199,319 Commits over 4,140 Days - 2.01cph!
Use unscaled time for double click timing in PlayerCamera
Rest goal tweaks
- Fixed missiles not working
- Fixed excessive text spam when out of ammo
rcon utf8 input experiment
fixed console.clear
added console.tail <count>
added console.search <string>
- Launcher and trigger stuff
Added keyboard overlay
Fixed keyboard controls
Added game.MountGMA()
Error models get reloaded after calling game.MountGMA
FCVAR_LUA_CLIENT/FCVAR_LUA_SERVER now act more like other flags
Added sv_hibernate_think & sv_hibernate_drop_bots ConVars
Automated Linux Build #197
Added convars for all the different places pooling is used in
Disabled sound prefab pooling by default (all the others remain enabled)
Automated Windows Build #197
- Massive merge to new branch
Automated Linux DS Build #197
Unlocked stuff editor only
massively reduced test_court_sand tri count. added new wooden platforms and pillars. reduced test_court_walls tricount and repositioned. re-exported koinobori
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
Added Vsync toggle in options
Cowboy - updated smash, added body & stretch
updated serve walks ( now travels further)
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
Break BC if entity from BCD is nulled
- Playership prefab merge/rebuild
PerceivedUnitData IsPercieved bool to aid in threat tick gating
Lowered Unit+Morale.TickMorale tick drain rate
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
- Fixed the ghosting effect on muzzle flashes
- Playership prefab rebuild
Disabled host_thread_mode ConVar - it always crashes when set
AvatarImage elements no longer leak memory
Automated Linux Build #198
Automated Windows Build #198
- BreakApart script can now specify if the order should be random or not, and the order is now correct
Automated Linux DS Build #198
- Added shoulder slots to PlayerShipModels
- Rebuilt playership prefab