repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

11 Years Ago
No connection fix...
11 Years Ago
Connection issues fixed?
11 Years Ago
Probably fixed it this time maybe.
11 Years Ago
Maybe another connection fix.
11 Years Ago
Updated to b20. Added some shit. Added chat.
11 Years Ago
More shit.
11 Years Ago
Got a good majority of the major networking code done.
10 Years Ago
Done a lot on the network entity shit and also started a util for setting up view models.
10 Years Ago
Persistance works kind of.
10 Years Ago
.
10 Years Ago
Manifest shit added.
10 Years Ago
Going home.
10 Years Ago
Manifest stuff working properly now I think. Correct prefabs are loaded based on ID.
10 Years Ago
Manifest shit probably finally fixed.
10 Years Ago
Testing to see if updates are working.
10 Years Ago
Renamed some shit because of case sensitivity.
10 Years Ago
Updated bootstrap stuff.
10 Years Ago
Adding network player.
10 Years Ago
Home
10 Years Ago
Updated plugins. Testing network player shit.
10 Years Ago
Shit now spawns in properish.
10 Years Ago
Now sends shit to players proper. Also tidied menu hide logic etc.
10 Years Ago
Added and tested serialization trigger and events. Dirty as fuck though.
10 Years Ago
Basic player shit should sync.
10 Years Ago
Updated to b21. Updated TOD it should now build!
10 Years Ago
Updated so that add_id is copied on build
10 Years Ago
Changed output folder and exe name.
10 Years Ago
Fixed console not receiving input.
10 Years Ago
Fixed Steam not shutting down properly.
10 Years Ago
Fixed error when playergui isn't loaded.
10 Years Ago
Positions should now sync.
10 Years Ago
Catching an error.
10 Years Ago
Sync is a bit smoother going home.
10 Years Ago
Changed player to use character controller instead of rigid body. Player networking is mostly in sync from early tests.
10 Years Ago
Refactoring entity shit.
10 Years Ago
Done a bit more of entity refactor. Found possible problem with culling grid?
10 Years Ago
In the process of switching to refactored entity shit.
10 Years Ago
Tidying network player up a little bit. Seperate player entities spawning from normal entity spawing.
10 Years Ago
Fucked off old player classes ready for new improved versions. Entity shit is getting close to being done. Groups now work propely.
10 Years Ago
Fixed entities that exist in level not being destroyed on client or spawned on sever.
10 Years Ago
Fixed forcing serialization. Fixed entities not resubscribing to groups.
10 Years Ago
Merging entity refactor to main
10 Years Ago
Added some anims. Set up player anims. Added some of the new player system. Hitbox system.
10 Years Ago
.
10 Years Ago
10 Years Ago
Going home. Basic player tests.
10 Years Ago
Player Changes
10 Years Ago
Player spawn and position sync correct again. Lerping.
10 Years Ago
Smoothed out.
10 Years Ago
Player view model shit.