199,304 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Added "Sleep Around Camp" Goal Plan to Human/Sleep module. Should reduce the amount of wild sleeping that people do. Crafting & Building window lists show locked items
8 Years Ago
text, formatting and colour tweaks for turns 1-7
8 Years Ago
Pumpkins shouldn't crash the world anymore
8 Years Ago
Craft/Build UI tweaks
8 Years Ago
junkyard progress backup
8 Years Ago
Did some things but I forgot what exactly.
8 Years Ago
Crash chest. Missing rugged leather leggings stats.
8 Years Ago
Add hair shader gui with copy/paste property buttons Added hair sets for each race Added hair dyeing (dark only for now)
8 Years Ago
Assigned race hair sets to respective skin sets Removed hair dye variations for now
8 Years Ago
Loadouts. NPC stats.
8 Years Ago
added attack state entered event. more turn 7 wip. turn 5 tweaks.
8 Years Ago
WIP
8 Years Ago
Minor fix.
8 Years Ago
more turn7 (broken atm)
8 Years Ago
Fixed facial hair 01 not showing Fixed non-TAA OpacityMask not hiding hair when set to 1
8 Years Ago
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
8 Years Ago
small fix
8 Years Ago
setup better effects for trees
8 Years Ago
Made all interactions on Trees non-positional and exclusive (distances may need tweaking) because having 20k interaction positions is eating a bunch of perf
8 Years Ago
Hapis launch site progress
8 Years Ago
Fixed eyebrow materials not getting replaced
8 Years Ago
Making sure we don't duplicate obj motion vec fix
8 Years Ago
NPC work.
8 Years Ago
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
8 Years Ago
ugly ass solution for bulletproof window gibs
8 Years Ago
#if unity_editor
8 Years Ago
compile fix
8 Years Ago
Mean Paw goblin tribe
8 Years Ago
NPCs
8 Years Ago
Hapis progress
8 Years Ago
Bundle splits.
8 Years Ago
ManagerSingleton cleanup
8 Years Ago
More cleanup/refactoring of manager singleton stuff
8 Years Ago
Fixed some hair materials not replaced when switching between player seeds Cleared a couple of heap allocs
8 Years Ago
Fixed NRE in SoundFade.
8 Years Ago
Removed some un needed UI, basic game loop implemented.
8 Years Ago
Items now store if they were placed when saving, fixes placed items getting physics enabled after loading a game Added baskets to the advanced crafting unlock (reach apprentice whittling) Added a missing ProtoInclude for PersistedIgniteableData
8 Years Ago
can hover over body part in inventory to see local protection removed a bunch of unused damage types from armor display can wear bandana with bucket helmet and wood armor helmet
8 Years Ago
Fixed being able to trigger place item on something that isn't held
8 Years Ago
Subtracted 23863
8 Years Ago
Merge from main
8 Years Ago
Restored 2017.2 DXT5nm shader corrections
8 Years Ago
removed shops
8 Years Ago
Content stuff
8 Years Ago
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8 Years Ago
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8 Years Ago
{BLACKBOARD_ITEM} keyword can now be used on goal plans Added an extra indicator when placing items to indicate where an item will go and what it's rotation will be (outline material used for building placement is hard to see on small items like torches/baskets) Can now specify on a placeable item whether it can be rotated, defaults to true and marked torch and basket as false (rotation has no impact on these)
8 Years Ago
Body hover locations now scale correctly
8 Years Ago
Can now ignite an unlit igniteable while holding a lit item (previously only the opposite was possible)
8 Years Ago
Added loot to most buildings.