199,311 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
7 Years Ago
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
7 Years Ago
unit nickname list
7 Years Ago
Removed lots of old scripts that deal with player models.
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Map wizard fixes
7 Years Ago
More map wizard fixes
7 Years Ago
Moved some destroyed checks in GoToSmartObject from SimTick to Tick. Hopefully fixes stuck people.
7 Years Ago
Deleted a LOT of stuff
7 Years Ago
Map wizard maps are playable immediately
7 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
7 Years Ago
can no longer use smoke grenades under water
7 Years Ago
movement path test
7 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
7 Years Ago
New AI can't be wounded.
7 Years Ago
Stockpile removes deposited items on destroy. More buildings are deconstructable. Campfire isn't deconstructable for now (because it's the centre of the whole Settlement). UI shows disabled Deconstruct command with description for buildings that can't be deconstructed.
7 Years Ago
unity editor directive for TerrainMap.Bake base method.
7 Years Ago
Subtracting 28192
7 Years Ago
Validate position checks in new AI.
7 Years Ago
Moved unwarping to Unsubscribe (causes people to get stuck for some reason)
7 Years Ago
Merge from main
7 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
7 Years Ago
Subtracting 28202
7 Years Ago
Reapplying 28202
7 Years Ago
Deleting...
7 Years Ago
Added Facepunch.Skeleton
7 Years Ago
Don't null occupier when disabling InteractionPosition
7 Years Ago
SmartObject interaction positions are pooled
7 Years Ago
Moved BuildingView.SetPropertyBlockFloat to EntityView, used in ResoureceView.UpdateDispenserRendererProperties (should fix resources showing as full when they're not)
7 Years Ago
Fixed Highlighting NRE
7 Years Ago
wip jump pads
7 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
7 Years Ago
Force people to unwarp when they start moving
7 Years Ago
Unwarp always sets updatePosition and updateRotation regardless of whether we warped or not
7 Years Ago
IStat.ChangeSinceLastSimulation -> LastChangeValue, added support for change direction indicators to ValueElement/StatBar
7 Years Ago
Cargo ship hull models and prefabs
7 Years Ago
update mission notification /toast UI
7 Years Ago
nre fix smoke effect no longer gone forever outside network range
7 Years Ago
Effect stat manipulation pass, removed a bunch of weird mood changes Fixed ai module drawer not working in effect editor
7 Years Ago
Fixed smoke grenade ordering issue with some glass windows
7 Years Ago
Fixed weather not changing
7 Years Ago
Shipping container decals
7 Years Ago
Reduced prefab pool prewarm count again (for now)
7 Years Ago
Cherry picking 28210
7 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
7 Years Ago
ZoneWeather NRE fix
7 Years Ago
map fix
7 Years Ago
Decay removes items from the building container
7 Years Ago
update unit animation controller to work better with the jump jump now set move float to 1 and then back to 0 at the end of the corroutine