userBill Bcancel
branchwiseguys/main/VehicleDevcancel

37 Commits over 0 Days - ∞cph!

8 Years Ago
Decrease minimum time buffer since we want to keep player vehicle driving snappy.
8 Years Ago
Oops, minor fix to the previous commit
8 Years Ago
Vehicle interpolation work complete and tested.
8 Years Ago
Refactored my interpolator into the original.
8 Years Ago
Interpolation work. Integrated minor changes from the NetworkingUpdates2 branch in NetworkMessage/NetworkClient/Networkserver to add timestamps to messages.
8 Years Ago
Beginnings of client interpolation work. Just duplicated the default interpolator for now. Moved Snapshot out of the Interpolator class so it's not super unwieldy to use in my own interpolator.
8 Years Ago
Disable warning
8 Years Ago
Just added some comments to Interpolator.cs for my own benefit
8 Years Ago
Car handling tweaks
8 Years Ago
Chase and and cockpit cam working - press F3 to switch between.
8 Years Ago
Cockpit view has some juddering etc with movement
8 Years Ago
Car super basic cockpit view
8 Years Ago
Fixed car wheel visuals suspension issues
8 Years Ago
Fixing car visuals
8 Years Ago
Car rigidbody fixes. No more flickering when client-only.
8 Years Ago
Scene
8 Years Ago
Changing hard-coded values into proper ones
8 Years Ago
Removing redundant stuff
8 Years Ago
Now sending pertinent wheel stuff from the server
8 Years Ago
A start at calculating wheels client-side instead of using data from the server. Gonna send some (different) data from the server though to make things better.
8 Years Ago
Changed the car to work more like the player: Instead of the prefab being everything, it's just the base, and then visuals and colliders are only added as necessary by client/server.
8 Years Ago
Minor fixes
8 Years Ago
Looks terrible but client inputs->server calc->sending state back to client is working now. Gonna have to calculate the wheel movement on the client though. Way too glitchy when sent at 30fps from server as it is now. Wheels are freaking out.
8 Years Ago
Car mostly working. Still need to add the Server->Client vehicle state sync but runs in CLIENT + SERVER mode.
8 Years Ago
Minor fixes
8 Years Ago
Setting up the clients to receive the vehicle pos/rot plus the wheel pos/rot for each wheel (plus overall velocity). Seems as simple as I can get it for now.
8 Years Ago
Going to try a different tactic with what wheel info I send. Committing what I have
8 Years Ago
Vehicle conversion to networked model in progress
8 Years Ago
Network conversion in progress
8 Years Ago
Fixing/hiding a few warnings
8 Years Ago
Broke the camera I think. Reverting to the original.
8 Years Ago
Starting conversion of car scripts to use the networking system
8 Years Ago
Killing warnings (unless they look relevant to recent work - i.e. Building editor) by fixing them. Making it easier to see if *I* mess something up.
8 Years Ago
Killing warnings from TOD plugin. Figured "that shit" out.
8 Years Ago
Splitting vehicle controller out into a generic vehicle base plus a car-specific subclass. Fixed missing shader ref on Bloom.
8 Years Ago
Initial driveable car import.
8 Years Ago
Added ShowSize utility script