199,318 Commits over 4,140 Days - 2.01cph!
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
Fixed tabbed windows missing a canvas raycaster
UI tweaks
Added quit / retry after results
culled fovmesh from maskcamera in level02
Changed round time and score
added proper materials on graduation hat and updated icon and prefab
Re-addded level3 and added to build
Fixed "whats new" screen not showing on the menu
made lobby spawn player previews, made contract clipping distance larger
Disabled personality driven role weights
Added highlighting system
Fixed playing from game scene in editor not working
Zone holds MapSettings for the scene it's in
Added culling debug mask
Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default)
Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
Fixed player preview alpha fade on inventory transitions
Merge from culling-lodcomp
Fixed disabling culling.lodcomp not restoring visibility on registered objects
Fixed culling always drawing gizmos (only on debug now)
Highlight system update
Multi-selection WIP
Entity.SetMoveCollide is now shared.
Tree felling creates ItemView on fell (shit, should be pre-awrmed but currently fixes issue with highlighting)
Removed goal plan failure history tracking from Agent since it was un-used but still ticking once per game hour
GridManager/GridPositions optimisations
GameCamera no longer follows units on selection
Disabled dip to black fade when changing selection, now only happens when moving between interior & exterior
X is no longer placed low enough to require a crouch
Removed the limit of Panel.GetText for TextEntry element
started tutorial code cleanup/refactor
finished removing multiple unit ref lookups, moved them all to single refs in base tutorial state
Default scenario, marked others as non valid for game use.
Player controller bits
removed all add/remove listeners functions from tutorial states, base tutorial state now listens to them all, each tut state just overrides the ones it uses