875 Commits over 642 Days - 0.06cph!
added dirty layer to cinderblock_02_blend material
https://files.facepunch.com/jason/1b1811b1/firefox_JerBO3mPRx.png
added cinderblock_02 + painted blend materials
https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
added ceramic_tiles_a material
https://files.facepunch.com/jason/1b1811b1/sbox-dev_Cy2XX8JZ3Z.png
Optimized brick_corner meshes for lightmaps
wooden_floor_b_blend .meta
added wooden_floor_b blend material
https://files.facepunch.com/jason/1b1711b1/sbox-dev_VToHk5RuXf.png
added terrazzo_tiles_a material
https://files.facepunch.com/jason/1b1711b1/sbox-dev_WGORKJwdYl.png
added wooden_floor_a material
added floor_tile_03 material
particle updates
removed loops
Pipe kit, flashlight and smaller asset material, LOD and engine setup update.
v_m4a1: fix stock_pin and stock_lever being parented to weapon_root instead of stock
All weapons: renamed a couple of Tags for clarity
v_mp5: apply the new fire animation method (see previous commit)
v_m4a1: rework how fire animations are played. Instead of alternating between picking between 01-05 then 06-09, add two separate randomized (WeightedRandomNoRepeat) animations from the *entire* set together, then halve the result. This results in a much more natural-looking "animated recoil pattern" with no visible repeats
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
electrical enclosure hotspots
electrical enclosures assets
modular pipe set texture and mesh update
Modular Pipe set asset setup and update
electrical_enclosure asset WIP
https://files.facepunch.com/jason/1b0811b1/sbox-dev_i6KCbgMIUG.png
Frisbee with branding and upload
Modular Pipe set part blockout and setup with trimsheet textures
recompiled oil_drum + oil_drum_explosive
scale correction, sorry not sorry
Square radiator mesh update
gas cylinder mesh and model doc cleanup.
m700 sight attachments attached to root bone
Gas Cylinder Colour changes, model doc update
Gas Cylinder gibs and explosion setup
recompiled trimsheet blendable materials + added toolchest assets
https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
Re-saved out impact.flesh.mist to fix up refs
Radiator Mesh and texture updates
toolchest wip prop
+ adjusted metal_details mats
add geo to shovel, mmm roundness
metal_details_02 trans map adjustments
added metal_trim_painted_blend_03 mat
tool chest WIP
explosive oil drum fixes
vmdl recompile
rake mesh adjustments
ratchet spanners and trowel props + fixes
+ pliers adjustment
+ added rusty skin to claw hammer
clawhammer, pliers, shovel props + meta
https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
Gas cylinder, radiator plunger and cap mesh and material asset updates