userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

2 Years Ago
Started adding a test GL Merge branch 'main' into boom
2 Years Ago
Converted Tooltip to Razor
2 Years Ago
Fix airdrop icon render distances
2 Years Ago
Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts
2 Years Ago
Fixed icon render distance and color for hud icons
2 Years Ago
Fixed materials on all resource pools
2 Years Ago
Use other grass clump models
2 Years Ago
Implement HasHovered
2 Years Ago
Updated WinSummary to Razor + added WinSummary components
2 Years Ago
Update ToastList to Razor + add ToastItem component
2 Years Ago
Remove RoundInfo because it isn't even used
2 Years Ago
Update Hud RootPanel + CursorController
2 Years Ago
Updated BallHistory to Razor
2 Years Ago
Updated PlayerDisplay to Razor and add @inherits to Razor components to fix some broken intellisense. Getting the hang of this...
2 Years Ago
Started upgrading to Razor Fix background color Cleanup
2 Years Ago
Remove PB rules
2 Years Ago
New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap. Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now. Addons + Razor + New Menu sbox-issues/discussions/2438 Print compile errors when no tools mode Fixed extensions not working Project references normalize and encode properly for XML in SolutionGenerator so Visual Studio doesn't cry when seeing an & New Outfit Piece! - Flatcap Hat https://files.facepunch.com/daniel/1b2611b1/Photoshop_SK6YieyB9t.jpg LODs coming soon. Make our access tests work with new uploaded assembly path Fix uploading addons that target games using legacy uploaded assembly path Make base compiler part of ServerContext.CompileGroup in non tools mode too so local games successfully compile Don't overflow the Embed network table with too many small files - maybe this should be limited to html, css only? Only embed html/scss Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks. Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs) Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams Merge branch 'master' into custom-client-input
2 Years Ago
Health bar and stamina bar percentage values are not parented to the moving bar
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity. Merge branch 'master' into custom-client-input
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity.
2 Years Ago
Remove Game Rules ConVar and Game Setting (this will be an addon or fork)
2 Years Ago
Set block placement ghost to team color and reduce opacity
2 Years Ago
Resolve obsolete warnings Update car surface Make the obscured glow color a little bit nicer https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4 Fix obsolete GetHitboxGroup / HitboxIndex Merge branch 'master' into custom-client-input
2 Years Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP. Small adjustment to Nerdy Glasses asset Preload post processing pass materials, should fix nvidia crash when using post processing Allow sending compiled shaders to clients Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server. Merge branch 'master' into custom-client-input
2 Years Ago
Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start
2 Years Ago
Doubled the health of each team's core
2 Years Ago
Add Util.Draw for now until we have a nice draw lib
2 Years Ago
ResourceProperty better handles invalid asset types Citizen/clothing: updated buttoned shirt LOD3 Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs) New Outfit Piece! - Hivis Jacket https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png Hivis Jacket to help complete the Police outfit! Skinning adjustments coming soon. Color picker sliders take focus, fixes hex input not getting blurred or updating its value Documentation pass ResourceProperty can support multiple asset types Rubber Gloves Finally here, after 265 days of waiting... LODs coming soon. https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg rubber gloves thumbnail Merge branch 'master' of sbox Citizen/clothing: LOD3 updates Merge branch 'master' of sbox Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute Allows panel transforms to transition between different unit types Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties Hair LODs Resource selector supports multiple assets when base type is an asset Add `hammer.mapview.contextmenu ( Menu, MapView )` event for tool addons to add options to the map view's context menu Add Qt Menu.Icon Create point entities from map view context menu, most useful is going to be recent entities https://files.facepunch.com/matt/1b2111b1/sbox_bEtaFtYvtm.png Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416 Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1 Fix simple shaders render backfaces not working Closes sbox-issues/issues/68 Compile optimized version of ui_text Skip replicating global usings in codegen, they were causing compilation errors because they need to precede non-globals.. but they're globals so we can just not replicate them instead. Color picker sliders signal a value changed sbox-issues/issues/2426 glass tweak on street light and lamp post Always record voice when in VR - we'll probably want an option for this in the future Remove useless water includes, normalize spacing, move Barycentric3Interpolate to domain.hlsl Fixup constant buffers not passing data properly, Allow them to initialize as arrays of a struct & allow lists to be passed too Update water ripple compute to have up to 10 concurrent splashes rather than 1 with constant buffers https://files.facepunch.com/ognik/1b2411b1/sbox-dev_eap3MF7hAy.mp4 Merge branch 'master' into custom-client-input Add Tony's change for always record voice in VR
2 Years Ago
Use new shaders for cw_color_1 and cw_nocolor_1
2 Years Ago
Updated for new inputs + fixed various obsolete errors with Render.* some have no alternatives yet
2 Years Ago
Avoid conflicts
2 Years Ago
Pathmanager async changes
2 Years Ago
Fixed ghost building glow and alpha
2 Years Ago
Alter camera
2 Years Ago
Fix minimap fog being rotated the wrong way. Fix models on units by just giving them a bunch remove obsolete CitizenClothing class.
