199,311 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Content stuff
8 Years Ago
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8 Years Ago
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8 Years Ago
{BLACKBOARD_ITEM} keyword can now be used on goal plans Added an extra indicator when placing items to indicate where an item will go and what it's rotation will be (outline material used for building placement is hard to see on small items like torches/baskets) Can now specify on a placeable item whether it can be rotated, defaults to true and marked torch and basket as false (rotation has no impact on these)
8 Years Ago
Body hover locations now scale correctly
8 Years Ago
Can now ignite an unlit igniteable while holding a lit item (previously only the opposite was possible)
8 Years Ago
Added loot to most buildings.
8 Years Ago
about to build
8 Years Ago
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8 Years Ago
merged the z branch
8 Years Ago
apex
8 Years Ago
build should work now
8 Years Ago
Merge from main
8 Years Ago
Fixed stray UnityEditor directive in AbilityCommandGenerationMethods
8 Years Ago
big fix
8 Years Ago
First attempt at EAC removal.
8 Years Ago
more
8 Years Ago
Scenarios now define a single primary objective and optional secondary objectives that are either concurrent on sequential
8 Years Ago
Updated Asset Bundle Splits Updated Game Manifest
8 Years Ago
Objectives UI fixes
8 Years Ago
Base UIWidget canvas support
8 Years Ago
Save
8 Years Ago
Started refactoring contract stuff
8 Years Ago
people can actually have more than one personality
8 Years Ago
Hapis progress
8 Years Ago
Temperature level correspondance with temperature values is now exposed in WorldManagerConfig. Changed the values to be a bit more reasonable.
8 Years Ago
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values
8 Years Ago
managed to get some ai stuff cleared, can add to it now.
8 Years Ago
Fixed manifest.
8 Years Ago
Options widget genericness, UI scale option
8 Years Ago
Save
8 Years Ago
Fixes, cleanup
8 Years Ago
turn 6, 7 tweaks. turn 8 wip.
8 Years Ago
junkyard progress backup - barbedwire progress - rusty tank
8 Years Ago
more WIp environment tweak avatar glow
8 Years Ago
Let's try a new build.
8 Years Ago
Fix startup NRE
8 Years Ago
tree sapling updated to latest spec
8 Years Ago
UI cleanup
8 Years Ago
Roofs now occupy the wall socket at their bottom end Made ConstructionSocket.DoPlacement all nice
8 Years Ago
Manifest
8 Years Ago
More UI
8 Years Ago
trees rat basket
8 Years Ago
fixed bad skinning on human male chest
8 Years Ago
Base AI that kind of works.
8 Years Ago
Contracts now spawn every 20 seconds
8 Years Ago
UI
8 Years Ago
More
8 Years Ago
Fixed proximity issue on foundations with walls
8 Years Ago
Merge from main