branchrust_reboot/main/map_entity_load_fixcancel
10 Commits over 31 Days - 0.01cph!
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
Trying a different approach
Fixed duplicate network IDs on oilrig after server restart