762 Commits over 519 Days - 0.06cph!
concrete_trim_02 painted files
Update Model Viewer to use Features
a few asset updates/meta files
Flash and Decoy Grenade ViewModels
https://files.facepunch.com/rickgreeve/image%20%2826%29.png
adjusted metal_trim_rust_01 mat
added brick_debris_a2 blend
updated some existing sbox.game assets
v_m700: initial first-person setup (including animgraph)
M700 rebake with correct triangulation
added materials + decals
+ decal_dirt_b
+ decal_footprints_a
+ dirt_ground_02_blend
brick_debris_a + debris_a vmat meta
v_spaghellim4: make the initial arc of the deploy animation nicer
Fixed handling of sprint-suppressing Tag on v_m4a1, v_usp, v_spaghellim4, v_mp5: the Tag now gets properly caught when the animgraph initializes, by enforcing a one-time 50ms delay in relevant state machines. Also harmonized some logic across graphs.
v_spaghellim4: added new deploy animation
Batch-committing all changed files from change to cloud content references that now explicitly reference specific version numbers
Add new "/.sbox/" folder to .gitignore
incendiary grenade model and textures
Fix compile errors on sbox_content project
fix INetworkSerializable errors
Smoke grenade world model and LODs
Smoke grenade Viewmodel only
https://files.facepunch.com/rickgreeve/Photos_38H8mXLTkL.jpg
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
brickvent texture and material adjustment
Merge branch 'main' of sbox-assets
Brick vent material adjustment
decal_brick_damage_a meta
brickvent decals texture update and adjustment
flashlight adjustments brickvent decal files
debris_a_pile + mat updates
debris_a_pile_01 + 02 vmdls
M700 world model LOD levels
M4A1 attachments have bones now
ranged sight worldmodel
m700 now had ranged sight as default (bodygroups for irons sights still available)
wip debris_kit_a + debris_a assets
https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
Allow player rotation in mayamode
Adjust skid + use base animator
ranged sight texture update
Recompile a bunch of decals and fixed some using wrong shader