repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Timer mission task
8 Years Ago
Gang package get mission basics working.
8 Years Ago
Hide the mission package drop location in the task list
8 Years Ago
Working on a secondary timer that can be used with timed mission tasks
8 Years Ago
Re-wording + random file
8 Years Ago
Put the backing on the separate panels, not on the base inventory, so it's not there all the time.
8 Years Ago
Visual timer for the wait task
8 Years Ago
Fixing some client/server issues
8 Years Ago
Put task description in game time, to match the timers.
8 Years Ago
Minor mission edits
8 Years Ago
Refactoring gang mission stuff
8 Years Ago
Comment only
8 Years Ago
New package get gang mission type
8 Years Ago
Spawn basic "trade location" objects randomly in cities. Going to use these for missions
8 Years Ago
Integrated trading into gang missions
8 Years Ago
Make the package get mission wait time four minutes instead of 30 seconds
8 Years Ago
Removing an accidental include which should also fix builds.
8 Years Ago
Added support for mission tasks to have custom descriptions per mission
8 Years Ago
Added custom descriptions to some mission tasks. Edited default descriptions.
8 Years Ago
Comment only
8 Years Ago
Removed all individual player mission stuff, with some refactoring to support it. Gang missions only now. Container types implement a new IContainer interface.
8 Years Ago
Correctly show gang missions on the map
8 Years Ago
Simplifying mission code by removing personal character missions (at least for now)
8 Years Ago
Remove debug prints
8 Years Ago
Fixed trade bugs. Trade items no longer lost if character dies as they're given back BEFORE loot drops.
8 Years Ago
Remove users and unsub events if trading entity is destroyed.
8 Years Ago
Fixed safes deploying from inventory as actual safes instead of briefcases with safes in.
8 Years Ago
Updater timer system for timed gang tasks.
8 Years Ago
Item receive mission tasks that use specific item instances tasks now don't complete until the item it actually removed from the container it's in. Also made ItemContainer OnDirty include a reference to the container itself.
8 Years Ago
Using IContainer instead of ItemContainer for some events. Helps with UnifiedInventory. Working on something for transfer item task.
8 Years Ago
Removing new TransferSpecificItemTaskInstance code, it's not gonna work out.
8 Years Ago
Removed all serialization usage.
8 Years Ago
Undone, probably not the best idea
8 Years Ago
Added some new projects to the plugins project. Removed NetworkEntity.EntityTransformSync
8 Years Ago
AcquireSpecificItemTask no longer needs a target - it now tracks the item's current container, and detects when it changes. Made package get mission work a bit better.
8 Years Ago
Working on a new mission feature
8 Years Ago
Reserialize mission definitions
8 Years Ago
Mission task stuff
8 Years Ago
Make a note that RequiredReversible does nothing yet.
8 Years Ago
Fixed the Mafia building sign showing Sokolov instead of Mafia
8 Years Ago
Added NPC AI check when buying drugs that skips going to buy them if they have little cash. Has the added benefit of spreading out their visits to drug sell zones after server start, since welfare payments are staggered and they start with zero cash.
8 Years Ago
Added more stuff to plugins project
8 Years Ago
Missions: Remember tasks even when they're already done, in preparation of being able to backtrack
8 Years Ago
Correctly end previous optional tasks when a later task is completed - Correctly end previous optional tasks when a later task is completed
8 Years Ago
Fix NRE on quit
8 Years Ago
Merge to Main
8 Years Ago
Updating NetworkMessages
8 Years Ago
New writer works. Need to cross reference performance with old writer.
8 Years Ago
EntityTransform stuff re enabled for now
8 Years Ago
.