145,505 Commits over 4,413 Days - 1.37cph!

Yesterday
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
Yesterday
Fixed digital clock text material
Yesterday
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
Yesterday
Create rusty version of apartment elevator door
Yesterday
Fix TMP door decal not being disabled by default on apartment door C
Yesterday
Update apartment elevator prefab with new lift prefab
Yesterday
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
Yesterday
merge from unity_6.3.15/keyboard_layouts_fix
Yesterday
Detect keyboard layout changes at runtime and refresh registered buttons
Yesterday
Switch apartment elevator doors from the rusty ones -> normal ones
Yesterday
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
Yesterday
Register button namse using the actual display name, so they're keyboard layouts aware
Yesterday
merge from fix_industrial_efurnace_io_port
Yesterday
fix pooling leak
Yesterday
Improve comment
Yesterday
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
Yesterday
merge from fix_industrial_efurnace_io_port
Yesterday
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
Yesterday
Merge from powerplant_powergrid
Yesterday
Merge from main
Yesterday
Separate out settings for requiring power to be functional and having different stats with power on recycler
Yesterday
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
Yesterday
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
Yesterday
tweaked turretmountpoint on bow entities
Yesterday
Fix Linux SRCDS compile error
Yesterday
Removing duplicate anims from player animator - delicate process so doing in stages
Yesterday
Sized down because not used.
Yesterday
Industrial furnace lighting & material stuff.
Yesterday
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools
Yesterday
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Yesterday
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Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
Yesterday
Fix apartment doors having a TMP submesh inside causing errors at runtime
Yesterday
industrial garage door; - Assign panner chain material to busy state model
Yesterday
Skinning industrial door
Yesterday
Fixing skinning and position offset for industrial door LODs
Yesterday
industrial garage door; - created panner material for the chain
Yesterday
Adding extra chain material for industrial garage door
Yesterday
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
Yesterday
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Yesterday
setting up 3p M16a2 anims
Yesterday
disable_ping_estimation_again -> main
Yesterday
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
Yesterday
Compile fix
Yesterday
merge from drawcolliders_improvements
Yesterday
Fixed skinning for industrial garage door
Yesterday
Codegen
Yesterday
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
Yesterday
Subbing industrial torch burst cloth mat(missed from my last checkin)