repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Refactoring some of the easy stuff
8 Years Ago
Turned What's New back on
8 Years Ago
Working on a PersistentPerson thing for persistent shared character data for AI and humans
8 Years Ago
PersistentPerson work that might actually be OK
8 Years Ago
Set the local player in NetworkUser
8 Years Ago
Cash changes
8 Years Ago
Removed references to old money items.
8 Years Ago
cash is now $1
8 Years Ago
PersistentPerson and gang stuff
8 Years Ago
Fixed a couple of places where I checked .price on cash without checking the amount
8 Years Ago
Merging in Bill's cash branch
8 Years Ago
Fix for Paul's updated briefcase being a briefcase for ants.
8 Years Ago
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
8 Years Ago
Fix another briefcasey issue
8 Years Ago
Add the amount of an item to dropped items
8 Years Ago
Merging in the latest from Main
8 Years Ago
Made What's New screen actually work
8 Years Ago
Experimenting with Character interfaces
8 Years Ago
Various refactoring
8 Years Ago
8 Years Ago
Proxy players don't need inventory at all, only server and owner do. Removing inventory from proxys.
8 Years Ago
Moved Eyes
8 Years Ago
Continuing to refactor things out of the general character into more specific sub-areas. Motor this time.
8 Years Ago
Doing the same thing to inputs - Moving from the base Character to the server and owner, removing references from proxy.
8 Years Ago
Gang hq. Gang buildings will spawn differently.
8 Years Ago
Gang buildings are no longer spawned randomly.
8 Years Ago
A lot of changes here, but the main task completed is that a character's UnifiedInventory now only resides in the owner client and server, and not in the proxy.
8 Years Ago
Fixed ordering issue on vehicle exit, which causes item icons to not update correctly
8 Years Ago
Fixed player damage not working
8 Years Ago
Merge in the latest from Main.
8 Years Ago
gang hq
8 Years Ago
.
8 Years Ago
Reverting new changes that have been moved to the branch.
8 Years Ago
Added map grid ref overlay
8 Years Ago
Removed ability to create gang. Removed ability to create emblem.
8 Years Ago
NPC work
8 Years Ago
NPC inventory no longer needs to sync to clients at all. I needed to change how ammo is sourced so that the item doesn't need to be created for the HeldItem - it's now just a prefab reference on the HeldItem gun, which will lose support for using multiple ammo types in the same gun, but we don't do that anyway.
8 Years Ago
Fix for error if player gets a welfare notification right as they die.
8 Years Ago
Merge minor Character cleanup to trunk
8 Years Ago
Merging character refactor changes
8 Years Ago
Merge my character refactor changes
8 Years Ago
Fixed proxy characters flicking out of view when standing in doorways, but I had to add an extra raycast per character.
8 Years Ago
Fixed playtest InfoMessage bug reported by Ryleigh.
8 Years Ago
NPC vis fix
8 Years Ago
Merge bugfix
8 Years Ago
Fixed delivery missions paying extra
8 Years Ago
Made mission payouts clearer
8 Years Ago
Item rename so there aren't two different things both called "Table"
8 Years Ago
Mission payout edit
8 Years Ago
Added missing #if SERVER flag