8,451 Commits over 2,131 Days - 0.17cph!
Changes to the building system.
Making a stripped down HEM implementation to use for rooms.
Created abstract HEM classes to start generating floors proper and cool innit.
Checking in broken code but need to refactor it a bit
Walls are now aware of connected walls and fill in the gaps based on their position.
Some shit world model stuff and integrating hitbox system.
Setting up ragdolling health and hitboxes.
Player spawning in and killing tests
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
Player spawning. Should be working now but has a few bugs to iron out.
Fixed effect manager error. Fixed a few problems when you're a listen server.
Some fixes. Ready to start tidying player classes up a bit.
Make a quick death screen before home.
Started on representation stuff.
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
Making new anim controller.
Refacted player a bit and make a test level and added some nice camera effects.
Fixed bug where you can shoot yourself with your own gun.
Basic player networking is done although the player position smoothing is way shite!
Going Home basically done fuck all.
Made a shitty little death effect.
Wall joints now work properly.
Worked out proper clipper settings.
Refactoring general code.
Basic geometry pretty much sorted out.
Refactored spatial hash implementation. Looking at possible road implementation changes.
Calculation of intersection arcs.
Fixed more connection issues.
Going to doa spring clean and add some new code.