8,451 Commits over 2,131 Days - 0.17cph!
Removed Bolt.
Had to rename stuff like player because TNet isn't already in a namespace and takes up the type Player. Is that bloke a cunt or what?
Authentication with TNet is a bit of a fuck about but almost done!
Quick checkin to stop Jenkins from failing builds.
Added the FP networking wrapepr.
Authentication now all working properly.
Making a few changes to how networking is done.
Setting up networking objects.
Testing something different out.
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
Bootstrapping all worked out (for now)
Added very basic player instancing.
Quick change to build script.
Another small build change
Updating the player code.
Player and networking changes
Added some basic procgen stuff.
Made a few building part prefabs.
Adding very basic procedural building stuff.
Procgen - getting batching working proper.
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
Few small generation changes.
Working out a better way to build.
Made changes to the player shit.
Added some view model stuff.
Added bobbing and swaying although its a bit shit and needs tweaking. A lot needs linking together.
Refactored some gun code and starting to link it up better with view model stuff.
Lots of player changes. Base player almost done.
Made better the way a player is created.
Made better the player motor a bit. Still needs work.
Done a lot to the player motor.
Aiming down sight works in a fairly proper way now.
The weapon effects are much nicer but a lot is still inpcomplete.
Apart from probable bugs and probably some extra events character motor is done.
Making proper windows and doors instead of bodging them with cubes.