8,451 Commits over 2,131 Days - 0.17cph!
Fixed server compile error.
Removed all entity classes and references
Updating the base entity stuff.
started base networkobject and add a little test for it.
Maybe fixed the footsteps not working.
Fixed newconnection read error.
Removed debug drawing. proxy footsteps work.
probably fixed footsteps fucking up on build server.
Added a parser which will be used to test some pro gen stuff.
Refactoring the network player stuff.
NetworkUser stripped down to support the bare minimum.
Made changes to networking. Still some shit to do on the list.
Half finished player updates and item classes. Need to consolidate everything now.
Marged, propbably need to fix shit now.
Probably fixed errors from merge.
Queued Updates are working properly again. Player getting reconnected to network player if it exists. Temp fix for culling grid error.
Group stuff re added. Neeeds testing.
Properly handling player disconnects. Test.
Almost finished emblem designer class.
Removed old network code.
Got in the basic Unet stuff and made a little test. Works fairly well.
Fixed some bootstrap errors and started adding a different player. Need to cull LOADs of bollocks.
Fucked loads and loads and loads off.
protobuf
snapshotbuffer
build settings
bootstrap
- Added basic player stuff.
- Items inventory and stuff.
Adding accidently ignored shit.