branchrust_reboot/main/rail_network_linkcancel

164 Commits over 123 Days - 0.06cph!

1 Year Ago
Fixed broken cardboard boxes in the second tunnel entrance
1 Year Ago
merge from main
1 Year Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
1 Year Ago
Merge from main
1 Year Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
1 Year Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
1 Year Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
1 Year Ago
Additional rail / road checks for several cliffs
1 Year Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
1 Year Ago
Fixed edge cases of rail and road passing too close by monuments
1 Year Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
1 Year Ago
Display longer segments of rail network links on the map
1 Year Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
1 Year Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
1 Year Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
1 Year Ago
Fixed bright pixel gaps in tunnel slopes
1 Year Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
1 Year Ago
Moved train signals further away from the track
1 Year Ago
Fixed rail topology not tranferring to entrances
1 Year Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
1 Year Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
1 Year Ago
Fixed light leaks in another stairwell piece
1 Year Ago
Fixed broken env volume in train tunnel slopes
1 Year Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
1 Year Ago
Added rail topology to train tunnels entrance
1 Year Ago
Merge from main
1 Year Ago
A few extra tail prefab updates
1 Year Ago
Train splines have changed again. Regenerating them.
1 Year Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
1 Year Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
1 Year Ago
Updated VehicleLight script colours
1 Year Ago
Undo accidental GameUI commit
1 Year Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
1 Year Ago
Merge TrainSignals -> rail_network_link
1 Year Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
1 Year Ago
Merge from main
1 Year Ago
Tweaked entrance heightmap to fix odd foliage placement
1 Year Ago
GenerateRailLayout improvements CreateRailCostmap improvements
1 Year Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
1 Year Ago
Fixed broken AO in tunnel stairwell entrances
1 Year Ago
Deleted unused slopes and prefabs
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed portacabin materials
1 Year Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
1 Year Ago
Subtracting 87935
1 Year Ago
Fixed ProceduralMapRailSimple using a tiny world size
1 Year Ago
train_tunnel_double_entrance_b implementation
1 Year Ago
Fixed rail network link missing from underground map
1 Year Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
1 Year Ago
Fixed weird circular / tight rail generation around rail entrances