145,515 Commits over 4,413 Days - 1.37cph!

Yesterday
Merge from main
Yesterday
Wrap PathList.CreateMesh() with a request class - preparing to generate and destroy the meshes when the rail segments are loaded by WorldGrid instead of generating all rail meshes at startup and keeping them in memory for the whole session - proxy the normal CreateMesh() method to use the "job" class internally (even though it runs on worker threads instead of the job system) - switched to the NativeArray mesh building methods instead of using MeshCache.Data for storage
Yesterday
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Fix compile errors
2 Days Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
2 Days Ago
Lighting/FX industrial furnace.
2 Days Ago
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2 Days Ago
Industrial Torch - Updated textures (wip)
2 Days Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
2 Days Ago
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
2 Days Ago
Fixed digital clock text material
2 Days Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
2 Days Ago
Create rusty version of apartment elevator door
2 Days Ago
Fix TMP door decal not being disabled by default on apartment door C
2 Days Ago
Update apartment elevator prefab with new lift prefab
2 Days Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
2 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
2 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
2 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
2 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
2 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
2 Days Ago
merge from fix_industrial_efurnace_io_port
2 Days Ago
fix pooling leak
2 Days Ago
Improve comment
2 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
2 Days Ago
merge from fix_industrial_efurnace_io_port
2 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
2 Days Ago
Merge from powerplant_powergrid
2 Days Ago
Merge from main
2 Days Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
2 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
2 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
2 Days Ago
tweaked turretmountpoint on bow entities
2 Days Ago
Fix Linux SRCDS compile error
2 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
2 Days Ago
Sized down because not used.
2 Days Ago
Industrial furnace lighting & material stuff.
2 Days Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools
2 Days Ago
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2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
2 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
2 Days Ago
industrial garage door; - Assign panner chain material to busy state model
2 Days Ago
Skinning industrial door
2 Days Ago
Fixing skinning and position offset for industrial door LODs
2 Days Ago
industrial garage door; - created panner material for the chain
2 Days Ago
Adding extra chain material for industrial garage door
2 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main