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13 Commits over 0 Days - ∞cph!

5 Years Ago
Cleaning up.
5 Years Ago
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
5 Years Ago
Added push physics
5 Years Ago
Can collide with AI characters
5 Years Ago
Basic AI working, can walk around.
5 Years Ago
Something is cancelling my NavMeshAgent movement. Committing as a reference before I track it down.
5 Years Ago
Beginning the setup of an AI "brain" that controls non-player character movement and actions
5 Years Ago
Got AI spawning in scene, but they don't have a "brain" yet
5 Years Ago
Continuing AI work + refactoring. Updated NonPlayerCharacter prefab
5 Years Ago
Free infinite ammo for non-playable characters
5 Years Ago
Mainly modifying ProtoBuffers to allow for future passing of AI player data.
5 Years Ago
Minor bugfix
5 Years Ago
Importing