502 Commits over 730 Days - 0.03cph!
Added all models shared from Boomer for weapons + colored skins for each variant. Fixed deployable HUD. Fixed legs + corpse material groups.
Improve engineer upgrade hud
Disable tutorial by default for now
Started stripping out all the gamelib bs
Clear out more bs
Screen effects, post processing, projectile fixes. Fixed respawn countdown, fixed world deployable hud
Fixed respawn time display
Updated all projectiles to use ProjectileData game resource
Fixed turrets not being given TurretComponent, fixed random background on time score
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
Added Input Hints, fixed Outpost List, fixed Awards and updated Radar and use FOV from preferences (thanks Eridium)
A bunch more fixes it may be better to delete the whole UI and start again though
A bunch more work on Razor UI upgrade
Started upgrading Hover to Razor
Use visualize_cloth instead of tarps I guess
Completely upgraded Hover to latest (shaders need updating)
Post processing upgrade + head hitbox changes
Collision fixes (Static -> Keyframed) and added Game Settings for Starting Tokens and Friendly Fire.
Merge branch 'main' of sbox-hover
Fixed pointer event errors
Updated for use with collision tags / fixed force shield / updated MoveHelper
Remove fgd and use Display attribute
Merge branch 'main' of sbox-hover
Remove justify-items from SCSS
Pain Day 2 (except ZBufferMode / comment out for now)
Remove old FGD, update .addon
Added FileSystem.Mounted as the first param of Texture.Load calls
Fix Hover by replacing FuncBrush with BrushEntity
Add input glyph to binding hint for opening a Station
Invert Jump / Ski actions if using a controller
Improvements to jetpack scaling and initial jump velocity for smoother jetpacking
Use Chat.OnOpenChat for the chat box and put a bandaid over an issue that causes onblur to be called when the text entry hasn't actually lost focus