8,451 Commits over 2,131 Days - 0.17cph!
Installed Bolt. It's a real fuck about at the moment.
Added bootstrap and setup stuff and scenes
Added steamworks and base scenes
Added server browser and some UI stuff. (it looks up the Rust servers for now because I have none!)
Server browser layed out in a slightly nicer way.
Added better car package and have a had a little mess around in a car demo scene I've created!
Did some more slight car changes. Going home.
Adding Steam stuff. Need a server to test this stuff out.
Messing around with getting Steam server up and running
Fucking around with steam shit still. I was missing .dlls.
Updated build process. Need to test x64
Adding player controller and shit like that.
Player now looks in the right direction. There's something not quite right about the animations though.
Trying different animation
Better animations now in.
Changed anim timings so that their speed is normalised to 1m/s.
Added rifle run animation. Animator parameters are now normalized. There's a problem with speeding the whole animator up. It's causes animations that don't need to be changed to speed up unecessarily.
Adding weapon animations.
Added the base for effects.
Added impact effects for basic types.
Set up a simple bullet impact effect test
particle and sound effect prefabs are now seperated so that sound doesn't get overloaded!
Added more options for effect pooling.
Added gunshot sound testing.
Some of the effects stuff was broken on import :( It's working now though.
Some slight input changes.
Made sandbox look a bit better. Added some car controller base stuff like seats etc.
Added gun testing scene and make gun fire bullets from a magazine.
Need to tidy it up and tweak it but it's not too bad.
Adding more weapon functionality.
Added door prefab.
Could do with a basic inventory system or something.
Added the base for doing inventory stuff.
Merging unchecked in changes from friday. Some can probably be deleted though.
Added a lootmenu which looks for near by objects that will be able to be added to a player menu.
Fixed gay issues with pivots etc.
Player sort of hooks into the inventory itself. Could do with making all of this happen automagically.
Done some more on the inventory stuff. Going to start on the networking stuff so that this can be synced ASAP!
Shit day but worked out how to do Bolt networking!
Added a player manager that the server uses to spawn players and look after them when they've been spawned.
Wrastling with networking bollocks.
Fixed the 64bit problem thanks to Garry. I'm going to redo all of the bootstrap stuff cuz it's shit.
Created bootstrapper stuff and a switch for it.
Fixed problems with bootstrapping
Renamed materials. Will plastic track it?