139,980 Commits over 4,352 Days - 1.34cph!

Today
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
Today
apartment stove prop
Today
Updated WebSocketSharp to not mutate packet data
Today
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
Today
Kitchen Kit 1 Update
Today
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Today
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Today
updated faberge egg anims & controller
Today
merge from deployvolumes_fixes
Today
Fixed hunting trophies deploy volume issues
- Dont allow disabling images - Rename methods and minor cleanup
Today
Adjusted the divesite_e crate spawn positions so they're no longer floating
Today
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- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
Window atlas mockup texture
Today
Tweaked tuna light and torch holder deploy volumes, include missing layers
Today
merge from main
Today
merge from easter2026_dlc
Yesterday
merge from hatch_collider_fixes
Yesterday
Should be water tight now
Yesterday
Add DXT compression support to HttpImage
Yesterday
Removed Menu2 menu items, obsolete
Yesterday
Fixed loot panel title
Yesterday
Allow supply signal and fire crackers as well
Yesterday
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
Yesterday
added variations to the sound defenitions
Yesterday
Mortar anim update - sweep and aim block out
Yesterday
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
Yesterday
Updating abyss hazmat skinning
Yesterday
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
Yesterday
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Yesterday
merge from hatch_collider_fixes
Yesterday
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Yesterday
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Yesterday
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
Yesterday
fixed an offset on the socket male of the ladder hatch
Yesterday
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Yesterday
merge from main
Yesterday
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
Yesterday
merge from waterwheel_deployable
Yesterday
Mark collision as readable, assign correct material
Yesterday
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
Yesterday
Removed pooling for store page carousel buttons, can't work if not connected to a server
Yesterday
merge from igniter_power_fix
Yesterday
Igniter code cleanup
Yesterday
Merge from main
Yesterday
Fixed igniter working with 1 power instead of the required 2
Yesterday
Codegen (was missing an update for the io counter interaction)
Yesterday
F2 opens the old console (until we remove it)
Yesterday
Don't keep the copypaste menu active when closed