627 Commits over 212 Days - 0.12cph!
Updated Facepunch.Skeleton to latest
Download submodules in Jenkinsfile
Remove Old Skeleton
Facepunch.Skeleton as submodule
Force the player down and on the ground, avoids starting to "fall" when walking down steps or a steep hill
Crush collider changes size when ducking
Hack to fix blurry doors
Fixed move pattern not working properly when parented rigidbody
Fixed gameover screen not showing
Snot fixes
Fixed "stars" inactive errors
NRE Fix
Protocol
Snow mission info on intro screen
Snotfarm unlimited respawns
Frogger tweaks
Fixed water post process
Fixed voting screen dissapearing before transition
Vote screen cursor lerp, colors
IceRoad intro Camera
GameOver screen opacity
Save Progress Properly
Protocol class
Show "new" on unplayed levels
Show star scores on main missions
Record completion stats for mission
Transition GameOver screen in
Stop "finished" player falling over
Minimap Fixes
Compile fix
Fixed roboshooter being blocked by treasure
Snot won't spawn in radius of turret
Don't blow bomb due to crush if being held
Super Snot, New Level Layout
Touching snot doesn't kill, slows player down, is solid
Fixed bullet logic
Fixed Destroyable being destroyed multiple times
Reduce snot health
Vending machine can put object in hands, instead of dropping somewhere
Fixed possible time weirdness
Attempt to make elevators not motion blurry
More reliable transition screens
Fixed NRE
NRE in DeterministicMovement
Snotfarm Doors
Forgot server settings
Treasure pickup numbers
Display when a player kills another
Scoreboard Key
Clear interpolator on parent change
Fixed vending machine
Fixed death messages not showing
Snots less afraid to spawn near player
Increase player cursor lerp
Fixed vote screen NREs
Fixed "OnJump" NRE
Can buy turrets/bombs with gold
Increasing MAX_VIEW_IDS to 5000
Fixed player dropping items immediately on first pickup
Ghosts can't collect treasure
Fixed collectible HUD being one step out of date
Snot Score
Placed blueprints set PlayerOwned
Bigger treasure pickup radius
Flame Turret more damage, gives score to owner
Snot placement Tweaks
Added PhotonStream.Serialize( component )
Commented out useless Photon SendMonoMessage - causing framerate hitches
Score effect changes
Fixed guns not aiming
Player serializer
Sawmill shadows
RendererColourFlash
WeightedGameObjectList
Snot drops treasure
Limit F11 to editor
Can only spawn into entry checkpoints within the first 30 seconds of gameplay
Attempt to fix carried objects sticking to players
Warning Fixes
Fixed not showing hud when spawning at camera in editor
New collectibles