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22 Commits over 0 Days - ∞cph!

5 Years Ago
Temporary revert to get things working for now
5 Years Ago
Sleeping bag work
5 Years Ago
Sandbox shows the respawn options UI + method rename
5 Years Ago
Working on bed respawn UI and functionality.
5 Years Ago
Remove plan Z loot spawn, get Plan Z and Cops 'n' Robbers to use the new customisable spawn system.
5 Years Ago
Take cellphone off belt
5 Years Ago
Making beds interactable again
5 Years Ago
Let game modes spawn items in bins
5 Years Ago
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode. I actually did this already in #5800 but it didn't get merged correctly.
5 Years Ago
New Sandbox player character
5 Years Ago
Give sandbox NPCs a semi-random amount of cash
5 Years Ago
New feature, allow dropping inventory EXCEPT weapons
5 Years Ago
Add ability to have characters drop their inventory, NOT including their weapons
5 Years Ago
Renamed mode to Simple Sandbox + some other work
5 Years Ago
UI fix
5 Years Ago
Fix shop Done button not working
5 Years Ago
Fix shop UI not showing mouse due to an animation issue that was preventing it from finishing loading
5 Years Ago
Changed persistent deathmatch character. Also ran a Find Missing Asset IDs which seems to have refreshed a bunch of prefabs that had outdated data (not re ID, but other changes).
5 Years Ago
Added bots to persistent modes.
5 Years Ago
Fix asset IDs
5 Years Ago
Created item drop base prefab so drop lifetime etc can be easily modified for all drops at once. Reduced lifetime from 90s to 30s.
5 Years Ago
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.