145,536 Commits over 4,413 Days - 1.37cph!

3 Days Ago
custom shadow proxies for apartment block building exterior
3 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
3 Days Ago
spelt targeting wrong
3 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
3 Days Ago
Added cart button to skin viewer fullscreen view
3 Days Ago
Merge from industrial_dlc
3 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
3 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
3 Days Ago
main -> PlayerRigUpdate2
3 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
3 Days Ago
supermarket freezer texture wip
3 Days Ago
merge from main
3 Days Ago
merge from autoturret_workshop
3 Days Ago
fixed incorrect rotation on auto turret cover
3 Days Ago
Merge from main
3 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
3 Days Ago
Merge from wb_comfort_range_upgrade
3 Days Ago
Merge from main
3 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
3 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
3 Days Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
3 Days Ago
Merge from main
3 Days Ago
Wrap PathList.CreateMesh() with a request class - preparing to generate and destroy the meshes when the rail segments are loaded by WorldGrid instead of generating all rail meshes at startup and keeping them in memory for the whole session - proxy the normal CreateMesh() method to use the "job" class internally (even though it runs on worker threads instead of the job system) - switched to the NativeArray mesh building methods instead of using MeshCache.Data for storage
3 Days Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Fix compile errors
3 Days Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
3 Days Ago
Lighting/FX industrial furnace.
3 Days Ago
▅▌▍▍▉▍▇█ ▋▌▌█
3 Days Ago
Industrial Torch - Updated textures (wip)
4 Days Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
4 Days Ago
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
4 Days Ago
Fixed digital clock text material
4 Days Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
4 Days Ago
Create rusty version of apartment elevator door
4 Days Ago
Fix TMP door decal not being disabled by default on apartment door C
4 Days Ago
Update apartment elevator prefab with new lift prefab
4 Days Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
4 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
4 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
4 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
4 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
4 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
4 Days Ago
merge from fix_industrial_efurnace_io_port
4 Days Ago
fix pooling leak
4 Days Ago
Improve comment
4 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
4 Days Ago
merge from fix_industrial_efurnace_io_port
4 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
4 Days Ago
Merge from powerplant_powergrid