avoid double lookup
Today
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
Today
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
Today
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
Today
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
Today
▉ ▍▄▆█▅ ▄▍▇▇ ▆▍▄▇
Today
merge from main
Today
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
Today
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
Today
Fix lock trajectory token
Today
Delete old SatelliteOrbit prefab
Today
Satellite kills players on impact. Added killRadius and debug draw.
Today
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
Today
Optim: get rid of a string alloc in teleportpos Forgot it when expanding string view compatibility Tests: used enable_marker_teleport
Today
Bugfix: fix invalid trimming in ToVector(StringView) - StringView - add 2- and 3-char Trim overloads - add a unit test Tests: unit tests + enable_marker_teleport
Today
Fix fuel cells draining in wrong order
Today
Merge from main
merge from PlayerRigUpdate2
Today
merge from playerboat_beached_flipping_fix
Today
better controlled lifting force with PlayerBoat unbeaching
Today
merge from keyboard_layouts_fix
Reverted environment volume changes for wing and core interiors
Today
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
Today
Merge: from main