136,598 Commits over 4,444 Days - 1.28cph!

Today
merge from main -> apartment_complex_monument
Today
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
Today
merge from prototype -> apartment_complex_monument
More compile fixes
Today
RustIcon inspector and picker can render both old and new range of icons
rename PoolTable to Pooltable so Unity behaves
Today
proper spinny blades in water treatment maintainable tank
Today
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
Today
updated skins
Today
Remove motion blur volume profile (it's now in the pipeline settings)
Today
merge from glowing_wallpaper_pack need to redo skins
Merge from broadcast_ratio_improvements
Today
tweakes to steam item descriptions
game_room_dlc -> game_room_dlc/pool
Today
tweak to wallpaper pack sitem
Today
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
Today
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
Today
WIP spinning water treatment tank blades
Today
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
Serializer fix Codegen
Today
Add the raw satellite model to the prefab for now
Today
merge from apartment_complex_monument
Today
3p dart throw direction animations added with blend tree
Today
better init state for baseplate
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
Today
S2P apartment complex
Today
merge from apartment_complex_monument/terminal_ui
Today
Missed one
Today
Minor layout fixes
Today
Improved the intro sequence
Today
Test save loading fixes I just used for testing/profiling on a real save
Today
Override player's eye pos when checking camera so LODs are loading
Today
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
Merge from shadowlod_fix
Today
implement swings
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
Today
Test list
Today
setup baseplate render (toggelable) inside sculpting gui
Today
Added CCTV cameras in small medium and large apartment prefabs
Today
Clicking on a rented room shows a cctv feed of inside the room
main -> game_room_dlc
Today
fixed typo in apartment NPC vendor room upgrade text
Converted roadsigns into harvestable versions
softcore_tc_stack_fix -> main
Today
fixed incorrect grab / drop SFX for ballistic leg armor
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
Today
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
Today
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
Split the roundabout and swing models
Today
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab