199,311 Commits over 4,140 Days - 2.01cph!
turn9
grey and italic shit
Fixed UI missing raycaster
Removed construct vision trigger (no longer required)
Target Filtering for undesired objects now excludes clothes.
Dropping undesired items uses the drop interaction instead of drop blackboard item ability.
PlayerBuildingPlacement cleanup
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
Fixed the AI debugger having a bunch of duplicate ticks.
Removed socket handle components (no longer required)
New entity socket finder checks all player building layers + the crater layer
Removed PlaceSourceObjects procedural component (obsolete for a long time)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed occluder meshes from building blocks (no longer required, cherry pick this)
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
Session refactoring in prep for full custom scenario support
added additional keybinds for devtool time scale adjustment cus macs are shit and don't have half the keys
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
A bit more robust against NRE in MoveItem from RPC.
OnAttackedFromServer is now sent to specific player, rather than broadcasted.
PostProcessLayer fall back to normal render path when TAA is disabled
overlay mask for armor display
GPV now owns Momentum.
GPV now stores the scores that were arrived at during DM.
Tweaks to sleep AI to make people less likely to sleep during the day for no particular reason.
Removed lower limit on momentum.
Fixed TAA-induced alpha ghosting in player preview