2 Years Ago
Can pass RenderAttributes into VertexBuffer.Draw
2 Years Ago
Fixed rounds
2 Years Ago
Fixed glows. Updated for new inputs. Fixed hotload error.
2 Years Ago
Make Hitbox constructor internal Obsolete warning fixes Fixed exception when trying to (de)serialize custom asset lists/arrays Fixed DebugOverlay.Texture documentation comment Citizen/clothing: summer shorts skinning update + clipping fix Fix FindFile returning bullshit paths we didn't search for Revert "Fix FindFile returning bullshit paths we didn't search for" This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19. Fix RedirectFileSystem not checking directory when enumerating paths RedirectFileSystem handles FindDirectory too Don't return the dir we're searching in Remove my old remote package code, this is all handled by vmap metadata now Simple static Selection API for Hammer for getting / setting selected map nodes Stop duplicate "Navigate to Folder" in asset context menu when multiple asset browsers exist What the fuck did I make this native pointer nullable for Add Hammer specific asset context menu for selecting objects using assets and that sort of stuff https://files.facepunch.com/matt/1b1911b1/sbox_9pAdMcU4JQ.png Added implicit casts to System.Numerics variations of Vector2/Rotation Matches Vector3 & Vector4 Update summary of Vectot3.EulerAngles to better represent what it does Integer Slider Property no longer shows decimal point values Merge branch 'master' into custom-client-input
2 Years Ago
npcclip/navclip/playerclip affect nav mesh in Hammer Fixed an assert in ModelDoc rotation gizmo sbox-issues/issues/2135 Color picker style improvements & layout tweaks Fix hue slider being slightly larger Remove nullable from AssetList icon, fixed an error I was getting on editor launch Re-enabled translucent screenspace effects Add IsValueType to TypeDescription sbox-issues/issues/2370 Fix 4-way blendable material crashing & added safety assertions Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend build shaders Merge pull request #576 from Facepunch/blend-cleanup Blend cleanup Allow glow occlusion color & line width to be customizable Fixes sbox-issues/issues/2395 Replace asset picking with our own in more native situations * Improved the native API for opening our AssetPicker so it's easier to swap out the old embedded asset browsers * QAssetSelectionWidget ( property sheets ) and QEmbeddedAssetPicker ( Active material ) use our AssetPicker * Limit the ability for the AssetPicker to select cloud assets, when called from native we only allowed it when the context asset is a vmap AssetList: don't encode a `file:///` URI in DragData.Text keeping it consistent with all native tools, fixes Hammer not accepting models dragged from our asset browser properly document ColorHsv to be 0->360 instead of 0->1 also update constructor docs to reflect the range too Create text gradients with Skia, fixes overwriting strokes and emojis * Update RichTextKit.dll with newly added Gradient parameter in TextPaintOptions * Deleted D_TEXT_BACKGROUND_IMAGE and recompiled ui_text * Removed text background image from stylesheet parsing * Added new GradientInfo class, generated during stylesheet parsing * Updated SkiaTextBlock to grab gradient info and pass it to RichTextKit Fixed OGG files not receiving correct duration (Recompiles needed) Added SoundFile.IsValid Error handling for SoundFilePreview ConditionalVisibilityAttribute works for child sheets sbox-issues/issues/2162 DragData.Files does not rely on file:/// prefix Add category to angular fog related properties Replace rect definition picker with our own whilst I'm here Add Asset.GetAdditionalRelatedFiles() Upload hotspot .rect for a material asset, only for single assets and not