199,304 Commits over 4,140 Days - 2.01cph!
Added secondary item management module to humans as they kinda need that for tools and stuff.
Improved gathering for fire.
Temporarily disabled emote AI because it's annoying.
Fixed shadow meshes on wall and fountation prefabs
Added new GameLogger class and moved new logging stuff to it
GameInstance has a GameLogger
Changed the default value for tv_maxclients from 128 to 64
branding/icon update because i have my priorities in order
debug misc
AI modules can be flagged as high priority and will be evaluated before all other modules
game viewer state changes now get logged
Added selectable mission identifier
Removed tired emote from lazy effect.
Emote priority scoring improvements.
updated vm ak base pose, transition additions
increased speed of outro anim blend on ironsights
Subtracted player models (again)
Common.Interactions module is high prio
Fixed windows compile error
Manual Windows build
replacing biter(tanker)with placeholder model
replacing charger model with the previous bitter model with anim
adding turn effect on player platform (might need fading to look better)
Fixed equipment widget showing duplicate items
Hacky fix for first building option in Build tab starting clipped (I just jiggled the scrollbar a bit)
Isolated player model changes (no clothing updates)
Maples into common bundle.
Added some collated descriptions to deposit interactions