4,119 Commits over 1,127 Days - 0.15cph!
Some safety around state updates
Add `killfeed` and `toasts` container
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
Set team class on the main hud
Add test cw_change_team command
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Changed some state stuff and send ints instead of bytes for bigger worlds
Adjust minimum item scale for radial menus if there's up to 10
Added the Move Blocks Tool to move an area of blocks from A to B
Various tweaks to styling for the editor radial menu to be less obnoxious
Added SecondaryMode for EditorTool and EntitiesTool returns its mode
Editor Block List and Editor Hotbar styling changes
Added EditorToolDisplay to show the current tool being used in the editor
Add EditorToolDisplay to EditorHud
Add SimpleForm.AddRowToGroup
Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror
Add MirrorBlocksTool (no mirror logic yet)
Add mirrorblocks.png icon for the Mirror Blocks Tool
Update sbox-voxels
Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY)
Tidy up
Add VoxelWorld.GetPositionsMaxs/Mins
Add ModelName to ArmorItem
Add placeholder clothing model names to each armor item type
Add InventoryContainer/NetInventoryContainer.Is comparison method
Automatically despawn any client-side ragdolls after a time
Update any equipment clothing when added or removed from the equipment inventory
Various fixes and use type library class name
Merge branch 'main' of sbox-corewars
Change how reload sound is handled and stop any reload sounds when weapon is put away
Try actually setting UseHitboxes on traces...
Update stack sizes for items
Can press Tab to close any active dialog
Add is-empty to InventorySlot for Lewis
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't)
Call ResetInterpolation when moving a model in the voxel editor
Update sbox-voxels
Update sounds
Merge branch 'main' of sbox-corewars
Add ResetInterpolation() to ISourceEntity
Fix NRE in WaterController if PhysicsGroup is not valid
Don't create states for a position outside of the world bounds
Remove test weapons from initial inventory and only show hit marker if victim is not friendly
Set ClipSize to 0 for melee and throwable weapons
Fix hit marker not showing/animating
Only show ammo clip count on inventory slots if weapon has a clip size
Show loaded ammo count for "stack size" in inventory slots for weapons
Add hitmarker and hitmarker headshot sounds
Add Crosshair class and add it to the Hud
Add support for setting an ammo type and ammo amount on shop items to give free ammo when purchased
Set Crossbow ammo type and amount
Add Ammo to WeaponItem and serialize/deserialize it
Update Weapon to use item's Ammo variable in AmmoClip setter/getter
Update BulletDropProjectile to have TraceResult in hit callback
Show hit marker for attacker in TakeDamage
Have victim take damage when hit by crossbow projectile
Merge branch 'main' of sbox-corewars
Update sbox-voxels and use Prediction.Off when playing sounds server-side
Fixed a bug where air block was being added (this took way too long to debug)
Remove logs
Add Icon attribute to editor tools
Pain Day 3 (Ball physics no longer behaving correctly?!)
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again
Merge branch 'master' of github.com:Facepunch/sbox
Add melee swing and fix broken sounds for hitting blocks
Added ItemEntity.IconPosition and use it to set the particle effect position too
Add the blowtorch sound effect while blowtorch is being used
Add blowtorch sound event
Add item.dropped sound event and play it when an item drops
Add block hit sounds (placeholder) and crossbow placeholder sounds
Fix TeamList and Announcements blocking mouse input
Update sbox-voxels module
Create all particles bakscratch made in the right places
Add overload for SetBlockInDirection
Update kills for players on the team list
Add RoundStageExtensions to get the next stage and a stage name
Add StageInfo to show Stage, Time Left and Next Stage
Add StageInfo to Hud
Add GetIcon to RoundStageExtensions
Send icon with announcements for stage changes
Update StageInfo SCSS to include stage icon
Merge branch 'main' of sbox-corewars
Set up for Lewis to take a look at
Update nameplate again and set min-width on TeamList + add icon for destroyed core
Update sbox-voxels submodule
Add TeamList and TeamItem UI elements
Change Nameplate styling to make it more visible in bright areas
Add TeamList to Hud template
Open, close and refresh TeamList
Refresh TeamList when teams become valid or invalid
Only update ChunkViewer every half a second
Have BaseGenerator implement IResettable
Add RoundStage enum
Set round stages as game progresses
Update generator times based on round stage
Don't show local player's nameplate
Add Announcement and Announcements UI items
Add Announcements to Hud
Send an announcement at each round stage