8,451 Commits over 2,131 Days - 0.17cph!
Testing possible reliability fix.
RPC + networking quality hacks.
- client stuff needed.
- connection stuff needed.
- after that all gravy.
Sending data and succeding!
RPC fixes, networking fixes, fixes.
Player is now network player
Handling player death, respawning and ragdolling a lot better.
NetworkEntity Dirty changes
Disconnection handling and clean up.
Started linking UI to inventory.
Added Item + Inventory serialization.
Connecting up UI + inventory networking.
Fixed some entity creation and player creation bugs.
Spawn now working but updates not working properly.
Containers and items sync correctly but destroys are not getting synced.
Networked inventory updates now seem consistant.
Basic player belt UI added.
Dealing with scene objects. There's probably bugs here though.
Added decent smooth transform sync to network entites
Started hooking looting back up.
Added looting. Some bugs but mostly done.
Added footsteps. Added drop detection in UI. Started to add in hitbox system.
Spawning items on selection.
Added a few different items and loading in models in a nicer way.
Added pooling system and basic audio system.
hooked up some effects on bullet fx.
Hitbox, health, need to clean up properly when you die.
Added road crossing textures.
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
Added basic ammo. Fixed death problems. Fixed held item problems.
Added a way way bigger template for road map.
View model updates are pretty much done for now.