240,116 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Converted bow
10 Years Ago
Fixed pvt preload pages
10 Years Ago
Post-build deployment, GUID: b367d48c-7e51-4f9a-a841-6b258117f93c
10 Years Ago
Merge branch 'deploy'
10 Years Ago
Coroutine.Suspend() and Coroutine.Resume() will now fail silently if the Coroutine was already suspended / running.
10 Years Ago
fixed NRE spam in BaseAnimal
10 Years Ago
Fixed/Changed GiveItem (@zon)
10 Years Ago
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
10 Years Ago
Trunk merge
10 Years Ago
[block_party] tweaked dragon graphics
10 Years Ago
[block_party] tweaked squid graphics
10 Years Ago
[block_party] added graphics for squid block
10 Years Ago
[block_party] block swatches change a bit each phase
10 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
10 Years Ago
Added lifehandler to storagebox
10 Years Ago
Updated ignore list
10 Years Ago
Deleted checked in project files!
10 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
10 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
10 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
zon
10 Years Ago
Animals now consider their attack direction in 2D.
zon
10 Years Ago
Fixed animal health.
10 Years Ago
tweaked main rock lightmap colours
10 Years Ago
Updated Ape source anim file
10 Years Ago
added torn grating, set to alpha test - need to work out why it's not fully opaque
10 Years Ago
Basic player networking is done although the player position smoothing is way shite!
10 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
10 Years Ago
Moved scripts and latest scene
10 Years Ago
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
10 Years Ago
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
10 Years Ago
Pressing the reset button will now recompile games loaded from directories if any scripts have changed.
10 Years Ago
Added GameBase.Paused, GameBase.Resumed, and GameBase.Restarted events.
10 Years Ago
Added metal girders and grating across central court. Need to rough in edges still
10 Years Ago
Converted a bunch of melee weapons/tools to new system
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Fixed pink material on the base of lighthouse type 2
zon
10 Years Ago
Merged hunting wolves from animal-survival.
10 Years Ago
Fixed server script error
10 Years Ago
Converted deployer
10 Years Ago
Terrain shader LOD is now also affected by terrain quality control
10 Years Ago
Fixed out-of-date RustNative Windows binaries
10 Years Ago
Added Ape metafiles
10 Years Ago
Fixed bug where you can shoot yourself with your own gun.
10 Years Ago
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
10 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
bot
10 Years Ago
Linux Build
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Fixed pvt related crashes, now more solid; switched to native instances
10 Years Ago
increased volume of doors