142,824 Commits over 4,383 Days - 1.36cph!

Yesterday
Fix another reference to the old wolf in the trophy data
Yesterday
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
Yesterday
Cleanup
Yesterday
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
Yesterday
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Yesterday
Yesterday
Minor lens flare tweaks.
Yesterday
update apartment_complex_monument/prototype
Yesterday
Update manifest
Yesterday
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
Yesterday
merge from main -> apartment_complex_monument
Yesterday
S2P'd some stuff to fix compact ceiling light regression.
Yesterday
Reapply the increased building blocked + added safezone from the merge
Yesterday
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fix potential NRE when starting debug camera
Yesterday
merge from main
Yesterday
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Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Make ragdolls respect setlightingorigin input again Double bone cache limit
Yesterday
Take scrap from the apartment every 30m for rent payment
Yesterday
Remove TC prefab from medium apartment
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
Yesterday
removed duplicate asmdef refs
Yesterday
Added baked textures for the LODBakerTestPrefab
Yesterday
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Yesterday
Fix oilrigs not having navmesh when outside of map bounds
Yesterday
Apartment bed prefabs and lods
Yesterday
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
Yesterday
Updated the LOD Baker to take into account per-mesh instance transformations and materials
Yesterday
Potential fix for ResetPath error spam
Yesterday
merge rust_relay_server -> main
Yesterday
edited 3p sprint update anim
Yesterday
Update second gingerbread npc, should fix nre
Yesterday
Skinning update for wooden armour jacket
Yesterday
Update source entity of wolf corpse, should fix broken head trophy
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Move viewmodel clear config file
Yesterday
merged main -> rust_relay_server
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
Yesterday
Fix the weird input font
Yesterday
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
Yesterday
Fixed passed/failed filter text width