repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
The beginnings of item trading
8 Years Ago
NetworkSyncStats. A spinoff from NPCStats
8 Years Ago
Buy/sell
8 Years Ago
Character sync not for humans. Don't waste network bandwidth.
8 Years Ago
Sync stats fixups
8 Years Ago
Inventory start
8 Years Ago
Moving inventory to server/owner only
8 Years Ago
Moving stuff to server
8 Years Ago
Same as previous
8 Years Ago
Interface edit
8 Years Ago
Mission stuff
8 Years Ago
Mission stuff
8 Years Ago
Verious refactoring magic
8 Years Ago
More character refactoring. Still creating the outward-facing interfaces
8 Years Ago
Cleaning stuff up
8 Years Ago
Refactoring for persistent player stuff
8 Years Ago
Seeing if I can get rid of the necessary reference to the persistent side of a character on the client entirely. Seems promising.
8 Years Ago
PersistentPerson cleanup + more
8 Years Ago
SetCharacterMode
8 Years Ago
Character motor
8 Years Ago
Merge latest from Main
8 Years Ago
Model and hitbox for owner and proxy
8 Years Ago
Visual sets
8 Years Ago
Fixed motor init
8 Years Ago
Renaming things
8 Years Ago
Another rename
8 Years Ago
Various stuff
8 Years Ago
Interaction
8 Years Ago
NPC Interactable
8 Years Ago
8 Years Ago
More interactable stuff
8 Years Ago
Eye direction
8 Years Ago
Mission user
8 Years Ago
8 Years Ago
8 Years Ago
Motor fixes
8 Years Ago
Trading
8 Years Ago
Moving things around
8 Years Ago
Rename character owner to character so it's no confusing re ClientOwner
8 Years Ago
Working on input changes. Going to make a shared base class for player inputs. Just split into Server/Client for now.
8 Years Ago
Input stuff
8 Years Ago
NetworkUser stuff
8 Years Ago
NetworkUser work. Has some issues
8 Years Ago
Various character refactoring
8 Years Ago
HeldItem stuff. Not sure this is a good implementation here, but it works.
8 Years Ago
Missed saving a couple of files in the previous commit
8 Years Ago
OnDirtyEvent for held items
8 Years Ago
CanHoldItemNow/CanBeHeldNow refactor
8 Years Ago
Mainly refactoring inventory to simplify
8 Years Ago
Blah blah, refactoring character