145,086 Commits over 4,413 Days - 1.37cph!

Today
hammer anim update on deploy
Today
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
Today
merge from bowless_crossbow
Today
Disable motion vectors for io arrows, fixes motion blur issues
Today
Fixed shop marker cluster text scaling
Today
merge from main
merge from main
Today
Industrial torch animation + animator blend updates
Today
Fixed input fields using decimal number content type not working
Today
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
Today
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Today
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
Today
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Toned down speech animation parameters slightly
Add support for raycasting inside the pool physics engine
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Today
merge rust_relay_server -> main (NRE Hotfix)
Today
resolved NRE in BasePlayer::SendEntityUpdates
missed file
Fix movember card moustache (for modders)
Today
exported updated 3p jump anim
Today
Combine both entiities
Today
Updating industrial torch viewmodel rig
Today
wip rain grace period
Today
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
Today
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
Today
Merge from PlayerRigUpdate2
Today
Merge from main
Today
merge from devtools_scaling_fixes
Today
Copy paste list view fixes
Today
Tweaked free aspect layout of item and vehicle tabs
Today
Fixed F1 loadout tab scaling issues when using free aspect
Today
Fixed copypaste grid button title text layout issues
Today
Fixed F1 copy paste tab scaling issues when using free aspect
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Updating m16 view model rig with new mesh
Today
merge from iolines_shader_fix
Today
Restored invisible wire material
Today
Restored hose material colours
Today
merge from main
Today
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
Today
merge from barrel_conveyor_fix
Today
Fix barrels not showing up in conveyor filters since reskin support was added
Today
tweaked central oak for better fit in market place near final splat painting
Yesterday
Merge from main
Yesterday
merge from optimize_deep_sea_texture -> main
Yesterday
Change deep sea height data from managed -> native array
Yesterday
Exterior lighting progress & related files