8,451 Commits over 2,131 Days - 0.17cph!
Probably fixed it this time maybe.
Maybe another connection fix.
Updated to b20. Added some shit. Added chat.
Got a good majority of the major networking code done.
Done a lot on the network entity shit and also started a util for setting up view models.
Persistance works kind of.
Manifest stuff working properly now I think. Correct prefabs are loaded based on ID.
Manifest shit probably finally fixed.
Testing to see if updates are working.
Renamed some shit because of case sensitivity.
Updated plugins. Testing network player shit.
Shit now spawns in properish.
Now sends shit to players proper. Also tidied menu hide logic etc.
Added and tested serialization trigger and events. Dirty as fuck though.
Basic player shit should sync.
Updated to b21. Updated TOD it should now build!
Updated so that add_id is copied on build
Changed output folder and exe name.
Fixed console not receiving input.
Fixed Steam not shutting down properly.
Fixed error when playergui isn't loaded.
Positions should now sync.
Sync is a bit smoother going home.
Changed player to use character controller instead of rigid body. Player networking is mostly in sync from early tests.
Done a bit more of entity refactor.
Found possible problem with culling grid?
In the process of switching to refactored entity shit.
Tidying network player up a little bit. Seperate player entities spawning from normal entity spawing.
Fucked off old player classes ready for new improved versions.
Entity shit is getting close to being done. Groups now work propely.
Fixed entities that exist in level not being destroyed on client or spawned on sever.
Fixed forcing serialization.
Fixed entities not resubscribing to groups.
Merging entity refactor to main
Added some anims.
Set up player anims.
Added some of the new player system.
Hitbox system.
Going home. Basic player tests.
Player spawn and position sync correct again. Lerping.