8,451 Commits over 2,131 Days - 0.17cph!
PlayerState and PlayerRepresentation changes.
VM changes. Making prefab for gun.
basic vm + wm done. Loading automatically.
Gun fires again. Need to plumb hitbox system in.
Added basic health, ragdolling and hitbox system.
Force gets added to ragdoll.
Adding toon buildings from asset store and a generator.
Changed building prefabs, changed colliders, added phyics materials.
Fixed issues with hitbox system and ragdolling.
Created and set up prefabs for most of the player game objects.
- Added water
- Changed + added image effects.
- Made fog + environmental effects nicer.
- Proper weapon initialization.
- Stopped shooting and sprinting.
Added damped spring class.
Added sping based weapon recoil.
Going home implementing sway.
Tweaked recoil settings.
Shifted some player movement code around.
Made ADS feel a bit nicer.
Added player test to scenes.
Started networking new player classes badly.
Dont send reliable player tick like a cunt.
UI changes and added generator to level
About to switch to the Raknet code.
Switching to updated facepunch library and to Raknet.
Switched over connection to Raknet
Got most of the base player networing updated.
Networking death, shutting down Raknet.
Maybe fixed Steam not shutting down properly?
Cleaning up player on clients.
Merging for a test build.
Trying to sort out lerp lag!
Making menus a and UI a bit nicer and allowing to disconnect and reconnect without shutting the game down etc.
Fixed not being able to reconnect after you disconnect. It's a bit of a bodge though!
Changed VM iron sight offset.
Sorted out player getting stuck (maybe)
Fixed lerp bugs and maybe hit detection.
Fixed bullshit. Added chatui
Added some dirty dodgy menu and UI shit.
Fixed disconnect error and updated rust lib