userGarry Newmancancel

18,280 Commits over 3,684 Days - 0.21cph!

9 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
9 Years Ago
Closing console executes any command entered in the text field
9 Years Ago
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
9 Years Ago
base hat.cap
9 Years Ago
Player model cleanup
9 Years Ago
Fixed stone wall dealing damage
9 Years Ago
Tidying Analytics
9 Years Ago
Plant gallery scene
9 Years Ago
Bundle splitting
9 Years Ago
Higher protection values are brighter on the inventory hud
9 Years Ago
Visual Studio Tools 2.0.0.0
9 Years Ago
Import updates
9 Years Ago
blank pants description
9 Years Ago
Pants meta
9 Years Ago
Fixed view online button
9 Years Ago
Editor ifdef
9 Years Ago
Pants
9 Years Ago
Blank tshirt Changed icons to png
9 Years Ago
New player rig Make sure icon is square when uploading Made example tshirt texture a png, to make it more accessible
9 Years Ago
Workshop download/preview in editor
9 Years Ago
Added retarget tool
9 Years Ago
Workshop bullshit
9 Years Ago
cleaning up
9 Years Ago
Workshop prep
9 Years Ago
Editor meta
9 Years Ago
Serialization to text
9 Years Ago
More Analytics
9 Years Ago
Undoing movements
9 Years Ago
Rebundle
9 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
9 Years Ago
RCON utf8 mode
9 Years Ago
Tags
9 Years Ago
Updating example textures Steam fixes
9 Years Ago
First Run
9 Years Ago
Steamworks
9 Years Ago
TShirt Base
9 Years Ago
Cleaning up
9 Years Ago
Fixed "total recall" eyes on ragdolls
9 Years Ago
Wind turbine prep
9 Years Ago
Invalidate player network cache on inventory change
9 Years Ago
Stonewall Building Gallery Player Gallery
9 Years Ago
SocketHandle for wall placement
9 Years Ago
Highwall Wood implementation
9 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
9 Years Ago
Head collision fix
9 Years Ago
Icon updates
9 Years Ago
Defer player position updates by one frame instead of every tick received
9 Years Ago
Replacing IsInvoking usage because it's slow
9 Years Ago
Update phrases
9 Years Ago
Item spawn balance