userBill Bcancel
branchrust_reboot/main/BoatClipcancel

3 Commits over 0 Days - ∞cph!

4 Years Ago
Remove dismount eye check transforms on existing mountables
4 Years Ago
Remove the CheckInsideNonConvexMesh check I added
4 Years Ago
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.