147,111 Commits over 4,444 Days - 1.38cph!

Today
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
Today
Adjust text position of the 3rd slide because the mesh is slightly offset
Today
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Merge from main
Today
Add mailbox slide entities to manifest
bunny hat uses cap deformhair
Today
merge from rhib_cargo_fixes
Today
Bare bulbs.
Today
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
Today
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
Today
Make each slide in the mailbox it's own entity with correct mesh
Bring usages of obsolete SetFlag back to 0 after merge
Today
Merge: from main
Today
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Today
Push starting targeting radius out of its own monument bounds.
Today
naming updates for 3p inventory idles
Today
Updated inventory idle anims so they are on the new player update rig
Today
Glass AR - updated viewmodel FBX for rigging
Today
Remove duplicate line
Today
Fix deploy guide not rendering when in a map without water
Today
Skin bundle update (fixes several skin icons not being loaded from the bundles)
Today
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
Today
merge from main
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
Merge from main
Today
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Today
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merge from main
Today
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
fixed clothing mannequin wearable (admin only)
Today
Glass AR - icon, mesh tweaks
Today
Debug rendering for pending crash site
Today
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
Today
Merge from main
main -> demo_compatability_layer
Today
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Merge from main
Merge from editorshortcut_selectprefabroot
Merge from lr300space_display_fix
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
Today
AK deploy animation update
Today
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
Today
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
Today
Merge from main
Today
Collision for individual stages in barricades. Deleted obsolete prefab.
Today
Merge: from main
Today
merge from addtoterrain_fix
Today
wake rhib buoyancy on release
Today
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Today
fixed skin constraint setup on frontier hazmat