136,102 Commits over 4,444 Days - 1.28cph!

2 Days Ago
Softcore tag styling
2 Days Ago
Cast Iron Pan prop LOD0
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
tanker area sphere tank end
2 Days Ago
Fixed bad auto merge on HLMV changes
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
set raid windows on by default
2 Days Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
2 Days Ago
remove old model & textures, update icon and guide mesh
2 Days Ago
Seperate tc softcore stuff into its own file
2 Days Ago
fix manifest
2 Days Ago
medium apartment coliision fix so we can get to the locker
2 Days Ago
Apartment lighting layer testers.
2 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
2 Days Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
2 Days Ago
Cherrypick CS 155224 (elevator deploy NRE)
2 Days Ago
Added softcore gamemode modal, opens when clicking on the softcore tag
2 Days Ago
Optim: avoid repeated invoke scheduling in BeeSwarmAI - SetOnFire gets skipped if bees are already on fire (saves StartDie scheduling) - StartDie gets skipped if bees are already dying (saves Egress scheduling) Tests: none, trivial changes
2 Days Ago
Fix NRE when placing elevator
3 Days Ago
Remove WinXP targeting from launcher_main and chromium Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model) Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures
2 Days Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
2 Days Ago
Bugfix: fix caching of DiveSiteBuoy.updateAction Tests: checked IL
2 Days Ago
Enable radial menu on apartment elevators only
2 Days Ago
Make radial menu for elevators opt-in
2 Days Ago
Layer shifting on large apartment & lighting prefab.
2 Days Ago
Optim: cache Sprinkler.DoSplash invoke Tests: none, trivial change
2 Days Ago
merge from game_room_dlc
2 Days Ago
Metas
2 Days Ago
merge from main
2 Days Ago
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
2 Days Ago
Optim: cache HBHFSensor.UpdatePassthroughAmount invoke Tests: none, trivial change
2 Days Ago
Optim: cache ElectricBattery.TickUsage invoke Tests: none, trivial change
2 Days Ago
Fixed an issue with render pipeline global settings not being set after loading them from resources
2 Days Ago
tanker area sphere tank progress
2 Days Ago
Optim: cache ElectricBattery.AddCharge invoke Tests: none, trivial change
2 Days Ago
Merge from worldposiitongenerator_optim
2 Days Ago
Added the grain volume component and added it to all RRP volumes that needed it
2 Days Ago
Applied lighting prefab WIP to scene.
2 Days Ago
tanker area sphere tank progress
2 Days Ago
Optim: cache CoalingTower.CheckWagonLinedUp invoke Tests: none, trivial change
2 Days Ago
Optim: Cache StrobeLight.SelfDamage invoke Tests: none, trivial change
2 Days Ago
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
2 Days Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
2 Days Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
2 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
2 Days Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
2 Days Ago
apartment complex HLOD+S2P
2 Days Ago
NPC lean animations first pass
2 Days Ago
fixed new fridge prefab not culling
2 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building