branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Some initial attempts to find a memory leak
Added HeapExplorer
Fixed codegen errors in more recent compiler versions
A couple more causes of memory leaks
Player count for stages now set on instantiation
Fixed numPlayers not being available during init
Merge branch 'master' of SpaceUsurperUnity
Clear hints on stage change
Removed old QuickPrompt
Clear static fields in cache stores
Fixed possible NRE in PxcEffectTransformRing
Fixed saving read replays
Added test replays of all Invasion stages
Fixed divergence related to SpawnPattern calls
Fuse and Hunter test replays
Can now generate and save aux diagnostics from a production replay
Temporarily removed diverging replay from test
Automated replay testing cleanup
Update Jenkinsfile
Update Jenkinsfile
Update Jenkinsfile
Fixed build error
Updated Jenkinsfile
Attempting to run some replay tests on Jenkins
Intro test replay
Fixed possible bullet error when running non-baked
Couple more test replays
Fixed json script line numbers
Fixed divergence caused by d8d99408fac62aab409c210a5cf80bc46eca68ba
Example of making the co-op player a different colour
Separate items HUD UI for coop player
stage stores a list of players
both players show up
unit core looks at closest player
active device
players assigned different PlayerActions
dont listen for mouse input with >1 player for now
Merge branch 'master' into multiplayer
bullets can collide with any player
RepelPlayer can repel all or certain players
lasers handle multiple players
Update .gitignore
Merge branch 'master' into multiplayer
Update timeattack.json
Started dealing with fallout from removing singular "Player" property
Fixed all non-json references to a single player
Started work on fixing json single player references
Added Stage.ForEachPlayer() whitelisted method
Added Stage.AveragePlayerPos
Fixed playerAware func params include
Octopus stage multiplayer compatibility
Kraken runs with two players!
Merge branch 'master' into multiplayer
Testing being able to control with keyboard + one controller
Stages can now specify supported player counts
Legacy support for old single-player stages
Fixed Bullet.IsTouchingPlayer() missing method exception
Update AotHint.cs
Disabled some debug drawing
Fixed keyboard / mouse input in co-op
Fixed timeattack progress
Unpause vignette now supports multiple players
Fixed enemy attacks sometimes targeting dead players
Fixed vignette NRE on game over
Mech stage co-op support
Fuse stage co-op support
Trench stage co-op support
Onion stage co-op support
Hunter stage co-op support
Intro stage co-op support
Tentacle stage co-op support
Claw stage co-op support
Using conditionally whitelisted members for some legacy singleplayer stuff
DefineParameterAttribute now supported on properties
Callbacks like onHitPlayer now know about the correct player
Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns
Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support
Fixed CallMethod not caring about parameters being non-optional
Merge branch 'master' into multiplayer
Merge branch 'master' into multiplayer
Frame stage co-op support
Laser stage co-op support
Storm stage co-op support
Invasion stage co-op support
Basic co-op camera
Fixed camera overhang
Fixed co-op camera scaling
Fixed the wrong player taking damage in co-op
Replays now support co-op!
Got rid of maybe redundant camera code?
Fixed replay testing in editor
Fixed some replay diagnostic warnings
Make sure FacingSpeedMultiplier is reset
Fixed Vibrate method binding
RepelPlayer now takes a Player instance
Fixed typo in CheckStatusLevel causing divergences
Added StyledRect shader
Added StyledRect UI component
Started replacing UI images with StyledRects
Fixed weird camera behaviour at non-FullHD
More UI tweaking
Merge remote-tracking branch 'origin/master' into multiplayer
Merge branch 'master' into multiplayer
Added RectStyle ScriptableAsset
RectStyle previews
Fixed live style editing
Added animated co-op main menu UI
Fixed build error
Coop player can now join / leave
Fixed back button in workshop management menu
Fixed another build error
Fixed regression when watching co-op replays
Gradients can have more than 2 colors
Started work on new loading UI
Fixed a regression with gradients
New loading screen background, text alignment
Slightly smoother song sample sprecaching
Fixed loading screen text alignment
Fixed new exceptions on Switch
Basic support for co-op leaderboards
Merge branch 'multiplayer'
Added a couple test replays
Making sure replay validation works offline
Merge remote-tracking branch 'origin/master'
Fixed leaderboard caching for switch
Merge branch 'master' of SpaceUsurperUnity
Fixed updating campaign score metadata on switch
Merge branch 'master' of SpaceUsurperUnity
Working on leaderboard caching for switch
Disable saving debug replays on switch
Fixed saving options on switch
Got avatars working on switch
Fixed campaign scores not loading correctly on switch
Fixed leaderboard attachments on switch
Stage leaderboard metadata, started on replay downloading
Replays work!!!
Options saving on switch
Re-enable replays menu on switch
Made replay archiving thread safe
Replay uploading on switch
Merge branch 'master' of SpaceUsurperUnity
Finally got requesting usernames from nintendo working
Merge branch 'master' of SpaceUsurperUnity
Added managed wrapper for nn::friends
Merge branch 'master' of SpaceUsurperUnity
Friends wrapper almost done
Attempting to implement nickname / avatar fetching on switch
Upload nickname as common data
Merge branch 'master' of SpaceUsurperUnity
Fixed standalone build errors
Get local player username on switch
Fixed exception when storing a replay
Merge branch 'master' of SpaceUsurperUnity
Icon for switch
Some nicer fs error reporting on switch
Merge branch 'master' of SpaceUsurperUnity
Fixed file creation on switch
Fixed powerup icon depth sorting
Merge branch 'master' of SpaceUsurperUnity
Fixed navigating past locked campaigns
Disable legacy resource path resolution
Fixed some dodgy resource include path resolving
Got rid of a debug log
Only bake campaign stages on Jenkins
Some extra info to diagnose an FSM exception
Merge branch 'master' of SpaceUsurperUnity
Switch GetFiles() implementation
Fixed case where last selected stage wouldn't update
Updated Facepunch.ExpressionStrings
Fixed workshop song loading in the menu
Revert "Some more potential divergence fixes"
This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88.
Reset custom unit funcs on setup, fixing divergence
Fixed unit position divergence log
Some more potential divergence fixes
Fixed standalone build error
Changed button prompt highlight styling
Settings controls highlight styling
A little more highligh styling
File system stuff mostly working
Working on implementing IStorageService on switch
Fixed new leaderboards not being created
Patched DocGen for vs2019
Fixed stageProgress alias
Fixed exception when updating the timer on switch
Fixed NRE on exit stage on switch
Fixed standalone build error
Fixed possible NRE on init
Leaderboard fetching works!
Don't send error reports for plugins
Store progression data in separate files for each new version