8,451 Commits over 2,131 Days - 0.17cph!
Less frequent character vis checks
Adjust ladder climb speed
Cherry pick merge in some extra changes so the bootstrap scene gets made active reliably
Working on ladder support NPC support for composite (multi-part) generated ladders
Composite ladder nav working. NPCs climb ladders on city maps!
Merge ladder updates into Paul's branch
Slowed down NPC ladder climb speed
Setting up doors to work with new system.
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
merged with main.
door changes nuked
ui changed nuken
:(
Fixed merge script errors.
Re-integrate pawn shop UI changes from main
Fixed text chat not showing up
Fixed text chat not showing up
Fixing up LOD settings on a few world objects - Fixing up LOD settings on a few world objects
Adjust LOD dist for KD Tree props
Converted buy shop and sell shop
A little bit of door code clarification. Doesn't actually change any of what the code does.
Revert to 2017.1.b10 fixes doors.
Added PlayableGraph Visualiser from unity. Trying to fix doors but at the moment they're even more broken.
Door with Bill's fix + other minor edits
Door animators disable properly again
Removed need for Update methods on all doors
Fixed NPCs thinking they can't afford drugs, and simplified some code in the process.
What's New back up. Added Pawn Shop.
Made prison spawns an area rather than a point
Adjusted wanted decay times down a bit
Stop NPCs showing money FX for their initial money allowance
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on
Kill SetVisible on CharacterModel. SetVisibility is king now.
Cops no longer drop stuff when they die