240,010 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Tweaked maximum rock slopes
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Improved error formatting, removed some Debug.Log calls.
10 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
10 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
10 Years Ago
Made better the way a player is created.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Made the default server seed get generated from a unique device identifier
10 Years Ago
Merge branch 'deploy'
10 Years Ago
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
10 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
10 Years Ago
[platformer] walls of the room can have spikes
10 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
[platformer] blocks display their current and next direction
10 Years Ago
[platformer] blocks pause for a sec after impact
10 Years Ago
[platformer] fixed some spike collision false positives
10 Years Ago
[platformer] blocks can have spikes on the sides
10 Years Ago
Murmurdeerrr
10 Years Ago
Smokey bears
10 Years Ago
[platformer] think i finally got crush detection working well enough
zon
10 Years Ago
Animals now use one behaviour tree.
10 Years Ago
Missing PathTo slash
10 Years Ago
Mumurths and deeeerrrrrsss
10 Years Ago
Builder - try to build the bundle
10 Years Ago
Fixed a crystal material being pink
10 Years Ago
Scenes
10 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
10 Years Ago
Removed chicken/temp.mb (?)
10 Years Ago
fixed the footsteps playing multiple times
10 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
10 Years Ago
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up) added sound fx for the chicken added particle fx for the chicken (feathers flying around when flapping) added a script to change animal skins
10 Years Ago
Adding WIP satellite source files for backup
10 Years Ago
Made the grass slope calculation work correctly at cliffs
10 Years Ago
Tweaks and fixes
10 Years Ago
Lots of player changes. Base player almost done.
10 Years Ago
Merge branch 'master' of ssh://github.com/Facepunch/arcade
10 Years Ago
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
10 Years Ago
Merged to trunk
10 Years Ago
Converted Rock to new HeldEntity system
zon
10 Years Ago
Animal attack stats now part of BaseAnimal.
10 Years Ago
New nav bake for murmuth scene
10 Years Ago
Added max slope parameter to the grass mesh types
10 Years Ago
Grass test scene
10 Years Ago
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
10 Years Ago
Murmurths
10 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
10 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
10 Years Ago
Moved water image effects to their own child object (like radiation)