8,451 Commits over 2,131 Days - 0.17cph!
More spawn eye direction stuff
Revamping drug sell zones
Influence/drug sell zone work. Moved building influence zone stuff into a separate class
Moving things around. Things not working at the moment but at least there aren't any compile errors. Removed gang ownership of drug sell zones since they're now associated with ownership of buildings; it's always in the history if we want it back.
Added drug zone area texture
Still working on sell zone stuff
merging in Paul's changes
Merge in the latest from Main
Gangs dissolve if they have zero members (lessens the need for null checks on Leader etc). Fixed gang UI for leaving a gang
Let existing gang members create new gangs
Random gang creation colours. Less weed in editor belt
Merge gang buildings into Main
Sell zone colour matches controlling gang colour
Gang building colours on the map
Generate random starting gang icons
Fancier random gang icons
Made player dot on map easier to see (changed from white to red, like a typical "you are here" dot. Maybe this makes it look a little like an enemy though)
Starting the beginnings of a system for taking over owned buildings. Just GUI stuff for this initial commit.
Beginning building takeover class. Switch some OverlapSphere calls to OverlapSphereNonAlloc
Working through non alloc physics wrapper
Finished conversion, needs testing
Forgot to clear some pooled arrays
Converted over some missed stuff.
Merge physics alloc branch
Working on building squatter takeover
Working on building takeover
Server->Client sync for building takeoverinfo
More building takeover work
Gang buildings are more beautiful
Fixed missing mat assignment