199,311 Commits over 4,140 Days - 2.01cph!
Goals can inherit their score from the parent module
Removed obsolete conditions list from AIModuleSettings
AI module nodes in the AI designer now display their DSE and enabled toggle
Model and hitbox for owner and proxy
fixed null personality in data causing NRE.
Building module is back in (but probably needs balancing).
AI designer goal copy/cut & paste
Scene stuff
Climate & sky
Fixed another incorrect UI material
Better labels on new unlock definitions
Increased width of some label fields in the Player Progression Widget to reduce text overlapping
Fixed IsCarried animator bool not being set when an item is placed
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Made hair items uncraftable/unavailable
Merge skinupdates to main
Changed the order of some CmdNextTurn actions
Disabled auto start of AI game while I track down cmd verficiation issues
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
* Moved player/footsteps/snow*.wav to fallbacks/
slot type icons for wear category hides why you have an item on the slot.
hacky SkinnedMeshCollider test
Even more tooltip fiddling
rock_huge_01 remodel - files/prefab
lost and found central mountain rework
Yet more tooltip fiddling
Slight ordering change in item stats editor
Agent and SmartObject editors
Removed BaseEntity.IsUsable (remains on Building)