199,318 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Added objective completion UI Fixed humans not having names Fixed tribe create UI color palette selection bugs Misc refactoring (removed UnitManager, ported functionality to statics)
8 Years Ago
Fixed tabbed windows missing a canvas raycaster UI tweaks
8 Years Ago
Save
8 Years Ago
circle fix
8 Years Ago
Last minute stuff.
8 Years Ago
Assetbundle split.
8 Years Ago
last tweak and a bug fix
8 Years Ago
Minor fixes.
8 Years Ago
Hotfix
8 Years Ago
Added quit / retry after results
8 Years Ago
culled fovmesh from maskcamera in level02
8 Years Ago
Changed round time and score
8 Years Ago
Temp removed retry
8 Years Ago
added proper materials on graduation hat and updated icon and prefab
8 Years Ago
Re-addded level3 and added to build
8 Years Ago
Version ++
8 Years Ago
last tweaks
8 Years Ago
Fixed "whats new" screen not showing on the menu
8 Years Ago
made lobby spawn player previews, made contract clipping distance larger
8 Years Ago
UI save
8 Years Ago
Data
8 Years Ago
Save
8 Years Ago
merge from main
8 Years Ago
Merge from main
8 Years Ago
Disabled personality driven role weights Added highlighting system Fixed playing from game scene in editor not working Zone holds MapSettings for the scene it's in
8 Years Ago
phrases
8 Years Ago
Added culling debug mask Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default) Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
8 Years Ago
Fixed player preview alpha fade on inventory transitions
8 Years Ago
Merge from culling-lodcomp
8 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
8 Years Ago
Fixed culling always drawing gizmos (only on debug now)
8 Years Ago
Highlight system update Multi-selection WIP
8 Years Ago
Fixed stupid jenkinsfile
8 Years Ago
vdf fix
8 Years Ago
Entity.SetMoveCollide is now shared.
8 Years Ago
Tree felling creates ItemView on fell (shit, should be pre-awrmed but currently fixes issue with highlighting)
8 Years Ago
Removed goal plan failure history tracking from Agent since it was un-used but still ticking once per game hour GridManager/GridPositions optimisations
8 Years Ago
GameCamera no longer follows units on selection
8 Years Ago
Disabled dip to black fade when changing selection, now only happens when moving between interior & exterior
8 Years Ago
ui tweak 3d file cleanup
8 Years Ago
Marquee selection WIP
8 Years Ago
Clear selection buffer
8 Years Ago
X is no longer placed low enough to require a crouch
8 Years Ago
Removed the limit of Panel.GetText for TextEntry element
8 Years Ago
More selection WIP
8 Years Ago
started tutorial code cleanup/refactor
8 Years Ago
finished removing multiple unit ref lookups, moved them all to single refs in base tutorial state
8 Years Ago
Default scenario, marked others as non valid for game use. Player controller bits
8 Years Ago
GameConfig save
8 Years Ago
removed all add/remove listeners functions from tutorial states, base tutorial state now listens to them all, each tut state just overrides the ones it uses