branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Disable workshop page in demo builds
Finding which resources are referenced during a bake
Moved / removed some textures
Fixed some resource references not being discovered
Merge remote-tracking branch 'origin/master'
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
Fixes related to having mixed controller styles
Each player now has their own saved equipment bindings
Fixed controller player able to rebind keyboard player equipment
Merge remote-tracking branch 'origin/master'
Redesigned equipment UI to support coop
Fixed second player controls being eaten on pause menu
A few coop input fixes
RectStyle now supports importing CSS with 3 or 4 keypoint gradients
Fixed RectStyle editor sometimes not live updating previews
New HUD progress bar style
Working on new game over UI style
Fixed equipment UI not showing selection highlight
Fixed pause menu leaderboard overlapping border
Finished off the new pause menu leaderboard styling
Fixed RectStyle previews being cropped
Fixed StyledRect gradients that aren't at 90 degree intervals
Fixed list menu badge styling
Fixed pause menu equipment prompts
Merge remote-tracking branch 'origin/master'
Fixed replay sidebar prompt !redux
Fixed player-specific button prompts in co-op
Rename IsDebugMode to AcceptDebugInputs
Enable InControl logging in debug builds
Enable InControl native input
Merge remote-tracking branch 'origin/master'
Added Lewis' new home screen icon for Switch
Fixed powerup icon colours being swapped
Fixed possible NRE in GameStage.get_PlayerActions
Powerup selection button prompt icon fixes
Fixed SPACE-USURPER-C7
Fixed SPACE-USURPER-C0
Fixed SPACE-USURPER-C8
Fix for songs referencing one player instance
Re-enabled player references in a bunch of songs
Log exceptions in Jenkinsfile
Fixed text size on button icons
Fixed typo in CampaignListData.EnabledCampaigns
Only apply campaign flags to non-release branches !redux
Updated Jenkinsfile !redux
Fixed build error !flags=redux
Updated Jenkinsfile !flags=redux
Updated Jenkinsfile !flags=redux
Better way to specify which campaigns to build !flags=redux
Merge remote-tracking branch 'origin/master'
Only do replay tests in release builds
Can now bake either redux or original campaigns on the build server
Fixed standalone build error
Added condition to campaign data
Merge remote-tracking branch 'origin/master'
New switch button icons
New PC button icons
Merge remote-tracking branch 'origin/master'
New PS4 button icons
Started on button icon redo
StyledRect shader now supports box shadow with rounded corners
Powerup icon UI uses StyledRects
Fixed enabling / disabling RectStyle gradient in inspector
Box shadow properties in RectStyle
Powerup UI tweaks
RectStyle migration
StyledRects now support box shadows
Some box shadow tests
A bunch more UI visual tweaks
Merge remote-tracking branch 'origin/master'
More UI replacement
ListMenu uses StyledRect
Updated AotHint
Merge remote-tracking branch 'origin/master'
Button prompts use new StyledRect
StyledRects for options menu controls
Fixed script error in redux octopus turret
Added GameStage.SpawnUnit(DataPath<UnitData> path) overload
So you don't need to list every possible unit in the stage config
Loading hint fades in
Merge remote-tracking branch 'origin/master'
Fixed some Fsms not being reset correctly
Fixed script error in respawnPod
Loading hints now use FancyText
Fixed NRE when offline
Added example loading screen tips
Added loading tip data types
Fixed pasting CSS for RectStyles
Finished off loading screen hints
Cleaned up Destroy() calls on stage components
Actual fix for weird text bug
Merge branch 'text-fix'
Fixed text style / position breaking after stage reset
Merge remote-tracking branch 'origin/master'
Updated listings generator
Updated .gitignore
Fixed hints not disappearing correctly
Added script to generate listings docx file
New strategy for unloading resources
Merge remote-tracking branch 'origin/master'
Added focus / brake hint
Added way to capture a heap dump during HotloadedData.ClearCache
Added GameMode onFormDestroy callback
Added Player.Revive(position?) whitelisted method
Player / PlayerInput using cleanup
Example of reviving when a form is destroyed
Fixed ConnectionCache static rooted leak
Updated .gitignore
Some more leak fixes
Clear action list cached methods on stage change
Merge remote-tracking branch 'origin/master'
More logging to investigate leaks
Updated Facepunch.ExpressionStrings
Clear pools in cached subroutines on stage change