userTony Fergusoncancel

4,050 Commits over 884 Days - 0.19cph!

2 Months Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
2 Months Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
2 Months Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
2 Months Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
2 Months Ago
Update minimap_motel.png
2 Months Ago
fix INetworkSerializable errors
2 Months Ago
Start work on FFA
2 Months Ago
I accidently deleted all these too liberally
2 Months Ago
Restore
2 Months Ago
Temp Goodbye copmiled files
2 Months Ago
Slide no longer takes full control over movement
2 Months Ago
Add map key system
2 Months Ago
Update .gitignore
2 Months Ago
More forgiving ledge grab threshold
2 Months Ago
No more one-frame lag for ledge detection/movement
2 Months Ago
Remove debug draw
2 Months Ago
No air dash, double jump when holding ledge
2 Months Ago
Only allow grabbing ledges
2 Months Ago
Backport some ledge climbing, you can climb up anything right now
2 Months Ago
Removed some hud fluff
2 Months Ago
Tweak sliding to be less shit, and also simpler
2 Months Ago
When cancelling some changes to an editable block, refresh automatically, otherwise shit disappears until refreshing the page
2 Months Ago
Clean EmbedBlock up
2 Months Ago
Add mega basic embed block support for youtube embeds
2 Months Ago
Generate a thumbnail when creating an organization, handle case across the site where we don't have existing images https://files.facepunch.com/tony/1b0411b1/PbojEVIl05.png
2 Months Ago
Smallest nitpick ever: add `cursor: pointer` to header popup buttons
2 Months Ago
Chart entries have an explicit height, don't wrap text
2 Months Ago
Fixed interaction UI icon alignment being shit NPC weapon attack speed reduced
2 Months Ago
AttackingState: fixed AI agents getting stuck in place, trying to move all the time
2 Months Ago
Scale agent bloodamount so they're not one huge blood cell on death
2 Months Ago
Fixed NPC blood fx
2 Months Ago
Whoops
2 Months Ago
Add pause menu
2 Months Ago
Add testing notifications panel
2 Months Ago
Use trace normal for fake shadow
2 Months Ago
Update smoke prefab
2 Months Ago
Fixed he_grenade prefab
2 Months Ago
Removed local grenade assets, replaced with cloud
2 Months Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
2 Months Ago
Bandaid fix for A site floor that you can fall through
2 Months Ago
Use a state machine to control the whole thing, make it into a prefab
2 Months Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
2 Months Ago
Temporarily display active abilities on the hud
2 Months Ago
Use Health prop
2 Months Ago
HUD test
2 Months Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
2 Months Ago
Work on theme
2 Months Ago
Small changes, air dash uses SHIFT
2 Months Ago
Cancel slide if we end up off the ground
2 Months Ago
Implement TakesOverControl, which cancels out wish movement Add Slide