240,121 Commits over 3,837 Days - 2.61cph!

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10 Years Ago
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Updated RustNative
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10 Years Ago
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Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
10 Years Ago
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
10 Years Ago
Fixed doors not being demolished properly
10 Years Ago
Merged with trunk
10 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
10 Years Ago
Added second character to anim viewer and fixed hit reach param not getting set
10 Years Ago
Stability system is more stable
10 Years Ago
Removed unused / broken gizmos
10 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
10 Years Ago
Weapons are framerate independant again
10 Years Ago
merge from refactor
10 Years Ago
Windows Build 154
10 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
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OSX Build 240
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LinuxDS Build 158
10 Years Ago
re-committed project settings
10 Years Ago
Changed materials
10 Years Ago
removed old jail_lights material
10 Years Ago
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
10 Years Ago
FBX export of char02.
10 Years Ago
Character 2, Mavis, source and game assets.
10 Years Ago
Can now change gamespeed in debug settings
10 Years Ago
Trunk merge
10 Years Ago
Added checksum log on terrain generation (debug)
10 Years Ago
Stripping unused
10 Years Ago
deleted some ridiculously big max files.
10 Years Ago
Correctly assigned rackets for players, moved prefabs, fixed racket name error
10 Years Ago
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
10 Years Ago
commiting some source files for animal animations
10 Years Ago
Adjusted backhand timing
10 Years Ago
[block_party] added laser attack to squid block