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875 Commits over 642 Days - 0.06cph!

13 Minutes Ago
added dirty layer to cinderblock_02_blend material https://files.facepunch.com/jason/1b1811b1/firefox_JerBO3mPRx.png
3 Hours Ago
added cinderblock_02 + painted blend materials https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
Pipe set, mesh scale fix
Today
added ceramic_tiles_a material https://files.facepunch.com/jason/1b1811b1/sbox-dev_Cy2XX8JZ3Z.png
Today
Optimized brick_corner meshes for lightmaps
Yesterday
wooden_floor_b_blend .meta
Yesterday
added wooden_floor_b blend material https://files.facepunch.com/jason/1b1711b1/sbox-dev_VToHk5RuXf.png
Yesterday
added terrazzo_tiles_a material https://files.facepunch.com/jason/1b1711b1/sbox-dev_WGORKJwdYl.png
Yesterday
added wooden_floor_a material
Yesterday
added floor_tile_03 material
Yesterday
particle updates removed loops
Yesterday
Pipe kit, flashlight and smaller asset material, LOD and engine setup update.
2 Days Ago
v_m4a1: fix stock_pin and stock_lever being parented to weapon_root instead of stock
2 Days Ago
All weapons: renamed a couple of Tags for clarity
2 Days Ago
v_mp5: apply the new fire animation method (see previous commit)
2 Days Ago
v_m4a1: rework how fire animations are played. Instead of alternating between picking between 01-05 then 06-09, add two separate randomized (WeightedRandomNoRepeat) animations from the *entire* set together, then halve the result. This results in a much more natural-looking "animated recoil pattern" with no visible repeats
3 Days Ago
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
6 Days Ago
electrical enclosure hotspots
8 Days Ago
electrical enclosures assets
9 Days Ago
modular pipe set texture and mesh update
10 Days Ago
Modular Pipe set asset setup and update
11 Days Ago
electrical_enclosure asset WIP https://files.facepunch.com/jason/1b0811b1/sbox-dev_i6KCbgMIUG.png
15 Days Ago
pipe kit collision fix
15 Days Ago
modular pipe mesh fix
18 Days Ago
Frisbee with branding and upload
19 Days Ago
Modular Pipe set part blockout and setup with trimsheet textures
26 Days Ago
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26 Days Ago
oil_drum meta
26 Days Ago
recompiled oil_drum + oil_drum_explosive scale correction, sorry not sorry
27 Days Ago
Square radiator mesh update
27 Days Ago
gas cylinder mesh and model doc cleanup.
27 Days Ago
m700 sight attachments attached to root bone
27 Days Ago
Gas Cylinder Colour changes, model doc update
27 Days Ago
Gas Cylinder gibs and explosion setup
28 Days Ago
hedge shears prop
28 Days Ago
Radiator Scale fix
29 Days Ago
clawhammer meta
29 Days Ago
clawhammer_b prop
31 Days Ago
recompiled trimsheet blendable materials + added toolchest assets https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
32 Days Ago
Re-saved out impact.flesh.mist to fix up refs
32 Days Ago
Radiator Mesh and texture updates
33 Days Ago
toolchest prop
34 Days Ago
toolchest wip prop + adjusted metal_details mats
34 Days Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
34 Days Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
35 Days Ago
added garden rake prop
35 Days Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
35 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
39 Days Ago
Gas cylinder, radiator plunger and cap mesh and material asset updates
39 Days Ago
woodaxe meta