branchrust_reboot/main/general_qolcancel
22 Commits over 242 Days - 0.00cph!
Fixed footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
Cause:
- uiPlayerPreview called RebuildWorldModel with a custom playerModel
- RebuildWorldModel called SetDefaultFootstepEffects on the main player model, but then called OnDressModel on the inventory preview model
Player model was now reset to default footstep sounds, while the preview model got assigned the boot sounds.
Merge Main -> General QOL
Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good").
Fixed autoturret idle animation moving more slowly at higher server framerates
Move scope overlay layer from 44 to 2 to have it play nice with the helmet slit overlay
Changed GameUI.Hud.HelmetSlitOverlay sort order override from 11 to 3. Fixes status information (wet, cold, straving etc) being hidden by the helmet. Will need to keep an eye on whether anything else ends up showing over the top of it that shouldn't be.
Merge Main -> General QOL
Revert most of
69231 - was only working on listen server
Merge Main -> General QOL
Input while riding a horse now takes the player's auto-sprint setting into account
Fixed IsMounted actually returning HasDriver for vehicles (i.e. would return false if there was a passenger and no driver). Introduced in
25915.
Merge Main -> General QOL
- Fixed missing world model script on cooked_fish_steak and on raw_fish_steak
- Fixed Prefab ID on UnderwaterLab_Dwelling_600_Corridor_A and UnderwaterLab_Dwelling_600_Corridor_B
- Fixed missing spawnable script on Scarecrow (it's used in Scarecrow.Population)
- Fixed NREs in BaseNavigator HasPath
Merge Main -> General QOL
Added box collider support to TriggerTemperature - fixed heat_volume throwing errors.
Removed double-up model scripts on crossbox.entity and speargun.entity
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
Merge Main -> General QOL
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.
Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship.
Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space.
I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.
Merge VehicleParenting -> general_qol
- Added VehicleWorld layer to Cargo Ship parenting, so that vehicles on the deck parent to it instead of trying to slide off.
- Fixed modular car wheels spinning when sitting still on top of moving objects (like cargo ship)