repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

11 Years Ago
Add ability to snap to a road section. Road preview mostly done. Tangents calculated properly still a few errors.
11 Years Ago
Arcs are now reverable as well.
11 Years Ago
Fixed bug with arc preview fucking up when it needs to be reversed.
11 Years Ago
ALL tangent cases are now computed. Could do with dotting them so that I can clamp them.
11 Years Ago
Re arranged some the arc code and selectable stuff. Can now split arcs. Can now split road section
11 Years Ago
Going home. In the middle of updating to add calls to road vertex so that they also update. Tangents could do with being changed a bit especially around intersections.
11 Years Ago
Generates end caps properly again.
11 Years Ago
Clamping arcs at intersections now! Need to work out the case when an arc is equal to a line.
11 Years Ago
It now also works when Arcs need reversing as well. At some point I really need to re write the arc class
11 Years Ago
Added support for Arcs that could be lines.
11 Years Ago
Generating splines at intersections.
11 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
11 Years Ago
All cases now accounted for section creation.
11 Years Ago
Fixed the issue with reversing clamps. Implemented tangent snapping.
11 Years Ago
Normal road vertex done.
11 Years Ago
Fixing some bugs with detection
11 Years Ago
Closest point on arc is now a lot better. It's calculated rather than approximated.
11 Years Ago
Got rid of Arc parameterless constructor
11 Years Ago
Updated BiArc straight line detection
11 Years Ago
Fixed Join detection
11 Years Ago
To avoid creating arcs with massive radii I now snap them to a straight line!
11 Years Ago
Fixed final bugs with generating arcs etc. Needs testing and a bit of tidying up now.
11 Years Ago
Now sort of generatees zones but there's a few bugs like missing off arcs generated at vertices as well as sometimes the face generation fucks up and leaves edges with no face.
11 Years Ago
Tidied up the HEM class. Theres a with face creation though!
11 Years Ago
Everything is back to using the events system.
11 Years Ago
Fxing the face finding fuck ups.
11 Years Ago
Fixed the face detection and it seems to be working. Need to test it out.
11 Years Ago
Calculating all intersection data properly again. Doesn't handle blends yet.
11 Years Ago
Fixed intersection mesh glitch
11 Years Ago
Zone polygon almost done. Adding Points at an intersection as well as at an End cap.
11 Years Ago
Generates points for join vertex too but sometimes does it the wrong way around. Easy fix and then zone polygons are done!
11 Years Ago
All sections now generate meshes. Bugs and optimisations!
11 Years Ago
Fixing bugs in geometry still...
11 Years Ago
Fixed zone fuck ups. The number of points now match up correctly.
11 Years Ago
Zone polygons now update when intersections change etc.
11 Years Ago
Added lots of bloodclart validation code.
11 Years Ago
More validation done. Checks for road intersections done.
11 Years Ago
I'm doing basic procedural generation again. It's basic and doesn't do all of the validation yet.
11 Years Ago
Production rule change
11 Years Ago
Added more proc gen.
11 Years Ago
PRE UNITY 5 -------------------------------------------------------------------------
11 Years Ago
First Unity 5 check in
11 Years Ago
Forgot to tick Add what a mong.
11 Years Ago
And Delete
11 Years Ago
And moved lol
11 Years Ago
Adding in terrain tools. But maybe a change of plan?
11 Years Ago
Added the ability to load and save a built city.
11 Years Ago
Testing LOT subdivision
11 Years Ago
Need to roll back to Unity 4 because Bolt doesn't work.
11 Years Ago
Cleaning project up a bit. Going to add Bolt now I've learned it a bit and steamworks.net stuff.