199,311 Commits over 4,140 Days - 2.01cph!
changed dm4 a bit, added jump pads.
moving from a jump pad to a jumppad is now a 0 tile cost.
removed hit anim on jumppad land.
other fixes with new stuff.
Building decay returns a % of the items put into the building upon destruction
Deconstruction time balance
Effects no longer cleared instantly by death flag, instead we do cleanup in the next Effects.Tick call
Removed some stupid bonuses from the crafting module score, which means crafters will actually sleep now instead of crafting all night
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
Vantage points for racetrack spectators
update unit jump curve/timing
modify jump tween ease
smoke FX now play at the start of the jump up action
update trajectory shader
Fixed some issues with character location detection. Checkpoints now work properly in buildings and in listen server mode.
adjusted fog distance with new near clip plane
fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
Fixes, UI work, various lesser magic
force final position after lerping when jumping/fly.
increased crowd rotation offset range
fix for unit info panels not completely fading out rarely.
[D11] Updated unity version number to 2018.2.3
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
NPC heading can't be zero.
NPCs won't kill family members.
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
added BuildingTest to probuilder scene with some modular test wall prefabs
Added raycast blocker to unit list widget to prevent messy interactions around the top of the screen
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC load balancing improvements.
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
Added the rig, clothes etc.
Some more NPC cleanup.
Idle voices should now work properly.
NPCs stick better to the ground (and floats just above it).
Character in, T posting around
Game events have start/end times, history tracking for event types
Decay editor exposes weather type, for easier balancing
Fixed weather system using next weather's duration instead of current
Added storm event, removed storm from biome weather settings
Added SeasonWeatherParameters.CanRepeat, which controls whether weather can repeat randomly
Fixed Pause UI /game over screen bad text alignment
JobDef.Verb replaced with Noun, the name itself is the verb (kept present participle)
Post auto-exposure turned back on
Decay now takes some time to start.
Fixed weather change events not being invoked when setting the weather via debug.
Changed durability multiplier to make buildings decay much more slowly.
Global building durability modifier is now 2.
Increased base decay rate to balance above changes.
Building preview mesh pooling
HP and resistance values on huts
Initial bar bones prefab, controller, folders, rig and anims
NPC improved firearm usage when standing up from being ducked behind partial cover.
25% chance of playing movement action cam.
40% chance of playing attack action cam.
Never play two back to back action cams regardless.
Fixes.
Improved ragdoll creation