userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,640 Commits over 2,710 Days - 0.04cph!

5 Years Ago
Some initial attempts to find a memory leak Added HeapExplorer Fixed codegen errors in more recent compiler versions A couple more causes of memory leaks
5 Years Ago
Player count for stages now set on instantiation
5 Years Ago
Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores
5 Years Ago
Fixed possible NRE in PxcEffectTransformRing Fixed saving read replays Added test replays of all Invasion stages
5 Years Ago
Fixed divergence related to SpawnPattern calls
5 Years Ago
Fuse and Hunter test replays Can now generate and save aux diagnostics from a production replay
5 Years Ago
Temporarily removed diverging replay from test
5 Years Ago
Automated replay testing cleanup
5 Years Ago
Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Fixed build error Updated Jenkinsfile
5 Years Ago
Attempting to run some replay tests on Jenkins
5 Years Ago
Intro test replay Fixed possible bullet error when running non-baked Couple more test replays Fixed json script line numbers
5 Years Ago
Fixed divergence caused by d8d99408fac62aab409c210a5cf80bc46eca68ba
5 Years Ago
New hints UI
5 Years Ago
Example of making the co-op player a different colour Separate items HUD UI for coop player
5 Years Ago
stage stores a list of players both players show up unit core looks at closest player active device players assigned different PlayerActions dont listen for mouse input with >1 player for now Merge branch 'master' into multiplayer bullets can collide with any player RepelPlayer can repel all or certain players lasers handle multiple players Update .gitignore Merge branch 'master' into multiplayer Update timeattack.json Started dealing with fallout from removing singular "Player" property Fixed all non-json references to a single player Started work on fixing json single player references Added Stage.ForEachPlayer() whitelisted method Added Stage.AveragePlayerPos Fixed playerAware func params include Octopus stage multiplayer compatibility Kraken runs with two players! Merge branch 'master' into multiplayer Testing being able to control with keyboard + one controller Stages can now specify supported player counts Legacy support for old single-player stages Fixed Bullet.IsTouchingPlayer() missing method exception Update AotHint.cs Disabled some debug drawing Fixed keyboard / mouse input in co-op Fixed timeattack progress Unpause vignette now supports multiple players Fixed enemy attacks sometimes targeting dead players Fixed vignette NRE on game over Mech stage co-op support Fuse stage co-op support Trench stage co-op support Onion stage co-op support Hunter stage co-op support Intro stage co-op support Tentacle stage co-op support Claw stage co-op support Using conditionally whitelisted members for some legacy singleplayer stuff DefineParameterAttribute now supported on properties Callbacks like onHitPlayer now know about the correct player Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support Fixed CallMethod not caring about parameters being non-optional Merge branch 'master' into multiplayer Merge branch 'master' into multiplayer Frame stage co-op support Laser stage co-op support Storm stage co-op support Invasion stage co-op support Basic co-op camera Fixed camera overhang Fixed co-op camera scaling Fixed the wrong player taking damage in co-op Replays now support co-op! Got rid of maybe redundant camera code? Fixed replay testing in editor Fixed some replay diagnostic warnings Make sure FacingSpeedMultiplier is reset Fixed Vibrate method binding RepelPlayer now takes a Player instance Fixed typo in CheckStatusLevel causing divergences Added StyledRect shader Added StyledRect UI component Started replacing UI images with StyledRects Fixed weird camera behaviour at non-FullHD More UI tweaking Merge remote-tracking branch 'origin/master' into multiplayer Merge branch 'master' into multiplayer Added RectStyle ScriptableAsset RectStyle previews Fixed live style editing Added animated co-op main menu UI Fixed build error Coop player can now join / leave Fixed back button in workshop management menu Fixed another build error Fixed regression when watching co-op replays Gradients can have more than 2 colors Started work on new loading UI Fixed a regression with gradients New loading screen background, text alignment Slightly smoother song sample sprecaching Fixed loading screen text alignment Fixed new exceptions on Switch Basic support for co-op leaderboards Merge branch 'multiplayer'
5 Years Ago
Added a couple test replays Making sure replay validation works offline Merge remote-tracking branch 'origin/master'
5 Years Ago
Fixed leaderboard caching for switch Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fixed updating campaign score metadata on switch Merge branch 'master' of SpaceUsurperUnity Working on leaderboard caching for switch
5 Years Ago
Disable saving debug replays on switch Fixed saving options on switch
5 Years Ago
Got avatars working on switch
5 Years Ago
Fixed campaign scores not loading correctly on switch Fixed leaderboard attachments on switch
5 Years Ago
Stage leaderboard metadata, started on replay downloading Replays work!!!
5 Years Ago
Options saving on switch Re-enable replays menu on switch Made replay archiving thread safe Replay uploading on switch Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fix standalone builds
5 Years Ago
Finally got requesting usernames from nintendo working Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Added managed wrapper for nn::friends Merge branch 'master' of SpaceUsurperUnity Friends wrapper almost done Attempting to implement nickname / avatar fetching on switch Upload nickname as common data Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fixed standalone build errors
5 Years Ago
Get local player username on switch Fixed exception when storing a replay Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Icon for switch Some nicer fs error reporting on switch Merge branch 'master' of SpaceUsurperUnity Fixed file creation on switch
5 Years Ago
Fixed powerup icon depth sorting Merge branch 'master' of SpaceUsurperUnity Fixed navigating past locked campaigns
5 Years Ago
Update README.md
5 Years Ago
Disable legacy resource path resolution Fixed some dodgy resource include path resolving Got rid of a debug log Only bake campaign stages on Jenkins
5 Years Ago
Some extra info to diagnose an FSM exception Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Blog post wip
5 Years Ago
Switch GetFiles() implementation
5 Years Ago
Fixed case where last selected stage wouldn't update Updated Facepunch.ExpressionStrings Fixed workshop song loading in the menu
5 Years Ago
Revert "Some more potential divergence fixes" This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88.
5 Years Ago
Reset custom unit funcs on setup, fixing divergence Fixed unit position divergence log Some more potential divergence fixes
5 Years Ago
Fixed standalone build error Changed button prompt highlight styling Settings controls highlight styling A little more highligh styling
5 Years Ago
File system stuff mostly working
5 Years Ago
Working on implementing IStorageService on switch
5 Years Ago
Fixed new leaderboards not being created
5 Years Ago
Patched DocGen for vs2019 Fixed stageProgress alias
5 Years Ago
Fixed exception when updating the timer on switch Fixed NRE on exit stage on switch
5 Years Ago
Fixed standalone build error
5 Years Ago
Fixed possible NRE on init Leaderboard fetching works!
5 Years Ago
Don't send error reports for plugins
5 Years Ago
Store progression data in separate files for each new version