Fixed player dropping items immediately on first pickup
Ghosts can't collect treasure
Fixed collectible HUD being one step out of date
Snot Score
Placed blueprints set PlayerOwned
Bigger treasure pickup radius
Flame Turret more damage, gives score to owner
Snot placement Tweaks
Added PhotonStream.Serialize( component )
Commented out useless Photon SendMonoMessage - causing framerate hitches
Score effect changes