270 Commits over 276 Days - 0.04cph!
re did anim graph, rag dolls, more modules, more meshes, AI improvements, etc.
step up on ledge animation/input, new module, bug fixes, etc
more AI stuff, branches back in, armor more available, ghost floors
ai reworked, bomd landing indicator, armor, and prob more
smoothed out more animation stuff and fixed more animation bugs
sprinting, animation tweaks and bug fixes, hit detection fixes, etc
no more inventory, health pads, animation tweaks/bug fixes, etc
character transform fixed
dodge tweaks, input tweaks, level stuff, etc
fixing package failure issue
animation changes, dodging, ai changes, map change, etc.
start on home base module
material optimizations and old floors no longer walkable
module spawn optimization