7 Years Ago
Fixed player dropping items immediately on first pickup Ghosts can't collect treasure Fixed collectible HUD being one step out of date Snot Score Placed blueprints set PlayerOwned Bigger treasure pickup radius Flame Turret more damage, gives score to owner Snot placement Tweaks Added PhotonStream.Serialize( component ) Commented out useless Photon SendMonoMessage - causing framerate hitches Score effect changes