npcclip/navclip/playerclip affect nav mesh in Hammer
Fixed an assert in ModelDoc rotation gizmo
sbox-issues/issues/2135
Color picker style improvements & layout tweaks
Fix hue slider being slightly larger
Remove nullable from AssetList icon, fixed an error I was getting on editor launch
Re-enabled translucent screenspace effects
Add IsValueType to TypeDescription
sbox-issues/issues/2370
Fix 4-way blendable material crashing & added safety assertions
Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend
build shaders
Merge pull request #576 from Facepunch/blend-cleanup
Blend cleanup
Allow glow occlusion color & line width to be customizable
Fixes sbox-issues/issues/2395
Replace asset picking with our own in more native situations
* Improved the native API for opening our AssetPicker so it's easier to swap out the old embedded asset browsers
* QAssetSelectionWidget ( property sheets ) and QEmbeddedAssetPicker ( Active material ) use our AssetPicker
* Limit the ability for the AssetPicker to select cloud assets, when called from native we only allowed it when the context asset is a vmap
AssetList: don't encode a `file:///` URI in DragData.Text keeping it consistent with all native tools, fixes Hammer not accepting models dragged from our asset browser
properly document ColorHsv to be 0->360 instead of 0->1
also update constructor docs to reflect the range too
Create text gradients with Skia, fixes overwriting strokes and emojis
* Update RichTextKit.dll with newly added Gradient parameter in TextPaintOptions
* Deleted D_TEXT_BACKGROUND_IMAGE and recompiled ui_text
* Removed text background image from stylesheet parsing
* Added new GradientInfo class, generated during stylesheet parsing
* Updated SkiaTextBlock to grab gradient info and pass it to RichTextKit
Fixed OGG files not receiving correct duration (Recompiles needed)
Added SoundFile.IsValid
Error handling for SoundFilePreview
ConditionalVisibilityAttribute works for child sheets
sbox-issues/issues/2162
DragData.Files does not rely on file:/// prefix
Add category to angular fog related properties
Replace rect definition picker with our own whilst I'm here
Add Asset.GetAdditionalRelatedFiles()
Upload hotspot .rect for a material asset, only for single assets and not games
Add SoundscapeDropTarget so you can drag and drop soundscapes into your maps
Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements)
Asset publishing widget doesn't stomp potential asset editor
Can publish sound and soundscape assets
Handle null thumbnails for uploaded assets, I think garry's already made the backend auto generate them if nothing is provided
Asset browser can find cloud sounds, SoundDropTarget supports async setting from package
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
Animgraph: Don't allow tags or other items to be removed when preview mode is active
Animgraph: Disable state machine condition list when preview mode is active
Animgraph: Do the same for state machine tag list
Add Widget.OnDragMove
cctv_globe, ceiling light glass material tweak
Documentation pass
Added Angles.Forward, obsoleted Angles.Direction
Set ConsoleSystem.Caller to Local.Client for clientside concommands
Documentation pass
Hitbox Tags (#562)
- Added Hitbox, Hitbox.HasTag, Hitbox.HasAllTags, Hitbox.HasAnyTags, Hitbox.GetName
- Added TraceResult.Hitbox, DamageInfo.Hitbox
- Obsoleted DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup
You'll have to update your code to get hitboxes to work again (headshots, etc) - check the wiki page @ https://wiki.facepunch.com/sbox/Hitboxes
Add starting & current colors to color picker
Pack color picker specific widgets into partials
ColorProperty picker tweaks
Add hex value input to color picker
Allow Graphics.RenderToTexture to be used outside of render block
Add Ortho settings to SceneCamera
Add DebugOverlay.Texture
Fix AO proxies
Tone down the intensity, we haven't authored AO proxies properly for a few months
Seems to fix sbox/issues/549
Revert "Tone down the intensity, we haven't authored AO proxies properly for a few months"
This reverts commit 32b7ca573f22b412419162ae4a4980b18922ce6b.
Added sphere ao proxy shapes
fixed advertising board glass position, fixed office desk colliders
Merge branch 'master' of sbox
Merge branch 'master' into custom-client-input