199,327 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Merge from main
9 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
9 Years Ago
fixed temple court wear shader and texture
9 Years Ago
Merge fixes
9 Years Ago
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
9 Years Ago
DecisionLog filter / toolbar layout tweaks
9 Years Ago
- Rooms, turrets, and reduced cam shake
9 Years Ago
Updated teleport special
9 Years Ago
UTF-8 output on Windows SRCDS console
9 Years Ago
- Removed large rooms from factory tileset
bot
9 Years Ago
Automated Windows Build #202
9 Years Ago
road materials updates, textures rework (less noise, better depth) road meshes simplification and beautification +new, longer segments
9 Years Ago
FOR FUCK SAKE plasma particle prefab !A particle scale animation/controller
9 Years Ago
- Temp
9 Years Ago
Delta time now accumulates in Tick Temperature. Increased time to reach Ambient Temperature, for a slower tick till doom rate.
9 Years Ago
Better red
bot
9 Years Ago
Automated Linux DS Build #202
9 Years Ago
powerplant scene updates dirt accum textures, mat, models, reeady to place prefabs
9 Years Ago
Igor lowest LOD.
9 Years Ago
FOR FUCK SAKE plasma projectile life
9 Years Ago
- XP stuff
9 Years Ago
improvements
9 Years Ago
merge from main
9 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
9 Years Ago
merge from pre-release
9 Years Ago
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
9 Years Ago
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9 Years Ago
added new trees to test court (need to combine materials)
9 Years Ago
added new test court trees
9 Years Ago
- Level up screen WIP
9 Years Ago
Mavis lowest LOD.
9 Years Ago
- Bit more
9 Years Ago
Updated Elvis controller / config with new dives and smash WIP on anim state changes
9 Years Ago
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball Igor - Added skinned LOD2 mesh
9 Years Ago
9 Years Ago
- Refactored earlier XP test code - Rebuilt player prefab
9 Years Ago
Added new atmos piece
9 Years Ago
Changed tag on new piece
9 Years Ago
- Number of level ups is now stored and XP can rollover - Added level up text to bar when levelups pending
9 Years Ago
- Switch XP / room bonus bars around
9 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
9 Years Ago
Forgot materials
9 Years Ago
Cleaning up
9 Years Ago
wip
9 Years Ago
Fixed extra shiny player model.
9 Years Ago
- Reduced loading time of level start/level up screen - Other bits
9 Years Ago
- XP now resets properly
9 Years Ago
- Increased blast radius of cocktail launcher and increased damage, enabled player damage
9 Years Ago
- Removed random offset for cocktail launcher
9 Years Ago
- Reduced explosion cam shake some more - AIRandomMovement now has a chance to stop moving