games Add SoundscapeDropTarget so you can drag and drop soundscapes into your maps Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements) Asset publishing widget doesn't stomp potential asset editor Can publish sound and soundscape assets Handle null thumbnails for uploaded assets, I think garry's already made the backend auto generate them if nothing is provided Asset browser can find cloud sounds, SoundDropTarget supports async setting from package ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated Clean up model state a little bit, don't need to know about the old model state when setting up rendering Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list Add Widget.OnDragMove cctv_globe, ceiling light glass material tweak Documentation pass Added Angles.Forward, obsoleted Angles.Direction Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass Hitbox Tags (#562) - Added Hitbox, Hitbox.HasTag, Hitbox.HasAllTags, Hitbox.HasAnyTags, Hitbox.GetName - Added TraceResult.Hitbox, DamageInfo.Hitbox - Obsoleted DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup You'll have to update your code to get hitboxes to work again (headshots, etc) - check the wiki page @ https://wiki.facepunch.com/sbox/Hitboxes Add starting & current colors to color picker Pack color picker specific widgets into partials ColorProperty picker tweaks Add hex value input to color picker Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera Add DebugOverlay.Texture Fix AO proxies Tone down the intensity, we haven't authored AO proxies properly for a few months Seems to fix sbox/issues/549 Revert "Tone down the intensity, we haven't authored AO proxies properly for a few months" This reverts commit 32b7ca573f22b412419162ae4a4980b18922ce6b. Added sphere ao proxy shapes fixed advertising board glass position, fixed office desk colliders Merge branch 'master' of sbox Merge branch 'master' into custom-client-input
2 Years Ago
Update to use new hitbox tags + headshots do 2x damage
2 Years Ago
Use BoneIndex for ragdoll force
2 Years Ago
Post processing upgrade + head hitbox changes
2 Years Ago
Update for new hitbox tags
2 Years Ago
Update Pool for custom-client-input branch
2 Years Ago
Do not try to auto generate mips for static textures that provide their own Rename Sound Definition to Sound Event for consistency Fixed an exception in DragData.Url Added DragData.Files Some tools drag'n'drop related docs Asset lists support multi file drag and drop https://files.facepunch.com/rubat/1b1111b1/sbox-dev_tH20o2aafW.mp4 Implement multi file drag'n'drop for asset list/browser Drop targets don't need to be public MapNode creation/deletion has to be done on main thread, add asserts Null safety checks on map node shit Update to .NET 6.0.10 Improve color picker's layout & design, add an alpha slider https://files.facepunch.com/crayz/1b1111b1/sbox-dev_s2QkeANHgK.mp4 updated glass mats and ad billboard texture Better error handling for Asset.Party uploader Do not display OMG SUCCESS on failure, and actually display relevant errors to the user Whitelist System.Diagnostics.StackTraceHiddenAttribute Fixed codegen errors with string.Empty default values Sandbox.Json respects JsonPropertyNameAttribute Citizen/clothing: hawaiian shirt updates (neck seam fix + LODs) Editing float properties shows & works with full precision https://files.facepunch.com/rubat/1b1311b1/sbox-dev_2A2G1luuKQ.mp4 Fixed a bug with DataBind and integers Fixes sbox-issues/issues/2119 Added property editors for double and decimal types Fixed build not passing databind tests Merge branch 'master' into custom-client-input
2 Years Ago
Add color overlay via CSS and vignette for Hidden
2 Years Ago
Health vignette fix
2 Years Ago
Some PP upgrades
2 Years Ago
Bot rotation