145,384 Commits over 4,413 Days - 1.37cph!
Adding new world model rig for m16
Merge from industrial_dlc
Reorder industrial shelf colours to match shipping container
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Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
Fix rare NRE from missing player models when creating sweep handles
merge from PlayerRigUpdate2
Fix burst cloth when spawning in near sleeping players
Updated shorts to eliminate transparency bleed in some skins
Caching m16 viewmodel textures
Show faded fuel blocks when consumed instead of hiding them.
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
merge from dont_bake_on_load2
just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
set serialized version as well
wip keep locked trajectory visible but allow now control after locking in.
tool just injects the property into the .unity file instead of opening and saving it
updated m16a2 world mesh material order issue
added /ProfilerCaptures to ignore.conf
Add fuel related UI prefabs.
Refactor/move UI fuel code.
Merge: from buildcommand_allocs
- Optim: reduce alloc count from building Arg commands from 20+ to 2 on average
- Update: expanded StringView API,
Tests: unit tests and running a bunch of different console commands
Mortar animation update to use the player update content
update: m16a2 textures , shading fixed on worldmodel
Initial conversion of fuel count display from just text to blocks.
Fixed drone config screen inputfield config type
some more set dressing, some foliage culling around the marketplace to aerate a bit
material tweaks to sign
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
Trigger an explosion at state transition too.
Disable gravity for satellite.
Set free_power to true in the editor.
Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
merge rust_relay_server -> main
merge main -> rust_relay_server
ensure position updates are networked to fake player
Merge from PlayerRigUpdate2
Added mannequin skinset subset, fixes NRE/kick