branchrust_reboot/main/rail_network_linkcancel
164 Commits over 123 Days - 0.06cph!
Fixed broken cardboard boxes in the second tunnel entrance
Attempt to fix client / server terrain mismatch where rail connects to monuments
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
Fixed leaking lights in train_tunnel_stop_a_36m
Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
Additional rail / road checks for several cliffs
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
Fixed edge cases of rail and road passing too close by monuments
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
Display longer segments of rail network links on the map
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
Fixed lots of valid placement positions of the rail network link entrance being rejected
Fixed bright pixel gaps in tunnel slopes
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
Moved train signals further away from the track
Fixed rail topology not tranferring to entrances
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
Fixed light leaks in another stairwell piece
Fixed broken env volume in train tunnel slopes
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
Added rail topology to train tunnels entrance
A few extra tail prefab updates
Train splines have changed again. Regenerating them.
Tweaked concrete material inside the train tunnels / made a better concrete damage material
Tweaked train tunnel lighting to make it closer to how it was on release
Reduced intensity of fill lights
Updated VehicleLight script colours
Undo accidental GameUI commit
Minor edit to train signal lights, differentiate a little more between yellow and red light
Merge TrainSignals -> rail_network_link
Scene2prefab to fix broken materials in train tunnel entrances in monuments
Tweaked entrance heightmap to fix odd foliage placement
GenerateRailLayout improvements
CreateRailCostmap improvements
Fixed broken vertex alpha in all train tunnel stairwells and corridors
Fixed broken AO in tunnel stairwell entrances
Deleted unused slopes and prefabs
Merge from shader-stdblends-extended
Fixed portacabin materials
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
Fixed ProceduralMapRailSimple using a tiny world size
train_tunnel_double_entrance_b implementation
Fixed rail network link missing from underground map
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
Fixed weird circular / tight rail generation around rail entrances