147,028 Commits over 4,444 Days - 1.38cph!

Today
merge from main
Today
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
Today
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
Today
Subtract 153827 "merge from streamermode_fix"
Rin
Today
Clan table craftable Default bp (for now)
Today
Fixed UIEscapeCapture not working in editor when main menu is disabled
Today
S2P apartment complex
Today
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Today
Initial first pass on setting up the other rentable shop variants
Today
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Today
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
Today
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Today
Merge from sleeper_rotate_fix
Today
Fixed new layer fuckery on kiosks.
Today
Possible fix for sleepers getting rotated incorrectly
Today
Lighting WIP
Today
Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR)
1st floor corridor mesh / damage, decals and vertrex paint
jesus_animation_fix -> main
Today
merge from wire_doors_fix
Today
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
Today
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Use small delta changes for water level model state rather than exacts with ==
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
Today
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Yesterday
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Yesterday
fix shader bug causing GPU crash (RRP)
Yesterday
Lighting prefab & related files
Yesterday
Increase mailbox texture size from 1k -> 2k
Yesterday
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Yesterday
Undo 153739 "subtract 153677 areacheck_parent_fix"
Yesterday
merge from streamermode_fix
Yesterday
merge from bradley_inactive_error_fix
Yesterday
merge from large_furnace_place_effect_fix
Yesterday
merge from spawngrid_spacing_fix
Yesterday
merge from catapult_ragdoll_error_fix
Yesterday
merge from spraycan_reskin_refactor
Yesterday
merge from pool_analyzer_non_caching_methods
Yesterday
update apartment_complex_monument/prototype/mailbox
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Cherrypick CS 153556 (compile simulator fix)
Yesterday
Update manifest
Yesterday
Debug position dot now shows on the map during control, not just when locked in.
Yesterday
Modified cap hair conditional to work with miners hat
Yesterday
Codegen
Yesterday
Cache last successful sample position, check it first on next thruster fire.
Yesterday
Codegen
Yesterday
Fix scientist chasing into water
Yesterday
merge from main